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Horror Mod Walkthrough
      #2823096 - 07/18/04 06:40 PM

This isn't a detailed walkthrough, but it might help you with some of the more difficult parts.

*--Escaping the Haunted Mansion--*

In order to leave the haunted mansion, you need a shrinking potion. It's in a secret room located up in the library.

Directions:

1. When you arrive at the mansion, play the piano to make the corpse drop down at the top of the stairs. Take the key off his body and head through the door below you.

2. Go to the very end of the hall and through the door on the right with a key. Read the book and note if you want, then grab the key off the table. Head back to the stairs in the previous room and enter the top floor. Head to the next area, "lonely room."

3. Pass through here and enter the messed-up library. Enter the door to the left(?) and descend into the small storage room. Check the bloody splatter to find a key. This whole place is taken from the book, "Axe Man."

4. Head back up the stairs and use the key to travel to the Bell Tower. Ring the bell.

5. Head back down and check the fireplace...you'll find that the fire is gone and a door has appeared. Head through. You will will now appear in a Cage. You will see a table, a crow, and various other things in the room. The key on the table will unlock the cage.

Check to the right of you, and you will see a bunch of potions. Drink the green potion for telekinesis, and grab the key off the table. Use it to unlock the door below you.

6. Next you need to grab the potion off the chelf to the right. This is the potion that will make you small enough to leave through the mansion door. In order to escape the room, turn the wheel to the cage and the head of the statue on the wall will move.

7. Beneath the Statue head, will be three buttons. Two lead to a grisly death, one opens a door back to the Library. Figure it out yourself.

8. Now that you have the resizing potion, you can use it to leave the mansion anytime you want. Be warned, if you take on the Bhaal Moloch quest...there's a chance that you will lose this item.
--

*--Main Quest--*

1. Go to Suran, read the papers you find hanging at the entrances or around town to learn of the cave to the South east. If you enter the Inn, you can rest for a dream sequence.

Head up to the cave and talking with the Imperial Knight Camus. He will tell you about the dangers of the cave, and a reward offered by the Empire to whomever can solve the mystery.

Take the key and enter the dungeon.

2. Make sure you have a good number of lanterns and head for the second floor. When you reach a junction, move the boulder to the right to find the butcher:

Cavern of the dead
|
Halls of the Sinners -- Lower depths --> Butcher

Kill the butcher and read the journal entry as well as the note on his body.

3. When you reach the Pit of Agony, you will meet Damascus...an Angel who fell in battle long ago. He and his companions were imprisoned within Nanorian stones scattered about the dungeon...and if you find them all, they will aid you against Lucifier, the Dark Prince.
__
Nanorian stone locations:

Nanorian stone of Burning -- Located in Crypt of memories(Torture demons nest) (also look for Claire's ashes nearby)
Nanorian stone of Skulls -- Located in Halls of the sinner(need bone key)
Nanorian stone of Terror -- Located on a floating platform over a pit of Giant one-hit kill spiders.(heavy lag, sorry)
Nanorian stone of Burden --Located in Cavern of the dead(need key)
Nanorian stone of Blood -- Located in Blood Dwlling(needed to escape)
Nanorian stone of Agony -- Located in Oblivion, Adramelech's tomb

4. To get to the Insanity cradle, go to the butchery and head up the flight of stairs just ahead. In the room with the bloody closet, check the shelf nearby and grab the key hidden under a skull. Go down and unlock the closer marked "666" to find a Fire Eye. Take this eye down into the Troll lair and unlock the chest behind the transparent demon. Inside, you will find a key that will unlock the Bloody Closet. Before you leave, be sure to kill the demon...he has a Burden key on him that will unlock the chest in Cavern of the dead that holds the heavy-as-hell burden stone.

When you return to the Butchery, check the closet to find the Cup of passage which you can drink(try equipping it) to warp to the Insanity cradle. From there, you can meet the mad Orc...who has also become corrupted like the Butcher. When your done with him, whether you run or kill him...head down to the Blood dwelling where the Blood stone is located. You need the stone to leave.

