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> [RE-REL] Enchanted Editor Manual, In a single Windows Help File (.CHM)

Farren1
post Sep 25 2004, 03:37 AM
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OK I should have done this a week ago when Argent sent me the stuff but I got so stuck into other things I forgot about it.

Argent has kindly converted the Enchanted Editor manual I released into a single Windows Help File (a .CHM file). The last version was a bunch of web pages. He also sent me some updates to the Editor Template file, which will tweak the Enchanted Editor to display some information more meaningfully.

Both are included in a self-extracting zip file with an installer for the new template. The file can be downloaded here

Download EE Manual

I also uploaded it to MW Summit under the name "Enchanted Editor Manual" in the categories Tweaks, Miscellaneous and Tutorials.
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ReflectioN
post Sep 25 2004, 04:04 AM
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Guess I will have to wait for the Summit, cause the above download link is not working. Same goes for your link to all the webpages stuff awhile back.

Apart from the whining ---> Some help with the Enchanted Editor is sure welcome.


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Erstam
post Sep 25 2004, 04:19 AM
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I had no problems downloading it.

Btw, a very useful addition to an indispensable tool (once I had done a coordinate hack to solve a specific problem - this wouldn't have been that easy with any other Morrowind tool I know of).

So for the helpfile, and the Enchanted Editor itself, a late trophy.gif trophy.gif trophy.gif from me.


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Ronin49
post Sep 25 2004, 10:55 AM
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QUOTE(Farren1 @ Sep 24 2004, 01:57 PM)
Argent has kindly converted the Enchanted Editor manual I released into a single Windows Help File (a .CHM file). The last version was a bunch of web pages. He also sent me some updates to the Editor Template file, which will tweak the Enchanted Editor to display some information more meaningfully.
Both are included in a self-extracting zip file with an installer for the new template.


Farren1 - Thank you again.
Do you see this as a replacement for the previous release or another option?
Edit: Re-reading your post, this sounds like a patch that one adds to the existing Enchanted Editor. Is that correct?

The download is working fine for me.

This post has been edited by Ronin49: Sep 25 2004, 11:00 AM


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brady228
post Sep 25 2004, 11:18 AM
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Cool more nice stuff for your wonderful editor, thank you very very much! smile.gif smile.gif smile.gif Edit: ya the download link worked fine for me too, maybe earlier they were updating there site or something. Seems to work fine now!

This post has been edited by brady228: Sep 25 2004, 11:20 AM


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Farren1
post Sep 25 2004, 11:54 AM
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QUOTE(Ronin49 @ Sep 25 2004, 03:15 AM)
Farren1 - Thank you again.
Do you see this as a replacement for the previous release or another option?
Edit: Re-reading your post, this sounds like a patch that one adds to the existing Enchanted Editor. Is that correct?

The download is working fine for me.
*



Ronin its the same manual I previously posted, only the previous one was lots of HTML files and graphic files seperately. Argent's compiled them into a single (Windows Help) file.

There is a slight update, too. The format template dictates how the Editor displays information. Since, to date, no-one outside of Bethesda knows what everything in a MW save or plugin file means, the Enchanted Editor only correctly displays around 90% of the information. It shows and allows you to edit the other 10%, but as raw data rather than seperated out into what it represents.

But the way I programmed the editor, it uses an external file to determine how to process and display data, so as myself and others dig a bit and figure out what the remaining undiscovered bits mean, we can update and distribute the format template text file, which is small, instead of me rewriting code and releasing another 6MB download.

So this help file is bundled with the latest format template, which has a few tweaks, including

- The ItemSellable flag, which was previously displayed by the editor as "Unknown data"
- XRot, YRot and ZRot of Cell items have been updated to read XRot (degrees), YRot (Degrees) and ZRot (Radians) because for some odd reason it uses different units for ZRotation, and if you're fiddling it should be clear to you.

