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Here is where
you will find what you need to know about my compatible list.
http://dynamic5.gamespy.com/~chronicles/con3/YaBB.pl?board=ModCompatibility
I will answer any and all problems , questions, and anything
Morrowind related here also. Feel free to post away at the site link
above..
Here are a bunch of links to all things Morrowind
mostly found by Clone and posted in another thread but put here for
they will go nowhere kinda like me Iamhere..
updated list
2.27.03
http://morrowind.ttlg.com/ http://www.buttersky.com/morrowind/guars/index.html
http://www.moddaz.com/english/news/ http://www.rpgplanet.com/morrowind/chronicles/mods/index.shtml
http://www.morrowindfiles.com/ http://roninproductions.tv/vlix/ http://www.silgrad.com/silgrad/index.htm http://www.sheikizza.com/ http://www.damodred.net/serthim/ http://home.wnm.net/~bgriff/MW_Home.html http://www.modhost.co.uk/ http://thelys.free.fr/ http://morrowind.unforgottenrealms.net/ http://www.apoapsis.net/ http://www.rpgplanet.com/morrowind/ http://www.rpgplanet.com/morrowind/tamriel/ http://www.q-pages.com/ http://www.deffeyes.com/morrowind/ http://www.subtlelucidity.com/files.html http://www.rpgplanet.com/morrowind/chronicles/
http://www.balmora.com/ http://www.proudfootimaging.com/ladye/index.html
http://www.rpgplanet.com/morrowind/chronicles/memod/
http://mindhook.com/morrowindabodes/ http://www.rpgplanet.com/morrowind/chalice/ http://www.euro-morrowind.com/ http://perso.wanadoo.fr/arcanthias/index.htm
http://www.bear371.com/mods/ http://members.cox.net/srikandi/ http://www.hiredgoons.net/MWFiles/ http://mykul.heph.org/ http://www.marcusx.com/morrowind/ http://www.angelfire.com/co/juicytriangle/morrowind.html
http://www.shadowoftheabyss.tk/ http://wizards-islands.com/ http://geocities.com/cottlec/ http://web.ics.purdue.edu/~fountain/ http://www.geocities.com/iggyeguana/ http://koti.phnet.fi/holoantt/index.htm http://www.damodred.net/gilgalas/ http://groups.msn.com/CaladanBrood/moonsspawnbeta.msnw?pgmarket=en-us
http://morrowind.preik.net/ http://mitglied.lycos.de/thh1957/ http://www.heph.org/morrowind/ http://members.tripod.com/locklear/ http://www.marcusx.com/morrowind/index.html http://www.bear371.com/mods/ http://www.angelfire.com/theforce/sk110ir/mWind.html
http://www.geocities.com/bumgirl28/index.html
http://members.fcc.net/cquinn/index.asp http://blud.pp.ru/morrowind.html http://www.webmk.de/@/ljw/cgi-bin/HdR/auenland/
http://wavsandmore.com/mor/ http://koti.phnet.fi/holoantt/ http://www.geocities.com/tribute31/index.html
http://www.angelfire.com/ga4/ice2097/index.html
http://www.geocities.com/iggyeguana/ http://www.anycities.com/user/nomad917/Morrowind/
http://www.silgrad.com/silgrad/index.htm http://www.geocities.com/dargobot/index.html
http://morrowind.unforgottenrealms.net/ http://www.webmk.de/@/ljw/cgi-bin/modder/Default.asp
http://perso.club-internet.fr/miclg/ http://wormgod.8m.com/downloads.html http://www.zengamer.com/feature.php?featid=22
http://www.subtlelucidity.com/files.html http://morrowind.dk/
http://homepages.which.net/~g.halliday/morrowind/
http://www.rit.edu/~txo8933/mods.html http://home.hccnet.nl/g.wubben/ http://morrowind.sytes.net/ http://fdl.fragland.net/ www.rpgplanet.com/morrowind/talon http://12.145.63.45/~adam/ http://www.geocities.com/dargobot/index.html
http://www.geocities.com/bumgirl28/index.html
http://liquidfusion.fateback.com/fusion/tuts/morrowind.html
http://www.strong-family.net/morrowind/ http://www.angelfire.com/games5/vanhikes/ http://home.covad.net/~elyvsoto/morrowind/tespcd.htm
http://katana.3dgladiators.com/Morrowind/index.html
http://darksharp.homestead.com/ http://membres.lycos.fr/khalazza/KP_Download.htm
http://www.geocities.com/ichinin/mwstuff.htm
http://berserkgundam.tk/ http://www.geocities.com/jw_mcguinn/armory.html
http://uk.geocities.com/jw_mcguinn/armory.html
http://thepumaman.freehomepage.com/index.html
http://www.geocities.com/mpc14/ http://www.weathersong.net/tomorrow/ http://www.demonslayer.cjb.net/ http://www.morrowindcorner.com/
List
from the official site of Morrowind... http://www.elderscrolls.com/links/links_fans.htm
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By the way
..... When I say tested I mean I checked the Plugins content to make
sure it was actually there and doing what its supposed to. Checked
many different locales for text breaks and missing options in the
talking area and checked main quest text options and for breaks. Out
of all the mods listed the only one which had any errors was the
Dread Pious armor and its not a error persay just a very minor
glitch in talking options with the plugin itself and does nothing to
the main game to interfere. Hell I really only got it cause the
armor looks cool and you wont really notice the problem unless your
looking for it.