5. The stone of Agony is the toughest to obtain. You must travel through Oblivion, probably the most god forsake place in the game. The monsters are tough, and running is an excellent option. Especially when dealing with Greater Dremora. Do not pass the two Statues in Oblivion while armed, or they will attack. Just unequip your weapon. Once you've completed the quest involving Zen, continue deeper into the depths to find the Tomb of Adramelech.

Approach the Altar and kill the Demon God. Once he is dead, you can climb the stairs behind his altar to find the Stone of Agony. While your up there, you can also snatch the Warrior's Gage...an excellent Gauntlet which enhances your strength quite a bit.

6. Once you arrive in Black Hill, head to the center of town where you will find the Gallow.

Talk to Clive and learn of his fate. Learn of the Prison Warden and his dark dungeon...then say goodbye to Clive as he plummets into darkness. Check the bucket to find what's left of his body, as well as a key to the water well. Head down and go to the upper right side of the sewer. Jump into the water and swim through the grate to reach the next area. From here, head NE again to find a door underwater. Drop down onto the path and head through another ladder. Run through the hallway and into the next...when a set of Portcullis fall down upon your path...head back the way you came to find the exit gone.

There is a secret passageway hidden in the darkness along the wall, so check it. Run down the hall and through the webs as several portcullis drop down behind you. Continue down the long tunnel until you reach the next area of the sewer, the Prison entrance.

Fight through robot spiders and evil dwemer creations, eventually you will find a large Portcullis blocking the entrance to the prison. To unlock it, you must find *four* special keys. Big red star-like keys. They are held by monsters within this area. One is held by the demon assassin, who is linked to the Butcher and mad orc...another is held by the transparent spider and the third is found on the ground next to an enormous dwemer boss. The last is held by Ozarus, Lucifier's pet dragon. It can be found by passing through a grate near a pair of zombies. You'll hear a loud roar. The key to his lair can be found in the room behind the demon assassin.

Once you obtain all the keys, enter the prison and make your way past several enemies.

Travel through the stomache of an unknown monster and enter the Lair of "Raging Death." You don't have to kill this dragon, he's optional...but grab the big key found at the center of the room. Head back to the previous chamber(living dungeon) and enter the Inferno room. Walk cautiously past the burning pit and prepare for the Torture chamber where you will fight three tough dwemer demons. Avoid their hands! <_<

To the right of the entrance is a door that you can move to find a key. Continue on past the twisted bodies and swaying cages to find the Warden's chamber. Kill the warden to pick up another key, and be sure to check the book behind him. It's the Necromicon...which might explain what happened to the jail.

Look under the stairs to find a table with a small locked chest. Use the key to open the chest and take the Dock Key. A gate will appear above you, which you can take back to Black Hill. Do whatever needs to be done, and head for the Docks. Use the key to enter and talk to the Grim Reaper.

7. Once you have cross the ocean of blood and arrived at the floating island, head to the Cathedral to receive a warning. If you do not have the Nanorian stones, it's advised that you do not proceed...'lest your in for a big fight.

8. With or without the Nanorian stones, head inside to find a beautiful angel. She will try to turn you away, and tell you to leave the dungeon...go ahead and attack her when prompted.

Doing so will reveal her true nature, and the twisted arena where you will fight to the death. If you collected the Nanorian stones, the angels will be there by your side to help you. Only the angels within the stones you found will appear.

Lucifier is accompanied by 6 "Darkness" monsters which are easily killable. Once they are gone, allow your angel companions to attack Lucifier with everything they have. He has 25,000 HP...so they should take a good chunk out of his health. Eventually, they will all die and you will find yourself toe-to-toe with the Black Winged Angel.

Use speed and the pillars to your advantage, dodging his powerful magic the best you can. Run forward and slash him from time to time using one of the strong swords you obtained or enchanted within the dungeon.

When he draws his flaming sword, *run* like Hell...because it will kill you easily. When he sheaths it, resume your battle.