There are a few other things but I forget what they are. BTW, if you come across stuff marked as Unknown you can tweak the template yourself to make it display more sensibly or just relabel it, but you have to read the relevant manual section carefully and fully understand it to play with this stuff.

Argent and J.O.G. are the source of most of the changes in the up-to-date template.

If I've got any further tweaks I'll release the format template on its own rather than with the help file so that its a tiny (<50k) download. I just bundled them to get everything I had out there this time

This post has been edited by Farren1: Sep 25 2004, 11:57 AM
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brady228
post Sep 25 2004, 12:00 PM
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Farren1 I just thought of something does this or is there any chance this can be made to link directly to the help menu in your editor. It would be much easier to access it then when it's open, anyway just a question? I know it's very helpful either way. smile.gif


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Farren1
post Sep 25 2004, 12:12 PM
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As a complete tangent to this thread (but I don't think its worth a whole other thread on the forum) here's a screenie of my new utility in progress for anyone who's interested. I posted an Alpha thread not too long ago but I've made significant improvements both functionally and asthetically (nice big colourful buttons now and a easy use wizard planned)

Modbook screenie

Basically it will allow you to import readmes for mods into books in your game, so you never have to alt-tab to check where you're sposed to go to get started or check a spoiler when you're deeply frustrated,

First you import readmes into an "modbook" which is a proprietory compressed file format I created that can hold vast numbers of readme files (I put 30,000 readmes in it - every single one on my drive = 15mb Modbook file)

It also converts HTML to text (because some readmes are HTML) and scans zip files for readmes - I'm considering including an "Import readme from zip and install the plugin" feature so you basically publish the readme when you install the plugin.

You can then filter the modbook entries using a powerful filter function (shown in the screenie-Title, Author, Keywords etc) and export the filtered list to books in your game.

Alternatively you can just say "put this readme in the game" without the intervening steps. The intervening steps are useful, however, when you're doing it for the first time and want to say "find all readmes in this folder and its sub-folders and import them so I can look through them and decide what to publish to my game"

You can also, for instance, just cut and paste your favourite stories into the modbook and publish it to the game.

In the game the books will be published to a personal library that will work like bottle home (the mod still requires a lot of work - so far I've only done the basic interior). Basically you'll be able to summon a portal to the library anywhere then step through into the library. Dongle has given me a cool Daedric portal he did that was never used for this purpose.

This post has been edited by Farren1: Sep 25 2004, 12:17 PM
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brady228
post Sep 25 2004, 12:17 PM
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Now that looks and sounds just great Farren1, I often have wanted access to help files to clarify points while ingame. This should be a very very handy tool to have around, I definetely look forward to using it! smile.gif

This post has been edited by brady228: Sep 25 2004, 12:18 PM


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Ronin49
post Sep 25 2004, 12:30 PM
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QUOTE(Farren1 @ Sep 24 2004, 10:14 PM)
Ronin its the same manual I previously posted, only the previous one was lots of HTML files and graphic files seperately. Argent's compiled them into a single (Windows Help) file.


Thank you. I will point folk toward the latest version - presumably it overwrites the earlier files where necessary?

The readme book features and forthcoming library mod both sound intriguing. Thank you again for these fine contributions. *trophy*


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PrinceofShadows
post Sep 25 2004, 06:59 PM
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What is Enchanted Editor actually and where can I get it?


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Beryllium
post Sep 25 2004, 08:31 PM
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Farren, you once said something about giving us the ability to define picklists as parts of a template.