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Can you make a
web page where to download all that stuff? Its hard to wander
looking for the best mods (and not unbalanced) I cannot download
dual wielding and pretty face...
MegaMorrowind of
Advendure's Mod? Wich is better?
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Thanks for the
time and effort it took to just put this note and list together - I
am printing it out now for future reference.
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Sorry no
websight but I did get the mods from these sights.
http://www.morrowindfiles.com/ downloads section
www.rpgplanet.com/morrowind downloads section
http://www.morrowind-mods.com/ http://www.moddaz.com/ http://www.kolyana.com/
If you cant find
them there which you should unless your blind email me at j.bassig@verizon.net with the
one you need and I will be glad to send it to you.
Last
Note. If you like what I am doing please post or I will move on to
something more constructive for me.
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Yeah! I love
your work! Could be usefull to have a web that "collect" all those
mods that adds gameplay to the game! I dont want a
"super-hyper-sword-of-all-slash"... Fun factor, but well balanced.
Again, wich is better, Megamorrowind of Adventure's?
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adventurer's
mod makes the game more challenging and alters the gameplay slightly
(move a little faster, advance a little slower, training more
expensive, etc). the emphasis is more on challenging and intelligent
creatures than gameplay changes.
megamorrowind massively
overhauls the gameplay, making it an almost totally different
experience. you may not agree with some of the changes, but it comes
in a modular format.
adventurer's plugin is good, but
megamorrowind is better if you've already 'been around the block' a
few times in morrowind and want something new.
it's
really a matter of preference...
cheers
h
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Oh yeah forgot
about that well to be honest I havent tried either of those only
because its Bethesda's Job and I expect it from them to fix and
tweak game areas. This in no way speaks for the excellence of those
2 Plugins as the creators had there own ideas for each. I did
however look at them but chose not to use them after reading there
readmes. You may try either as you see fit though as you may like
some of there qualities. I hope that helps you in deciding, sorry I
could'nt give more.
74 views and 2 posts is sad come on
people I will let this ride for a day or 2 and if responses dont
pick up I will move on. Just so ya'll know I enjoy testing these
things and it helps to know which plugins actually work well
together. And once again If you want me to test your mod running
with all these let me know my email is above.
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Bump
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bump
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I went ahead
and installed the Castlevania Mod, but where is it? Incidentally
I had this mod but was holding off using it until I heard some news
re it worked ok with the other mods - thanks again for your list.
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Alotta good
mods i play quite a few of them and yes you can use them with a
previous save so far only mega morrowind mod needs a clean
restart.Thanks alot for posting this info great job its stuff like
this that has me coming to these forums so much.Good karma be yours
quickly.
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I havent
played the adventures mod but i have played Mega morrowind it
changes the game big time it changes the animal ai so they react
more realistic like rats and those kwama baby worms no longer
acttacking you,stores and peoples houses getting closed and locked
at night,some cool dungeons that have a Daggerfall feel to them.But
theres always a but heh some changes are a bit extreme like 60%
decrease in exp when using destruction magic.I also found leveling
up a bit too slow and training costs have sky rocketed along with
repair costs.So make a save backup of your original in case you feel
like going back to it and playing the mod when your in the mood for
something different.
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Thanks for the
thanks eheh. I will continue to update this list with new compatable
plugins as i test them . I will be adding at least 2 more later
tonight i have been testing. Once again THANKS as it does take a bit
of time to do this maybe I can get the DEVS to STICK this so it wont
move.
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UPDATE FOR
LIST UPDATE FOR LIST..........
I have added Saurons Abode v2
(Great Home Very Detailed)
I have added Barenziah Uncensored
Books (Theres 3 of em and if you ever played DAGGERFALL you know
about them) some nudity find out for yourself in the books.
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See keep this
bumped and people will stop posting about where certain mods are and
will help people who wanna try mods. Some of you people wouldnt see
help if was from the hand that raised you. No offense given just
giving a hand to the community.