Eventually he will fall back into the depths of Oblivion, leaving you to walk away with your life. As you leave, you will receive a message telling you to return and talk with Camus in Suran.

9. In Suran, you will find Demons attacking the town. They will murder the guards and you will have to fight them or run.
Talk to Camus at the center of town and take the strange rock he gives you. With the rock in hand, return to the Dark Cathedral and approach the back of the chamber. As you near, a strange portal will open...beaconing you to a mysterious temple. There, you will meet a Great Sage who will reveal your purpose in the dungeon. He will ask you to enter the "Great Nanorian Stone" and defeat this powerful new foe.

When he is gone, prepare yourself and enter the final sanctuary, where the last great battle will take place. Don't enter unprepared.

The rest...is up to you.
--

Some bosses can't be beaten normally, so here's a walkthrough for them:

Hell Racer:

Not really a boss, but I made him harder in the patch. He now has a lot more Health, but should die pretty fast if you hit him with Frost attacks. Not tested, but should work. If it doesn't, run like heck. :P

Lucifuges:

This boss is invincible. If you read up on him in mythology, you would know that he hates the light. Around his lair you will find eight large chests, in each...you will find a Torch. He has 8,000+ HP, and each Torch takes off 1,000 when you plant them in the correct spot within the room.

The Beginning --> "Birth"
Age of Mortality --> "Growth"
Decline into Madness --> "Disease"
Development of Being --> "Thought"
Acceptance --> "Love"
The Grinning Skull --> "Death"
Decay --> "Bone"
Realization --> "Gone"

Once each Torch has been planted in the correct spot, smack Lucifuges once or twice with a good weapon to kill him.

Ancient Dwemer Machine:

This is a no-brainer. When William disappears, just kill everything you see. The Dwemer spider will take out the machine's feet, the steam centurians for the arms, and the Fabricant will remove the Chest Armor. Once the Chest is gone, you will see the Heart of the machine. Aim slightly below the heart to do damage(urk, annoying problem) and destroy it. It only has 500 health, some of which can be depleted if you destroy the chest first. The blasts from the other parts will do damage to it. When it has disappeared, the room will fade. You will then face the creature that manipulated Williams dreams and lived within the machine.

Bhaal Moloch:

A warning, this is a very difficult boss...especially without the patch. Fight him at your own risk. You cannot return to his realm if you do not beat him. When you enter his chamber, grab the Ring you see floating in the air to start the battle.

You will be Fighting the Bull God, whose enormous eye can be seen above you. He will cheaply attack you from out of nowhere, bombing you with firey blasts. You will notice a strange pot on the ground in front of you. If you've been to the mansion(and you should have!) and obtained the Resize Potion, drop it into the pot. This is where newborns and the like would be fed...so when he swallows the potion, he will shrink down to a smaller size. He is still a formidable opponent and there is little room to fight...so beware. After the battle, you will obtain the mighty Heaven-and-Hell Ring. It has some excellent effects, but some bad ones as well. (cough...heaven and hell)
--

There's a lot more, but I'll stop there.

LightningFlik

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Re: Horror Mod Walkthrough [Re: ]
      #2823475 - 07/18/04 08:58 PM

That work that was done on this mod is incredible...as good as any of the expansion packs...better in fact....too much to do.

Now a question if I might?

Per the walkthrough above, I did grab the ring and all I got was walls and a feeding pot. I assume I have to feed the pot to get the fight but I don't have any clue what to feed it


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Re: Horror Mod Walkthrough [Re: ]
      #2823553 - 07/18/04 09:23 PM

And I have killed the invisible something or other inside of the barriers...but nothing happens after it is "dead?"


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Re: Horror Mod Walkthrough [Re: ]
      #2823605 - 07/18/04 09:39 PM

What...your not suppose to kill those. I gave them tons and tons of health and tons and tons of luck. They just shoot fireballs at you. Turn off your god mode.

Your suppose to click on the pot, then drag and drop the potion into its inventory to start the battle.