Anyway, I've got the picklist here for the spell effects in Enchantments.
CODE
EffectID  SpellEffect
0    sEffectWaterBreathing
1    sEffectSwiftSwim
2    sEffectWaterWalking
3    sEffectShield
4    sEffectFireShield
5    sEffectLightningShield
6    sEffectFrostShield
7    sEffectBurden
8    sEffectFeather
9    sEffectJump
10   sEffectLevitate
11   sEffectSlowFall
12   sEffectLock
13   sEffectOpen
14   sEffectFireDamage
15   sEffectShockDamage
16   sEffectFrostDamage
17   sEffectDrainAttribute
18   sEffectDrainHealth
19   sEffectDrainSpellpoints
20   sEffectDrainFatigue
21   sEffectDrainSkill
22   sEffectDamageAttribute
23   sEffectDamageHealth
24   sEffectDamageMagicka
25   sEffectDamageFatigue
26   sEffectDamageSkill
27   sEffectPoison
28   sEffectWeaknessToFire
29   sEffectWeaknessToFrost
30   sEffectWeaknessToShock
31   sEffectWeaknessToMagicka
32   sEffectWeaknessToCommonDisease
33   sEffectWeaknessToBlightDisease
34   sEffectWeaknessToCorprusDisease
35   sEffectWeaknessToPoison
36   sEffectWeaknessToNormalWeapons
37   sEffectDisintegrateWeapon
38   sEffectDisintegrateArmor
39   sEffectInvisibility
40   sEffectChameleon
41   sEffectLight
42   sEffectSanctuary
43   sEffectNightEye
44   sEffectCharm
45   sEffectParalyze
46   sEffectSilence
47   sEffectBlind
48   sEffectSound
49   sEffectCalmHumanoid
50   sEffectCalmCreature
51   sEffectFrenzyHumanoid
52   sEffectFrenzyCreature
53   sEffectDemoralizeHumanoid
54   sEffectDemoralizeCreature
55   sEffectRallyHumanoid
56   sEffectRallyCreature
57   sEffectDispel
58   sEffectSoultrap
59   sEffectTelekinesis
60   sEffectMark
61   sEffectRecall
62   sEffectDivineIntervention
63   sEffectAlmsiviIntervention
64   sEffectDetectAnimal
65   sEffectDetectEnchantment
66   sEffectDetectKey
67   sEffectSpellAbsorption
68   sEffectReflect
69   sEffectCureCommonDisease
70   sEffectCureBlightDisease
71   sEffectCureCorprusDisease
72   sEffectCurePoison
73   sEffectCureParalyzation
74   sEffectRestoreAttribute
75   sEffectRestoreHealth
76   sEffectRestoreSpellPoints
77   sEffectRestoreFatigue
78   sEffectRestoreSkill
79   sEffectFortifyAttribute
80   sEffectFortifyHealth
81   sEffectFortifySpellpoints
82   sEffectFortifyFatigue
83   sEffectFortifySkill
84   sEffectFortifyMagickaMultiplier
85   sEffectAbsorbAttribute
86   sEffectAbsorbHealth
87   sEffectAbsorbSpellPoints
88   sEffectAbsorbFatigue
89   sEffectAbsorbSkill
90   sEffectResistFire
91   sEffectResistFrost
92   sEffectResistShock
93   sEffectResistMagicka
94   sEffectResistCommonDisease
95   sEffectResistBlightDisease
96   sEffectResistCorprusDisease
97   sEffectResistPoison
98   sEffectResistNormalWeapons
99   sEffectResistParalysis
100  sEffectRemoveCurse
101  sEffectTurnUndead
102  sEffectSummonScamp
103  sEffectSummonClannfear
104  sEffectSummonDaedroth
105  sEffectSummonDremora
106  sEffectSummonAncestralGhost
107  sEffectSummonSkeletalMinion
108  sEffectSummonLeastBonewalker
109  sEffectSummonGreaterBonewalker
110  sEffectSummonBonelord
111  sEffectSummonWingedTwilight
112  sEffectSummonHunger
113  sEffectSummonGoldensaint
114  sEffectSummonFlameAtronach
115  sEffectSummonFrostAtronach
116  sEffectSummonStormAtronach
117  sEffectFortifyAttackBonus
118  sEffectCommandCreatures
119  sEffectCommandHumanoids
120  sEffectBoundDagger
121  sEffectBoundLongsword
122  sEffectBoundMace
123  sEffectBoundBattleAxe
124  sEffectBoundSpear
125  sEffectBoundLongbow
126  sEffectExtraSpell
127  sEffectBoundCuirass
128  sEffectBoundHelm
129  sEffectBoundBoots
130  sEffectBoundShield
131  sEffectBoundGloves
132  sEffectCorpus
133  sEffectVampirism
134  sEffectSummonCenturionSphere
135  sEffectSunDamage
136  sEffectStuntedMagicka
137  sEffectSummonFabricant
138  sEffectSummonCreature01
139  sEffectSummonCreature02
140  sEffectSummonCreature03
141  sEffectSummonCreature04
142  sEffectSummonCreature05
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brady228
post Sep 25 2004, 08:47 PM
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QUOTE(PrinceofShadows @ Sep 25 2004, 05:19 AM)
What is Enchanted Editor actually and where can I get it?
*