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Hey just
saying I appreciate the effort you're putting into this. If you
could get a website that you could update, or perhaps apply to be a
'mod tester' for one of the major ones, it would be good to have a
place to constantly go to check out what the latest mods are, and if
they work properly.
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Thanks I am
working on it. Wont be long until then I will work through here.
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very helpful.
thank you.
-------------------- ---------------------------------
"Dulce bellum inexpertis."
A Dream of
Asgard Eversad
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Seems somebody
out there likes what I am doing so I will continue to do this and
now have a new helper. Thanks to the Forum Head Honchos for pinning
me,and I will do the Best I can to keep the FANS of MW happy as I
can. As for my new helper She would be my Wife who is more
Fascinated by this Game than I and actually got me to start this. So
i hope it helps you all.
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hp naturally
regen is nice...it allows you to SLOWLY regen (so as not to affect
battles because its on the order of 15 hp a minute and 8 mana a
minute, so youre looking at one hit and one spell at most during a
fight)...so you can walk along without resting every time you fight
a tough monster, it just makes exploration more fun.
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Thanks for the
tip. I am currently testing mods for compatability with other mods
as a whole world project. It will help the newcomers to MW and
Veterans as well get a general idea of what they can add to there
game without having to search through the problems themselves.
Basically any mod I list you can 99% know it will work with another
in the list problem free. I say 99% because nothings fool proof. I
will be adding plugins to this list that enhance the experience even
further without giving you uber loot on a platter. This does not
mean that plugins not listed in my list dont work, I just havent got
to it or it was a plugin that tried to balance many aspects of the
game where as I will let the Devs fix those areas.
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Nicely done.
I'm already running most of the mods you have listed. You might want
to find the "All Mods So Far by Dale French": Cupid or Stupid, the
Haunting Hermit, the Curse of Loneliness, the Cavern of Undying
Spores. Small quests, but entertaining.
Oh, yeah: Where'd
Twin Lamps 0.8 come from? I've only been able to locate 0.5a at the
various download sites.
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Here some i
use:
Modman's Hunger Mod- makes the character need to eat
once every 24 hours or suffer attribute penalties and eventually hit
points (like a few days later i think).
Persuasion
Responses- Adds more interesting Npc statements when trying to
admire them.Is working on the others Intimidate,Taunt for future
releases.Adds more humor and life to the game.
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Wow! Thanks,
this is a great help. :-)
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Tell the world
if you recommend these mods. Gladiator v4 Beasts of Burden
Pack Guar Kobu's Stamina Kobu's Daito Astral Travel Box
Chairmod Potion Icons Jeoffry Companion NPC++ Gnisis
AttributeSwitch 5 31 Earthly Delights Redoran Condo
Blank Enchantable Scrolls QuickChar Less Generic NPC
Project Cult of the Clouds ArchMage Fix Summon Mana
Tweak Breton Tweak Iblis Manor Vault of the Great Cat
Huleeya Morag Tong Fix Typos/Fanfix Patch Basement of
Lighthouse Balmora Bestiary Weight Fix Pretty Faces
Khajit Night Vision Black Robes Excuse Me Corpus Fix
Name Changer Seyda Neen Boat Fast Travel Castlevania
Tarco Tolo's Last Journey Crystal Sword Persuasion
Responses Plane of Shadow Tel Uvrith Vault Inn Fix
Ahnassi Romance Enabler Telvanni Archmagister Fix Magic
Missile Ammo Swords of Morrowind Cedric Tavern Ambience
Ordinator Love Creeper Mover Real Signposts Join All
Houses Stronghold Expansion Eldar Angel's Tear
EEDamage1.1 Stanegau Island Lord Grim Companion Ten
Pace Boots Fix Ingredient Fix New Ingredients Master
Index Magical Tamrielic Trinkets
-EE
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Thanks goes to
IamHere for doing such a fantastic job that he got pinned.
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Iamhere:
Great job! Thanks for putting in the time to check all those
mods. The last thing I want to do is add an interesting mod, and
have it break something with the main game. But haven't had the time
to test every mod that catches my eye. (Hell, barely have time to
play the game itself! heh)
So anyway, thanks again! Keep up
the good work...
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All I have to
say is keep up the good work, Iamhere, most people dont want to dl a
virus or a plugin that screws them up I muchly apreciate you
taking the time and the bullet for us
- Demarek
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Found a cool
Wigs mod that comes with a diguise kit (heh) allows you to put on a
face mask of a Bosmer or Dark Bosmer for those spys out there.Its a
proof of concept so i dont think your identity will be hidden but
someone might want to script something so it does.Havent tried the
wigs part of the mod yet there in another town called Suran.You can
find it at:
http://www.morrowindfiles.com/
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Hot dang!
thats one helluva list you got there boy you been getting your sleep
or are you just a nonstop downloading mod machine. Thanks for the
info alota them look interesting.