Flik

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Lordzod
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Re: Horror Mod Walkthrough [Re: ]
      #2823613 - 07/18/04 09:41 PM

Quote:

. Turn off your god mode.




Lol, Aren't we all guilty?

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Re: Horror Mod Walkthrough [Re: Lordzod]
      #2823623 - 07/18/04 09:45 PM

LOL....honestly no God's mode...But Sheogarth's ring keeps me pretty healthy at all times....and Lucifer's sword is a nasty weapon.....Thanks for it by the way.....And some for some awesome armor too....

However, I did kill them...I guess...since they stopped zapping me completely...but I don't know what potion to drop in the feeding pot....


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Re: Horror Mod Walkthrough [Re: ]
      #2823634 - 07/18/04 09:47 PM

"Lucifer's sword is a nasty weapon.....Thanks for it by the way.....And some for some awesome armor too...."

Oh, so you beat the mod?
Though...you can only get one or the other...

I'll have to make the invisible monsters invinicible next time.

Flik

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Re: Horror Mod Walkthrough [Re: ]
      #2823654 - 07/18/04 09:53 PM

Spending 20 minutes hacking at them made me feel as thought they are invincible as I wanted them to be and more so...LOL......so since I beat the main quest.....(The Dremora Prince), I don't get to fight Bhaal?.....You made one nasty mod by the way....this one kept me interested and I really enjoyed it. Still would like to fight Bhaal if possible though....what potion do I need to put in the feeding pot



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Re: Horror Mod Walkthrough [Re: ]
      #2823702 - 07/18/04 10:11 PM

--"so since I beat the main quest.....(The Dremora Prince), I don't get to fight Bhaal?"--

*shoots you* Well, you can return to the dungeon at any time to collect the items or do that quest. In order to travel to Moloch's realm, you need seven items. One of those items is in the haunted house, the Ram Coin.

Now...in order to leave the Mansion, you need the Resizing potion. You need to put that item in the pot for Moloch to appear.

Flik

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Re: Horror Mod Walkthrough [Re: ]
      #2823813 - 07/18/04 10:47 PM

Thanks Flik...I have now been able to fight Bhaal....There have been a lot of great mods...and all of you who makes mods are great....you all keep Morrowind interesting. Horror is destined to be one of the best and a classic....Now that I have finished I can have my life back...

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darkbrotherhoodassassin1
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Re: Horror Mod Walkthrough [Re: ]
      #2827065 - 07/19/04 07:32 PM

is there a key to the pit of agony cause it won't open for me and I can't find any keys any where else.. um any help is appreciated

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Re: Horror Mod Walkthrough [Re: darkbrotherhoodassassin1]
      #2828473 - 07/20/04 04:50 AM

Did you look at the readme?
It's in that cage hanging from the ceiling. Just or levitate to it.

-Flik

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Bulldog51488
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Re: Horror Mod Walkthrough [Re: ]
      #2834268 - 07/21/04 05:02 PM

Ummmmm i have a slight problem. I didnt read the walkthrough befor i got to those two deadric statues that are suposed to kill u ao i could not figure out a way past them so i decided that insted id just give myself a million health and wait for the damn 4000 damage fire spell to wear off well if beatin every one and im still inflicted with it and the continus crakling of the fire is getting on my nerves is there any way to remove the spell......by the way i love the mod it was better than anythign iv played so far nothing had every mad me jump until a darkness would attack out of no where runnign in circles so that all u ever say was a flash of his tail befor he hit u.....thanks i cant wait to see what u coem up with next

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darkbrotherhoodassassin1
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Re: Horror Mod Walkthrough [Re: Bulldog51488]
      #2835431 - 07/21/04 11:12 PM

um I was wondering how do I open the chest thats at the end of that walk way in that large door past damecus or what ever.. and also how to open that culdron in the area with the butcher.... um I enjoy the mod though just a little tough for me.....I'm not the best at thinking XP

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Re: Horror Mod Walkthrough [Re: ]
      #2835628 - 07/22/04 12:23 AM

this sounds like a grand mod, but I'm afraid I do not know where to get it.. can someone assist me on that please?