Here's a link to get it and the description off this download link descripts it pretty well(it's a very very handy tool to use along with the construction set that came with the game):
http://www.euro-morrowind.com/index.php?se...code=05&id=3260

This post has been edited by brady228: Sep 25 2004, 08:54 PM


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Ronin49
post Sep 26 2004, 02:37 AM
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Farren1 - overwrites previous?


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captain_crisis
post Sep 26 2004, 10:15 AM
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Hey Farren, the ModBook looks very useful. Thanks smile.gif
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Farren1
post Sep 26 2004, 11:07 AM
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QUOTE(Beryllium @ Sep 25 2004, 12:51 PM)
Farren, you once said something about giving us the ability to define picklists as parts of a template.

Anyway, I've got the picklist here for the spell effects in Enchantments.
CODE
EffectID  SpellEffect
0    sEffectWaterBreathing
1    sEffectSwiftSwim
2    sEffectWaterWalking
3    sEffectShield
4    sEffectFireShield
5    sEffectLightningShield
6    sEffectFrostShield
7    sEffectBurden
8    sEffectFeather
9    sEffectJump
10   sEffectLevitate
11   sEffectSlowFall
12   sEffectLock
13   sEffectOpen
14   sEffectFireDamage
15   sEffectShockDamage
16   sEffectFrostDamage
17   sEffectDrainAttribute
18   sEffectDrainHealth
19   sEffectDrainSpellpoints
20   sEffectDrainFatigue
21   sEffectDrainSkill
22   sEffectDamageAttribute
23   sEffectDamageHealth
24   sEffectDamageMagicka
25   sEffectDamageFatigue
26   sEffectDamageSkill
27   sEffectPoison
28   sEffectWeaknessToFire
29   sEffectWeaknessToFrost
30   sEffectWeaknessToShock
31   sEffectWeaknessToMagicka
32   sEffectWeaknessToCommonDisease
33   sEffectWeaknessToBlightDisease
34   sEffectWeaknessToCorprusDisease
35   sEffectWeaknessToPoison
36   sEffectWeaknessToNormalWeapons
37   sEffectDisintegrateWeapon
38   sEffectDisintegrateArmor
39   sEffectInvisibility
40   sEffectChameleon
41   sEffectLight
42   sEffectSanctuary
43   sEffectNightEye
44   sEffectCharm
45   sEffectParalyze
46   sEffectSilence
47   sEffectBlind
48   sEffectSound
49   sEffectCalmHumanoid
50   sEffectCalmCreature
51   sEffectFrenzyHumanoid
52   sEffectFrenzyCreature
53   sEffectDemoralizeHumanoid
54   sEffectDemoralizeCreature
55   sEffectRallyHumanoid
56   sEffectRallyCreature
57   sEffectDispel
58   sEffectSoultrap
59   sEffectTelekinesis
60   sEffectMark
61   sEffectRecall
62   sEffectDivineIntervention
63   sEffectAlmsiviIntervention
64   sEffectDetectAnimal
65   sEffectDetectEnchantment
66   sEffectDetectKey
67   sEffectSpellAbsorption
68   sEffectReflect
69   sEffectCureCommonDisease
70   sEffectCureBlightDisease
71   sEffectCureCorprusDisease
72   sEffectCurePoison
73   sEffectCureParalyzation
74   sEffectRestoreAttribute
75   sEffectRestoreHealth
76   sEffectRestoreSpellPoints
77   sEffectRestoreFatigue
78   sEffectRestoreSkill
79   sEffectFortifyAttribute
80   sEffectFortifyHealth
81   sEffectFortifySpellpoints
82   sEffectFortifyFatigue
83   sEffectFortifySkill