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Great job!
Thanks for putting so much time into this!
-Dj "Mordrid"
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EHEH yeah I
sleep. Its easy to do alot more for the game when you are running a
small business and dont have to put alot of time in to get a good
return. Anyways Thanks for the positive karma and my Wife helps to
she likes the game. We just recently quit playing evercrack after
about 2 years of playing but thats another forum. Back to testing.
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Well i was
blessed enough to avoid any online addiction no matter how tempting
I think i'll just wait for computer gaming implants to become
reality before doing that rpg thing with live humans it'll probably
be easier to punish those player killers i hear so much about.
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Oh and am glad
to hear your special partner in life is also your partner in this
alternate reality where sometimes it seems our truer selves show up
more then in real life kind of like that Ultima Fan (may he be
resting well til time to awaken)Lord Brinn.
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Well I for one
never thought I would get other websites asking me to do this for
there sites,but I have and I will. Just gimme a little time and I
will have this done up for you for those websites that asked.
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You have my
thanks, Iamhere. The effort of you and your wife has saved time for
many fans of this great game. I thank you for the time you have
spent to compile this list. One thing is for sure though, and I know
that this only takes more time and effort, but a site dedicated to
compiling this same list for download would be an exceptional help
to all of us. Best of luck to you.
- Aldaron
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Wish I knew
how to make a website I would get it done. I am learning scripting
very well though so maybe soon. Unless someone wants to start one
with me I am all for it. Thanks to all who included my wife in there
post cause this was her idea, and maybe now she will stop smacking
me in the back of the head for taking 100% credit heheeh.
Note from the WIFE........
Can you smell ll l l ll
lllllllllllllllllllllllll what the WIFE is COOKING.
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I hope i cant
smell what the wife is cooking it would be pure torture to smell
great cooking and not be blessed with its exquisite taste upon my
palette.Ah Homecooking it does the body good.
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Wow this is a
cool idea and a great list. Oh and I am very happy to see that 2
of my MODs made it in your list
Nice to know someone is checking my work. My mods are Ninja Mod
1 and 2. Should warn the people in the list that the weapons/armor
you find are a little over powering ,
Oh and its not really a new guild its more like an group of ninja
you CANNOT join
but you can kill if you are good enough.
Well ill check up
on your list again later!! Keep up the great work!
cheers,
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Thanks again
to your and your wife for the list (updated) and does your wife have
a name? Now comes the somewhat tedious part of tracking down
some more cool mods -
For what its worth there is a site out there that has MP3's of
Daggerfall - add this to your exploring music folder. Just follow
the thread of alternate music on this forum.
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Carolyn is her
name and its no problem considering I enjoy this. Anyways look for a
few updates by tommorrow evening.
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Theres also
another sight that has modern music remixes of old console games and
some pc stuff of Daggerfall,Zelda,Final Fantasy ,Shadow Of The Beast
etc. Some of this stuff is in the links section so make sure to
checkem out. I first got this info from another poster last night
think it was BrithWulf or something not sure thanks whoever it was.
Getem at:
http://bart.overclocked.org/music.php
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Thanks a ton!
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I will soon be
updating as followed. All plugins will soon have the link/site I got
it from next to each corresponding plugin.This was by popular
request and will be soon. Patience is the key to life tommorrow will
change what today began.
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First of all I
want to point out a few things to some of the people who posted
here.
1st of all, loading up a mod CANNOT in
any way, shape, or form (unless its a virus, and if you don't have a
virus scanner then your just stupid) harm Morrowind or
your saved games. As long as you don't save it! Just load it
up, load your game, wander around for a while (but keep a
save from Before the mod was loaded) if somethings wrong,
just exit the game, uncheck the mod and load up the save from
before you loaded the mod. Everything will work as it should,
and nothing will be wrong.
2nd and no I'm not being
crabby because none of my mods (see my sig) made the list.
Just common sense people!
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Glad you could
grace this post but Canal Works merchant is in the list if you would
have looked a little better instead of skimming you would have seen
it. Also your Museum mod isnt there yet cause I havent tested it yet
and this does not mean it does'nt work as it should but its on my
test list. As for your post you are correct but alot of people want
to download stuff they are positive works without having to deal
with the checking and saving. This is what I am providing and any
Plugin that isnt in the list does not mean it wont work as it should
I have said this numerous times. Please read the whole post and
posts as you will learn a little more on what I am doing.
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House O'Dorthy
stopped working when I patched. My Argonian (can't wear boots)
doesn't get teleported to the house when I try equiping the shoes.