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Re: Horror Mod Walkthrough [Re: darkbrotherhoodassassin1]
      #2835645 - 07/22/04 12:28 AM

Already PMed Bulldog.

The Alpha and Omega chest can be opened with the Daedric stars with the same name. Those stars can be found somewhere in the Mortuary.

You can get the mod and patch at www.thelys.org/beta
It's also on the summit.

Flik

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Re: Horror Mod Walkthrough [Re: ]
      #2835652 - 07/22/04 12:31 AM

thank you kindly for the assistance *smiling*

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Amster
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Re: Horror Mod Walkthrough [Re: ]
      #2837089 - 07/22/04 10:07 AM

I’m stuck right after I’ve got the stone of blood and used the head to be teleported back to the cavern of the dead. I have no idea where I’m next meant to go let alone how I can get there. Any help would be greatly appreciated.

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Re: Horror Mod Walkthrough [Re: Amster]
      #2837855 - 07/22/04 02:14 PM

Well, you just came back from the Butcery, which send you to the insanity cradle and blood dwelling. Next, you should probably head down into the Pit of Agony.

There's a cage at the top of the room with a key, and the door is at the bottom of that area, under the stairs. From there, it's pretty straight-forward until you reach the Outer Hell.

Flik

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Amster
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Re: Horror Mod Walkthrough [Re: ]
      #2838704 - 07/22/04 06:24 PM

Hehe guess I did not describe my problem too well but never mind, I managed to sort it out myself. After some hunting I managed to find the keys in Nightmares lair that I needed to advance.

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Re: Horror Mod Walkthrough [Re: Amster]
      #2840881 - 07/23/04 06:34 AM

Sorry, I didn't know what you were asking.
Things like that aren't too tough to find...but I did hide some things cleverly. Did anyone find the key I hid at the top of nightmare's chamber? hm!? It unlocks the chest on the other side of the Pit of Agony.

Anyhow, here's another short walkthrough...for the Locked House.

*--The Locked House--*

This is a short walkthrough for the Locked House located in Black Hill. If you successfully make your way through, your reward will be a Ring that allows you to teleport in or out of the dungeon.

1. If you check the right side of the building, you will find a rat next to the small door leading into the pawn shop. Check the windows to the left to find a strange face staring out at you. Pluck the bone from his eye and head through the front door.

Note: "There's blood pouring out from where the eye was, but it's hardly noticed if you don't have a light or something on you."

2. When you enter the house, you will find yourself in a strange room with a locked door. In order to escape, do the following:

a# Grab the key off the chair under the hanging body.
b# Check under one of the napkins on the shelf nearby for the second key.
c# Unlock the chest under the bed to find the first eyeball.
d# Check the sack near the door to find the second chest. Unlock it for the second eyeball.
e# Check the mask on the shelf. Check it two more times to insert both eyes.
f# When both eyes have been inserted, check the mask again to find a key.

3. Now you can unlock the door. Head out and proceed down the glowing halls.
[LightningFlik is not responsible for any seizures that may occur.]
All the doors here are locked except the large one near the end. If you take a left, you'll find a Hell Baron hiding behind one of the doors. He can be a tough opponent, don't be a victim of his Baron Holding attacks. Past the large door, you will suddenly be dropped into another room.

4. This room is completely empty except for a chest nearby that contains a strange skull weapon. It might seem useless, but it has a nice enchantment on it. It should work nicely on Mages. When your done, strike the flame at the center of the room for a pathway to appear. At this very moment, a Dark Horror will pop into the room from behind you. Run, and don't get hit by her poison.

5. Head down the hall and through the door. You'll find yourself in a stranger place. This room will have dozens of doors...and all lead to Death except one. whee
To start off, read the sign nearby. It says:

"Only one door in this room leads to freedom, the others...death. Which is the real door?"

May not seem obvious, but that's the solution to this puzzle. If you read the words carefully, you'll know that the door you need to head through is marked "12." cough: one=1 to= 2

You can shoot me later. Each door in this room has its own key. You will need the key with a "12" engraved on it. The key can be found stuck in door 14. Check the lock. The other doors lead to a quick death, or a room full of evil spirits.