84   sEffectFortifyMagickaMultiplier
85   sEffectAbsorbAttribute
86   sEffectAbsorbHealth
87   sEffectAbsorbSpellPoints
88   sEffectAbsorbFatigue
89   sEffectAbsorbSkill
90   sEffectResistFire
91   sEffectResistFrost
92   sEffectResistShock
93   sEffectResistMagicka
94   sEffectResistCommonDisease
95   sEffectResistBlightDisease
96   sEffectResistCorprusDisease
97   sEffectResistPoison
98   sEffectResistNormalWeapons
99   sEffectResistParalysis
100  sEffectRemoveCurse
101  sEffectTurnUndead
102  sEffectSummonScamp
103  sEffectSummonClannfear
104  sEffectSummonDaedroth
105  sEffectSummonDremora
106  sEffectSummonAncestralGhost
107  sEffectSummonSkeletalMinion
108  sEffectSummonLeastBonewalker
109  sEffectSummonGreaterBonewalker
110  sEffectSummonBonelord
111  sEffectSummonWingedTwilight
112  sEffectSummonHunger
113  sEffectSummonGoldensaint
114  sEffectSummonFlameAtronach
115  sEffectSummonFrostAtronach
116  sEffectSummonStormAtronach
117  sEffectFortifyAttackBonus
118  sEffectCommandCreatures
119  sEffectCommandHumanoids
120  sEffectBoundDagger
121  sEffectBoundLongsword
122  sEffectBoundMace
123  sEffectBoundBattleAxe
124  sEffectBoundSpear
125  sEffectBoundLongbow
126  sEffectExtraSpell
127  sEffectBoundCuirass
128  sEffectBoundHelm
129  sEffectBoundBoots
130  sEffectBoundShield
131  sEffectBoundGloves
132  sEffectCorpus
133  sEffectVampirism
134  sEffectSummonCenturionSphere
135  sEffectSunDamage
136  sEffectStuntedMagicka
137  sEffectSummonFabricant
138  sEffectSummonCreature01
139  sEffectSummonCreature02
140  sEffectSummonCreature03
141  sEffectSummonCreature04
142  sEffectSummonCreature05
-----------------------

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Beryllium thank you you've just convinced me to go ahead and live up to some of my promises. I've had to clean up and get working the troublesome classes in code to make my new utility work, anyway, so why not.
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Farren1
post Sep 26 2004, 11:08 AM
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QUOTE(Ronin49 @ Sep 25 2004, 06:57 PM)
Farren1 - overwrites previous?
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Yes
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Farren1
post Sep 26 2004, 11:23 AM
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BTW Everyone who reads this call me Farren, not Farren1. It's my real name that I use on the Web 'cos I don't like anonymity. The only reason I'm Farren1 on this forum is it wouldn't let me use Farren and wouldn't let me login with my old password and I couldn't see a way to contact the mods/admins without logging in.
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OldeCow69
post Sep 26 2004, 12:16 PM
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Thanks Farren & Argent for the handy new chm format help, the new utility looks very promising too.

WRT to accessing your original username, the proceedure is outlined here, though it requires an active email address.

If that doesn't work you could try PMing one or more Moderators or Admins - use the Members link at the top of the page & filter by Member type.
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