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world map for landmass
      #2944479 - 08/18/04 04:11 PM

how can i make a landmass appear on the map ?????

i have a WIP but can't seem to get the world map appear....

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kwshipman
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Re: world map for landmass [Re: ]
      #2944487 - 08/18/04 04:18 PM

if you have already visited that area, it won't show up untill you actually go there. *I think*

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Re: world map for landmass [Re: kwshipman]
      #2944519 - 08/18/04 04:39 PM

nono, in-game, you can already see entire vardenfell, but when i make a landmass, it does not appear ... but if i go there, i also can't see myself unless i go in local map.

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JOG
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Re: world map for landmass [Re: ]
      #2944578 - 08/18/04 04:52 PM

With Bloodmoon installed the new lands appear automatically. When you don't have Bloodmoon, the only way to see the new lands is to start a new game.

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Re: world map for landmass [Re: JOG]
      #2944599 - 08/18/04 04:57 PM

doesnt make sense couse i have BM and it don't appear.
but i'll try make a new game

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JOG
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Re: world map for landmass [Re: ]
      #2944614 - 08/18/04 05:00 PM

Then your land is outside the visible square from -28,28 to 27,-27. Cells beyond those coordinates don't appear on the map.

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Re: world map for landmass [Re: JOG]
      #2944640 - 08/18/04 05:06 PM

then how will they do it with TR ?

is there really no way ? i mean you have to be able to do it with some ini changes ...

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JOG
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Re: world map for landmass [Re: ]
      #2944669 - 08/18/04 05:13 PM

Quote:

then how will they do it with TR ?




No map with TR. The more pressing question is how will they get rid of the NPC-trembling and body-part gaps on coordinates beyond +/- 150?


Quote:

is there really no way ? i mean you have to be able to do it with some ini changes ...



No way without getting the sourcecodes for Morrowind.Exe and compiling a new version. But even Bethesda had problems to expand the square from +/- 25 to the new dimensions. (Most likely a memory issue)



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Re: world map for landmass [Re: JOG]
      #2950492 - 08/20/04 10:01 AM

yeah i see what youre talking about, is that thesame when you jumt one thousand friggin metres high ? then my head is underneath my feet...

man that sux.

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Ronin49
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Re: world map for landmass [Re: JOG]
      #2950539 - 08/20/04 10:25 AM

So what are the good workarounds for mod building outside the 'map box'? How do mod makers best deal with this in an effective but immersive way - paper maps for the player's inventory, compass, good roadsigns, signs in ports . . . other?

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Torpulf
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Re: world map for landmass [Re: Ronin49]
      #2950580 - 08/20/04 10:45 AM

Just like they did in vanilla Morrowind, throw in a few "guide to [something]" here and there and put up roadsigns along the roads... and dialogue of course. And no matter how far away you go you still have a compass in your bottom right corner, and a local map

Not being able to access the world map makes you have to think a little more when you're running around everywhere, I think it's positive in every possible way and not something in need of "dealing" with

The jittering on the other hand...

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Re: world map for landmass [Re: Torpulf]
      #2950680 - 08/20/04 11:35 AM

well, you don't need any road signs couse its a very small island (check tel altoc thread in mods section)but the trouble will be to find it .... anyways i think its somewhere east of holamayan...
i just pick a random loc in the editor when i make landmas and i didnt now yet of the viewbox thingey .. anyways there are alot of cells around the island, so if you find these you won't be having trouble.
just to be sure.

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JOG
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Re: world map for landmass [Re: ]
      #2950844 - 08/20/04 12:39 PM

You can always use TESFAITH to move your island back into the visible map...

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