Is this a function of it having a date before the patched master
file? Will I have to rip that mod out and put it back in so I can
recapture the shoes again? I like the mod and would like to continue
to use it.
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Ok eheh heres
the deal Kahjit cant where shoes/boots etc .. so your screwed on the
teleportation part of it. As i tried this mod with a non-boot
wearing nut and found out the same thing. The boots will only
activate when putting them on. Is that what stopped working for you
cause with my darkelf it works fine as he can wear boots. Also any
mod must be loaded and saved in the construction set after applying
the patch. I will try to contact the creator of this mod and see if
he can change it from shoes to something all race/class combos can
use.
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In reply to:
1. Glad you could grace this post but Canal Works
merchant is in the list if you would have looked a little better
instead of skimming you would have seen it.
2. As
for your post you are correct but alot of people want to download
stuff they are positive works without having to deal with the
checking and saving.
1. Whoops, I must have missed that.
Although I wasn't really complaining. Just trying to make some fun
(although its kind of hard to tell with just text ).
Next time I'll do one of these [sarcasm]I'm stupid[/sarcasm]!
2. Yeah, I read the whole thing (and I don't skim! I
read a lot for fun ),
I understand what your trying to do, but I just wanted to point that
out because many people (n00bs and otherwise) don't seem to
understand this. And think that just by loading a mod it can wreck
their saved games. Just wanted to put in my two cents. If it came
off a little crabby I'm sorry, but I got home last night after like
9 hours of driving!
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Good work...
I have a mod on Morrowind-Mods.com called W3RuneMod.. as
soon as I finish a little more testing I will release an update to
1.1 which just replaces the esp portion as the runes weren't as rare
as they were suposed to be. My buddy found just as many Runes as
he did Ruby, Emerald, Sapphire, Diamond, Topaz, Aquamarine,
Amethyst, etc... that will be fixed...
During my next mod
experience, I will implement the ability to have weapons created
from a supply of Raw Materials... X amount of raw glass to make a
Glass sword, etc... and when I get that figured out, I will proceed
to Rune Weapons... where you will be able to have a Rune Item
created if you collect the right Runes to create the RuneWord(s)...
Please test this one out, and e-me your opinion... masterw3@yahoo.com
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MasterW3- Its
on my Tuesdays list
Starbuck- Yeah good point. Thats pretty
much besides my wifes comments the reason why I strarted this to
help the newbs feel more securely about downloading and installing.
Plus it will help to know what works with what.
Over time
there will be as many mods as I can test.
Final note..... I
am working on a new mod with my wife and Pemrick69 if hes still
interested to do the scripting. Its under tight wraps right now but
heres a small hint of its contents.
1 New Town 1 New
Temple 2 New Dungeons New Quests based on events that appear
and disappear in a time framed script like every 240 hours real time
which is actually every 10 days. This isnt/ may not be the exact
time frame at the moment its just a reference.
Imagine an
NPC that appears for one day and at the end of the day disappears
till the event cycle returns. He gives you a quest but tells you
that you have till the end of the day to figure it out or you will
have to wait till the cycle returns to try again.
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Just letting
you know that the mod:
Your Balmora Residence
Is a
bit buggy. 1.It makes duplicate doors so you have to open two
doors in the same doorway. 2.The banner hanging in front of the
house also has a double underneath it as it blows in the wind.
3.When i uninstalled it left behind traces such as the banner
still waving on the mountain where the house use to be.
I
uninstalled the other mod "Your Dagon Fel Residence" just in case it
has the same problem since i have yet to find it in the game in a
secluded area far from the city which was the reason i downloaded
it. I got them both from "Morrowind Abodes" site.
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Thanks for the
info. Although i havent got to those yet I appreciate the heads-up.
I will still check them.
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WOW! That must
have been a lot of work testing all those. I'm very glad they pinned
this so I know it will be here for reference. I will consult your
list when looking to add new things. It was very nice of you to go
to all that trouble and share your findings at such length with the
Morrowind community. I hope you keep it up! I've been wanting to try
some new things and it sure is a timesaver to know something has
been tested out already! Thanks again!
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Thanks yeah i
spend about 2 and a half to 3 hours per mod super fast boots and
lots of telporting and dungeon running and a shitload of talking but
my wife checks them to sometimes. It was her idea so we just decided
to make it a community type thing, to HELP out others.