6. Door 12 is located on the ceiling to the right of the Fireplace. Head through to arrive at the final room. Again, a no brainer. Head into the room on your right and check around for keys. There are three keys:

a# One is under a Pillow on the bed.
b# One is on top of the Closet next to the bed.
c# One is hidden next to the Cushions.

Once you have the correct key, open one of the three chests to find...another key.
Use it to open the door across the hall. Head inside and look around. In a container on the other side of the room, you will find the Flesh Ring. This is your reward. Use it to leave this foul place forever.

Flik

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darkbrotherhoodassassin1
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Re: Horror Mod Walkthrough [Re: ]
      #2941672 - 08/17/04 09:25 PM

um where is oblivion? I can't find it it's the last stone I need the agony stone or what ever but I can't find it

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Re: Horror Mod Walkthrough [Re: darkbrotherhoodassassin1]
      #2941862 - 08/17/04 10:33 PM

It's right across from the town of Black Hill. The door is in the Minotaur Arena. Remember that you need to unequip your weapon to pass the statues.

Flik

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Re: Horror Mod Walkthrough [Re: ]
      #2950174 - 08/20/04 07:04 AM

*ponders his next project*



Flik

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Re: Horror Mod Walkthrough [Re: ]
      #2950263 - 08/20/04 07:49 AM

*impatiently waiting for the next project*

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darkbrotherhoodassassin1
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Re: Horror Mod Walkthrough [Re: ]
      #2961968 - 08/23/04 02:39 PM

Quote:

It's right across from the town of Black Hill. The door is in the Minotaur Arena. Remember that you need to unequip your weapon to pass the statues.

Flik




um theres a town? um where? okay um tell me where to go from the door of the pit of agony I'm in the cavern of the dead I believe it is and well point me out from there....please

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Cow_Guru
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Re: Horror Mod Walkthrough [Re: darkbrotherhoodassassin1]
      #2962089 - 08/23/04 03:29 PM

What's the point in the locked house?

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Re: Horror Mod Walkthrough [Re: darkbrotherhoodassassin1]
      #2964374 - 08/24/04 05:26 AM

hehe...the Locked House has the Flesh Ring, which you need to escape. It's a ring that allows you to teleport around in the dungeon. Very handy. You just equip it.

"um theres a town? um where? okay um tell me where to go from the door of the pit of agony I'm in the cavern of the dead I believe it is and well point me out from there....please"

From the Cavern of the dead, you must go through the door to the pit of agony. The key to that hatch is in the cage which hangs from the ceiling.
In the pit of agony, you will meet a Plot NPC, then continue forward until you reach Nightmare's lair, the Outer Hell, and the Arena. Kill the two brothers and take the key items they carry. One is a key to the town, the other opens the door to Oblivion.

There's optional stuff all around...do whatever you please. Some stuff is just there for fun, serving no purpose. Usually just free weapons and items.

Flik

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Cow_Guru
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Reged: 07/15/04
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Re: Horror Mod Walkthrough [Re: ]
      #2965022 - 08/24/04 11:13 AM

What were you thinking when you made the cow/rat/fairy-thing war? WHAT WERE YOU THINKING??

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darkbrotherhoodassassin1
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Loc: obviously at my computer surfing the net or on the elderscrolls.com duh
Re: Horror Mod Walkthrough [Re: ]
      #2965610 - 08/24/04 02:18 PM

"then continue forward until you reach Nightmare's lair"

aha...... thanks one more thing lol um when I get to that door it won't open.... do I need a key if so where is it? and I guess it would seem I wasn't as lost as I thought heheh

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TERM1nuS
Layman

Reged: 08/29/04
Posts: 4
Re: Horror Mod Walkthrough [Re: darkbrotherhoodassassin1]
      #2984489 - 08/29/04 08:00 PM

Great, crazy, insane mod! Love it! I'm stuck! I'm way the hell past the Haunted Mansion. I've swam through a bunch of caverns and come to Section C. I can't get through the door there to the Residential Halls (or whatever). There's a skeleton there with his hands up in terror. I went back and killed the 3 demon's in the first part of the section but I didn't find anything on them other than the weapons. What am I missing?