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Just found out
some info why i may have been getting duplicates in the "Your
Balmora Residence" mod and Borjst weapon pack1 and left over graphic
traces when uninstalling them.I installed the latest bank mod that
came out last night (looks really good) in the readme it says it has
problems running with other mods that change the main script and
that its not compatible with saves of the older version of his bank
mod that this created duplicate items etc. in the world.So its best
to start a new game or with a clean save that never had his older
version to run the final beta.So with this and the fact that i was
running Modmans Hunger Mod (real cool) which changes the main script
and he warns about the same conflicts as above like all great
modders should (heh) this is probably what was giving me the
graphical glitches and creating duplicates in other mods like Mega
Morrowind and Borjst weapon pack1.Hope this helps others running
into this so they dont have to start over like i do.Friggin finiky
main script canst thou stop thy narrow thinking?
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Yeah thats a
flag up. Especially since I really like the Bank Mod. So what I will
try to accomplish is a Secondary List that has mods that change the
main script from this list you will /should be able to choose one
you like the best to use with your mods since they all will not work
correctly if you have more than one mod in your plugins that changes
the main script in any way. Unless Hellbishop you wanna contribute
and work on that aspect while I continue mod tests. Reall I
appreciate the help. Hellbishop- send me a PM if your interested.
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I'm trying to
install the mod. I extract it to the data files, but when I try to
set it as an active file, it's not showing up on the list of
mods/files. Has anyone else had this problem?
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You need to
open the file put the esp in the data files put the meshes in the
meshes files with folders if it has any, and textures in the
textures folder with folders if it has any.
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The zip only
had one .esp file and the readme, the readme says to extract to the
data files, which I did. Were there other files in the version you
tested?
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Duh sorry
missed that. ok when you click on Mw like your gonna start the game.
Instead of clicking play click on data files. put a x in the box
next to House 'D Orthay. Make sure that the File in the data folder
has been unzipped properly. I usually download and unzip to a
temporary folder. Then just take the files and place them where they
go.
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weird, this is
the only one i've had trouble extracting, but it seems I needed to
extract it to desktop and then manually move it to the files
section. Thanks for the advice. :-)
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That seems to
happen alot to me.I use winzip and it tosses the files in a
duplicate data files folder.My paths settings are probably wrong.Oh
well figure it out some day. POW! darn darn walked into the wall
again.
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Glad I could
help. Enjoy the mod.
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MasterW3, work
with curry monkey to help produce a stable means of coloring items!
Get his Recoloured Armor mod ASAP!
-EE
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I'd appreciate
any testing you could do!
I've just released my DDS version of the mod aswell, which has
reduced the download size by more than half, and I've made sure all
the textures are still working. I still could've missed a couple
though.
Endarire - Just wondering, does my mod work with
your other 100000 plugins?
I think I remember reading that you run a lot at the same time. It
SHOULD work with any other plugin, as all my items use unique IDs,
and the only cell modified that I didn't create is Balmora, where I
just added that small wall which leads to the dwarven ruins. I'd be
interested to know though.
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Working on it
now will let you know within 24 hours. Promise.
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Thanks for
putting the numbers on the mods so we know where to get them - I
downloaded "Balmora Praetorian Guard Island" today and just finished
it - excellent mod (for an archer anyway) and lots of fun. I also
have Castlevania but I need more levels to tackle that one.
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Wow!
Kudos! Thanks! Oh Yeah! Great Work!
I can
hardly wait for your website.
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Hi there.
FIrst of all, great work.
Second: I've been wondering if it
would be possible to do a kind of "aggregate main script" that would
contain all the code necessary to run all the plugins that use it.
Does this make sense? Since you are investigating the main script
anyway, could you run some tests with pasting the code from all
these separate main scripts into one?
Thanks for all your
troubles
Astro
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Hmm thats a
good idea.. I will look into that.
curry_monkey = the new
link is up sorry bout that hehehe.
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No problem
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Please mention
that the lovemod can be found at kolyana.com
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Doh Sorry
about that I did'nt even know I missed it heheeheh. See people can
be helpful. heehhehe Well all of you have been.
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GREAT list.
Can you change "Solitude" to "Chamber of Solitude" Some people may
not be able to find it.
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Will do.
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speaking of
can't find: Wyke spell
I guess the quest is finding the
plugin!
Looked everywhere. How about another hint?
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Hey Iamhere
I gotta know how do you manage to keep this thread at the
top of the list?
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You need some
cardboard, sticky-back plastic and (vitally) a moderator to make the
post sticky so it stays at the top just below announcements!
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Keep up the
good work A Big Thanx for making mods safer
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Just a
question: where is the current updated list? i read something about
a site...but i can't seem to find a link...
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I have not
updated the list as of late my wife has been really sick and I am
juggling her a job and 2 littler girls. I have not quit merely
slowed back till my wife gets better sorry. But I have been testing
though so expect update shortly.
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Hope you
wife's feeling better.
Thanks for doing this for us by the
way.
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I cannot find
the Inn Fix plugin on any of the sites. Can someone point me in
the right direction?
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You can get it
at www.rpgplanet.com/morrowind/mods/mods.asp they
have a search you can use there to find it easily. I hope that
helps.
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Still don't
see it on that site (first one I looked for it on before) A
search for Inn only gave me "Beginner weapon's addon" and a
search for beds returned no results.
I looked through all
427 mods and still don't see this one.
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Same here. I
gave up trying to find it. Google produced nothing as well.
What sux is when you find one, don't dl it, and can't find
it again. the Fletcher mod to make your own arrows I lost
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Fletcher mod
is at http://www.euro-morrowind.com/ and Flame Sword I
am trying to contact the creator I should have it for ya'll who want
it very soon.
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Hey
Iamhere when you get some free time (although I'm sure those
times are few and far between). Next time you update your list, I
suggest you remove Morrowind-Mods from it. Although there is
some talk about someone else taking over it (It's almost assured it
will happen), it might move to a different url, and it is
down right now.
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Thanks for
info. I was gonna update tonight anyways so I will fix it all
correctly. Yes and time is few and far between for the both of us.
ehehehehehhe
Look For Mods Update Tonight.
Starbuck-
Your best 2 mods are on the main page of our site http://www.balmora.com/ enjoy. Also all of the
mods in my list will most likely be available there in the coming
weeks. So no more looking for them they will all be in one place.
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I noticed
HellsBishop posted some errors concerning Morrowind Abodes products,
which raised my furry eyebrows, but then immediately posted the
reason the errors were occurring. Several people have e-mailed me
with similar problems, and until now I didn't have an answer for
them.
Thanks for creating this thread. Since I'm always at
work or working on Morrowind, I never have time to test with other
mods.
Thanks again,
Soroush Architect, Morrowind
Abodes http://mindhook.com/morrowindabodes/
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where can i
get the Flaming Sword and the Blue Flaming Sword? i tried those
websites but they don't have those files anymore.
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I can't find
the Blackbone Armor, Blades Armor or Helm of Sheogard, I sent y an
email but don't know if you recieved it. if anyone else knows where
I can get them I'd he much obliged.
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Oh yah,
Morrowind Summit has a Mod Called "Children of the Night" that seems
EXTREMELY Interesting. Thought you'd like to know for your tests. As
everyone else has said awesome job with your work, I'm sure the
entire morrowind community appreciates it.
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I will
typically relist a file that is requested.
Flaming sword is
now under the Armor&Weapons section along with lightsaber. I
can't seem to locate my copy of the blue flame sword but i"m
looking....
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So far,
"Children of the Night" looks good and seems bug free. Excellent
premise!
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If you have
played them, which do you like better :
House in the Hill
or
Balmora Keep
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Well if the
house in the hill is the one with the balcony it would be that one.
Other than that my favorite is still House D'Orthay and second is
Wolfen Castle.
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For those
looking for Bank v2 and can't find it on Balmora.com(even I can't
find it anymore). It is available on http://www.morrowindfiles.com/ and should be
available soon on Morrowind Summit as well.
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For those
looking for Fletcher Mod and Barenziah Uncensored (both of which
were mentioned for safety/compatibility), vist locklear.tripod.com.
That site will always have the latest versions, as well as status
information on any future versions of FletcherMod or other projects
by that author. I know this because... I'm him. :-) Just a note,
FletcherMod 2.0 is currently in the testing phase, and adds support
for making bolts, in addition to arrows.
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You know what
would be really great, I don't know how feasible it is, but it would
be cool if you zipped up all the mods in one big file. Or maybe a
couple of medium sized zip files. I personally get frusterated
trying to find all of the mods. Maybe it is just me but either the
names aren't the same as in your list or they are just no longer on
some of the pages. Spent a few hours trying to find them and finally
just gave up. But never the less, an awesome job you are doing and
keep up the good work. It is greatly appreciated!!!
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Only problem
with one big tarball (er, ZIP file, too much Linux, sorry) is that
many mod authors wouldn't like that idea much, myself included.
Through no fault of the person who makes this massive ball of mods,
credit, questions, and complaints will tend to be directed to them,
instead of the author of the mod. I don't mind people sharing my mod
with others who can't find it (although it's on Euro-Morrowind,
Morrowind Summit, and my own site, so there's no good reason for
MINE at least to be hard to find), but I don't want it mushed in
with a bunch of other mods. If the mods are worse than mine, it
makes my mod look worse for being with them. If they're better than
mine (of course, that's impossible, NOTHING is better than
FletcherMod...), mine sort of gets drowned out.