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Re: Horror Mod Walkthrough [Re: ]
      #2984701 - 08/29/04 09:06 PM

*engulfs this thread in a sea of bumpitiness*
People need to see this!

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TERM1nuS
Layman

Reged: 08/29/04
Posts: 4
Re: Horror Mod Walkthrough [Re: ]
      #2984897 - 08/29/04 10:05 PM

That section is from the Dining Hall in the Haunted Mansion. Go down to Shrine, open hidden wall. Swim through some rooms and you find some strange lost dwarven underwater base (Section D). You swim through some caverns to section C. That's where I'm stuck. Do I go back from here or open the door to the Residential halls and keep going?

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KoGar
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Reged: 08/05/04
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Loc: Sitting in front of my monitors playing, and modding, games; because I have already had my life...It's your turn now...
Re: Horror Mod Walkthrough [Re: TERM1nuS]
      #2985153 - 08/29/04 11:17 PM

This looks like a great Mod, and I would love to do it...Unfortunitly, I can't see a darn thing... No matter how many Torches I equip...Darkness...In vanity mode the torch can't even be seen
I am using "Lights 300", wondering if this might cause a conflict...Any suggestions?
OK, figured it out..The key is use the "Bright Lantern" when you first enter the Dungeon...Hmmm, now I can see...EEEEKKK!!!!

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"Ignore Stupidity, And It Shall destroy Itself...Ignore Wisdom, And It Shall Destroy You...Know Which To Ignore"...Ko-Gar

Edited by KoGar (08/29/04 11:29 PM)

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Re: Horror Mod Walkthrough [Re: Cow_Guru]
      #2985642 - 08/30/04 03:31 AM

As I said before, I threw a Cow level(ala Diablo 2) in for fun.

Bloody fields, Gubrez, the desert area, and pandemonium are pointless...just good places to check out, since I had planned to expand on them for a future add-on.

Do cows really scare you that much?

Flik

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SpandexofDoom
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Reged: 04/11/03
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Re: Horror Mod Walkthrough [Re: ]
      #2985727 - 08/30/04 04:41 AM

I'm at a bit of an impass within the haunted mansion. After entering the place I proceeded to basically mess with everything I could, and go through every door available. Unfortunately, I eventually ran out of options, and still I cant get out of there. Opon reading your walkthrough, I found out what the problem was: playing the piano, while issuing a catchy tune, doesnt cause a body to drop at the top of the stairs. Since it has a vital key, I'm kinda screwed. I've tried loading an earlier save from before I entered the town, but got the same result. Any ideas?

Also, I have to add that this is one of the coolest mods I've played for morrowind, and you definitely suceeded in creaping the bajeesus outta me on several occasions.

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Re: Horror Mod Walkthrough [Re: SpandexofDoom]
      #2985769 - 08/30/04 05:32 AM

Well, it doesn't fall down the stairs or anything...a hole appears near the ceiling and a body will be hanging down from it.

Go to the top of the stairs and look up at the ceiling, grab the key off the body. If it doesn't appears, it's probably a glinch.

Flik

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TERM1nuS
Layman

Reged: 08/29/04
Posts: 4
Re: Horror Mod Walkthrough [Re: ]
      #2985901 - 08/30/04 07:13 AM

So, is Section C the end of Gubrez? No Residential Halls yet? I just don't want to miss anything.

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Re: Horror Mod Walkthrough [Re: TERM1nuS]
      #2986485 - 08/30/04 12:51 PM

Nope, nothing else. It was just an introduction, since I wanted to turn it into a large underwater quest. I wanted something with an "event horizon" feel. I thought the idea of being lost in dark tunnels far beneath the ocean was a pretty scary idea, with fog horns and bodies floating outside the windows.