I understand
the convenience of a large mass of mods, but speaking as someone who
makes those mods, I want to be able to make sure that my mod stays
mine--not part of someone else's giant amalgam.
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Not only that
but sometimes these plugins get updates. So if it was combined then
it would probably get a bit messy. Not to mention it would be about
107mb At least thats what my disks say.
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bump
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Umm...
sticky/pinned threads don't need bumping...
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hehehehehehehe
good one.. There's a first for everything I imagine.
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thanks for the
list mate, havent installed it yet but hey i want to complete the
main quest first.
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Btw
Iamhere, Morrowind-Mods is pseudo-up, most of the downloads
are working, and the site is looking good. Redice/Ty's Evil
Friend (the previous owner and creator of Morrowind-Mods) has
passed the torch to PsiSoldier. Just wanted to let you all
know.
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yea a single
file would be way to big mines running at 406 mb
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ANNOUNCEMENT:
As of right now, every mod on this list (with two exceptions
that neither I nor Iamhere can find now) is available at
[url=www.dragonsight.com]http://www.dragonsight.com[/url] (along
with a bunch of other mods that our staff has decided that we like).
Stop by and visit our lively, but uncrowded, forums while
you are there.
It is our intention to continue posting
everything Iamhere reviews. If any of you have or can find a copy of
the Firefly Mod or BlueFlame Sword, please send the file or a link
to mailto:beowulf@dragonsight.com or pshylocke@dragonsight.com
and we will put it up to complete the collection.
Dragonsight is members-only for downloads, but the
membership process is painless and totally confidential. Those with
software firewalls may have to turn them off to download from our
site.
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I just thought
I would take a moment to say how much I appreciate your work..I am
one stubborn sob though and try my best to make mods work
together..if anyone would like to post mod conflict problems to this
thread I will attempt to explain how you can make them coexist
peacfully, with a little (or alot) of time spent in tes and tesame..
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Thats great
man I could use the help with all these people sending me there
problems majority of them are using my list and then a ton others
that are not there. Sorry I cannot do as many updates to keep up
with the supply rate but I do have an update coming in the next day
or so with 20 to 30 more mods that are compatible.
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ANNOUNCEMENT:
Thanks to Baalthazaar and TheLys,
[url=www.dragonsight.com]http://www.dragonsight.com[/url] now has
ALL of the mods on Iamhere's 7/21 list. Firefly and BlueFlame sword
are both now up.
When Iamhere releases his next list, you
will also find all of the new entries at Dragonsight (we already
have 11 of them, but I won't tell).
Edited by Beowolf (08/09/02 06:51 PM)
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hehehe Beowulf
your fast as fast can be and always there for me. I appreciate it
all my friend. And yes 11 new ones soon to appear on my list are
already there as well as 10 more to be soon.
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Just keep up
the great work. We have all benefited from it.
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Hey
Iamhere just to let you know. Morrowind-Mods now has a good tut on installing
Morrowind Mods for complete beginners, it should cover most problems
they would run into. If you see anyone struggleing (or you like it
enough to post it in this topic) feel free to send them to it. Check
it out!
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word of
warning...the stargate mod adds an empty dialog line under
advancement...if you load any mod that adds a faction after the
stargate mod you will be unable to advance. stargate also adds a 3rd
portculis (sp) to ghost gate and you will be unable to get into
ghost gate without flying over the fence...
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Starbuck-
Thanks for the info.
Rastill- thank you for the info aswell.
I did not search this mod fully as I stated in my section I guess I
won't be doin that anymore. Well time to go find out why it is doing
that.
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Most if not
all of these seem to have a missing master file, so far have tried
out Ninja v1.0, no good there, tried Samurai, no good there, did try
a Khaji mod to no avail, only ones tyhat have actually loaded are
the Abandoned Flat, n DC Mod for a Condo in Balmora { BC ? } and of
course the ones from Bethe * Official * ones work. I think the
PROBLEM is the new patch otr somesuch, have loded alot of mods and
keep getting same error msg. Missing Master file needed to run this
???????. Do you wish to load even so? y/n Thats it, is all I get for
all the time took to fine, dwnld, unzip, n install to Morowind data
Folder, the files do come up on adding files option, and i check
them, thern when game loads Misssing Master file error ! any have or
know of a good Stealh, Ninja , Assasin kinda new race mod, or any
that enhcnces some exsisting races towards a stealh/ninja/assasin
character?? btw, will these mods that DONT work, get an update so
will work with new patch? Thanks and res[ects to all. I be back ina
few, got to Un-install MW to get rid of all those useless mods.
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Sorry to say
but all of these mods work fine you just have to save them in your
editor one at a time my friend. That will fix your little master
errors.
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so when we
gonna see the next update?
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