Flik

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darkbrotherhoodassassin1
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Re: Horror Mod Walkthrough [Re: darkbrotherhoodassassin1]
      #2986980 - 08/30/04 03:40 PM

Quote:

"then continue forward until you reach Nightmare's lair"

aha...... thanks one more thing lol um when I get to that door it won't open.... do I need a key if so where is it? and I guess it would seem I wasn't as lost as I thought heheh




need help

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>~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*<


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Re: Horror Mod Walkthrough [Re: ]
      #2987068 - 08/30/04 04:04 PM

The children looking forward to their sacrifices so they could meet their friends again was probably my favorite part (for the whole surreal "WTF" factor), but I loved Gubrez. Event Horizon was a kooky movie, but it was the first movie in a long time that scared me. The scene involving being posessed into starting the airlock sequence and THEN waking up REALLY irked me.

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Re: Horror Mod Walkthrough [Re: darkbrotherhoodassassin1]
      #2987276 - 08/30/04 04:46 PM

--"then continue forward until you reach Nightmare's lair"
aha...... thanks one more thing lol um when I get to that door it won't open.... do I need a key if so where is it? and I guess it would seem I wasn't as lost as I thought heheh"--

If your talking about that door in Nightmare's lair, check behind the throne. It's on the left side against the wall.

Also...something that a lot of people probably missed, is that secret key at the top of the area. It unlocks a chest hanging over the Pit of Agony.

Flik

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TERM1nuS
Layman

Reged: 08/29/04
Posts: 4
Re: Horror Mod Walkthrough [Re: ]
      #2988682 - 08/30/04 11:06 PM

Quote:

Nope, nothing else. It was just an introduction, since I wanted to turn it into a large underwater quest. I wanted something with an "event horizon" feel. I thought the idea of being lost in dark tunnels far beneath the ocean was a pretty scary idea, with fog horns and bodies floating outside the windows.




I was really getting into that part. It was a bitch just getting to that area. I'm sure some people never found it. I hope you addon to that area.

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SpandexofDoom
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Re: Horror Mod Walkthrough [Re: ]
      #2988865 - 08/31/04 12:22 AM

so...do you anticipate any point in the near future that you would become bored enough to make an add-on or two for this mod? Another question, Have you gotten any negative feedback at all? So far everyone seems to love having the crap scared out of them.

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Re: Horror Mod Walkthrough [Re: SpandexofDoom]
      #2989082 - 08/31/04 01:50 AM

Yes, I hope I become bored enough to do one this coming break.
(or maybe get a job cough)

Well, I've had people like my friend say the mod feels like a maze...and you can't really get through certain parts without the walkthrough or patience(from dying repeatedly).

Other than that, just stuff concerning the areas I threw in for fun. Those were areas for the add-on...so I just gave a sneak-peak, so to say, so I wish people wouldn't get so disappointed. :P

Believe me, Gubrez will be scarier and much much longer than that. The sea tunnels stretch out for miles and miles.

-Flik

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Xain
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Reged: 01/08/03
Posts: 42
Loc: Vivec, Foreign quarter
Re: Horror Mod Walkthrough [Re: ]
      #2989739 - 08/31/04 09:26 AM

umm, I found a "secret chest" how do I open it? Also, their is a chest in a caged in area with a giant bonewalker (hellspawn) that you need to levitate to get to. How do you open that? Looks great, although I think it would be a little bit more frightening if you took away the lanterns and just added a bit of red light to the areas. That would freak me out.

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It is quicker to go through your opponent than around him
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Xain
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Loc: Vivec, Foreign quarter
Re: Horror Mod Walkthrough [Re: Xain]
      #2990074 - 08/31/04 11:48 AM

I know you shouldn't reply to your own posts, but I figured my question out. Now I have another question Where exactly is the stone of terror? There are about 70 floating platforms in the nest of terror, I checked the largest one and I found the spider key. Does this open a chest that contains the stone? Its the only one i haven't found..

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It is quicker to go through your opponent than around him
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