TELESPHOROS' LIST o'MODS



 

 

 

Updated March 15th, 2007


As always, my thanks to Acid Basick for getting me started! Thanks to Jara and Baphomet too, from whom I borrowed heavily from in the beginning. Finally, thanks to the Morrowind Community for their recommendations, and especially its modders that constantly thrill and amaze me with their talent and ingenuity. This is for you.

WARNING!!! This is not a list of compatible mods. Some mods may and will conflict with others. Read the readmes and start small to avoid problems. Some of these mods still need to be "cleaned" of Evil GMSTs. Remember, -always- backup your files (Data Files, Save Games, and Morrowind.ini especially) before messing around with mods. Also, take note that some items on this list could be outdated the minute after I release the list. Be sure to check the date at the top of the page.

Those new to mods are requested to look over Ronin49's Starting Out With Mods for tutorials and such before downloading a bunch of mods and killing your game. I've made the attempt to list conflicts and provide ~NOTES~ below to better help people decide which mods to choose, but common sense goes a long way too. Also, note there are Tools for Mod Users available to help players use and integrate mods more easily into their game.

PART I covers plugins that change things in the game itself.

PART II contains plugins specifically for players' characters.

The mods highlighted below in green are new to the list.

The mods highlighted below in orange have been recently updated in the last month.
PART I

BODY REPLACERS & RETEXTURES
  • Better Bodies 2.2
    - Better Bodies for Humans, Elves, and Orcs. Comes in 3 styles: nude, permanent underwear, and the peanut gallery version for those "insecure adolescent boys" who want their women nude, but have something against male nudity. The newest version contains new textures made by Fariel and Erstam's seamless meshes (fixing the "seams" that appear on the models under certain lighting conditions, as well as a small hole in the armpit region).
  • Better Body Textures for Better Heads - Argonians by Silaria
    - Detailed Argonian bodies (new textures) for use with Better Argonian Heads. Works wonderfully with Bravo's Argonians (below) as well.
  • Sabregirl's Better Bodies for Beasts
    - Replaces standard Argonian and Khajiit bodies with a better bodies versions - but still beast. This isn't beastly features just using the standard better bodies meshes for beast races.
  • Shon's New Argonian Bodies 1.5
    - Replaces the segmented bodies with smooth deforming ones, similar to what better bodies does for the other races. It uses new meshes and new textures, so there aren't any seams between the feet, tail, and clawed hands like you would get with a mod that applies the better bodies mesh to the beast skeleton. It also optionally replaces the standard shirts and skirts with versions that do use the "Bip01 Pelvis" bone instead of the "Bip01 Spine" bone to improve the way they join with the bodies. Updates and clothing are being worked on. Follow along in the release thread. Screenshots!
  • Slof's Better Beasts
    - Replaces the beast races (Argonians and Khajiits), giving them Better Bodies and all-new entirely hand-painted textures. There are 3 esp files for you to choose from depending on your tastes. Read the readme for more info. Alternate Link

    CREATURE ADDITIONS
  • Creatures by PirateLord 9
    - Creatures expands the existing Morrowind creatures by adding different creatures to leveled lists so the player encounters a larger variety while adventuring. Most creatures are retextured versions based on existing Morrowind creatures, but there are a few new meshes so the mod size is small compared to some other creature mods. It also keeps the theme/feel of Vvardenfell by adding mostly Reptilian/Insect creatures (with some minor exceptions).
  • Morrowind Advanced 1.82
    - An updated version of the classic mod by Wormgod. Adds a number of new creatures to leveled lists, 2 new dungeons, and some new armor types. Fits in perfectly just as if it's an official expansion. Alternate Link
  • Sabregirl's Ecology of Morrowind 1.5
    - For starters, this mod adds new creatures to Vvardenfell and Solsthiem as appropriate. Cotton Tail Rabbits, Snowshoe Hare, Spotted Deer - Chital, Caribou, and Mountain Goats. Also, creates several Guar Herds that seemed to be lacking in areas. There's also several other tweaks and changes to the ecology, as well as several ESM options to choose from.
  • Water Life 1.11
    - This plugin adds (mostly) peaceful aquatic creatures to Morrowind's waters based on the wonderful models & textures by Cait Sith, Lady Eternity & Proudfoot, and Brash. Highly configurable so you can get the best results. Find out more info at abot's Website.
  • Where Are All The Birds Going? 1.9
    - This plugin adds (mostly) peaceful flying birds based on the wonderful models & textures by Lady Eternity & Proudfoot. Adds birds to Mournhold too! Find out more info at abot's Website.

    ~NOTES~ You'll need to merge most of these plugins for all of them to be added to the proper leveled lists if you choose more than one. To accomplish this, use TESTool or WryeMash found above under the "Tools for Mod Users" link above in the preface. Otherwise the only one you'll see in game is whatever leveled llist loads last. Also, if you want more creatures in your game (I've basically listed some of the larger creature packs), take a look at the Wildlife Mods list.

    FACE REPLACERS for NPCs
  • Astarsis' Replacer Packs
    - Astarsis' packs replace (or add) mainly Dark Elves and High Elves with a Basic Replace for some Bretons, Imperials, Nords, Redguards, and Wood Elf faces. Look for Dark Elves Female Beauty, Dark Elves Heroes, High Elves Female Beauty, Don Salus' High Elves Heroes, and the Basic Replace.
  • Barabus' Orcs
    - This mod replaces the default Bethesda orc heads with an all new set of higher quality models. They have been designed with Bethesda's "Half-Pig Man" concept in mind. Alternate Link
  • Beryl's Head Replacer v1.0
    - An NPC head replacer that combines Better Heads with custom heads from Emma's Redguard-Imperial-Breton Heads, Don Salus' Faces 1 and 2, Qarl's Hot Girls 1 and 2, Harvester's Dark Elf Heads, Khalazza's KP Multi-Race Face Pack, and Opethgirlie's Redguard Females Plugin. Includes Tribunal and Bloodmoon NPCs.
  • Better Heads 1.1
    - Well-made heads that replace every race except the Khajiit. Modular packs for each race so you can use them with other NPC Replacers if you so desire.
  • Bravo's Argonians 1.1
    - Contains 5 female heads with 6 female hairstyles and 5 male heads with 8 male hairstlyes (5 of which are specific to one head each). All hairstyles match up and 2 vampire heads (1 of each sex) are also included. This mod runs best with Silaria's Argonian Body Texture Replacer found above under Body Replacers.
  • Changing Faces NPC Replacer 1.1
    - Takes faces from nearly every face pack currently out there and individually replaces a large variety of NPCs including the guards. Not many clones walking around at all in this one. You can also pick up the Changing Faces NPC Replacer: Official Add-On that changes the Sixth House cultists and Vampire Heads.
  • Khajiit Faces Replace
    - This is an NPC face replace mod for Khajiits, using faces by Detritus. It changes the looks of many Khajiits in the game. Requires "Khajiit Faces" found on the same page.
  • NPC Replace 3.5
    - An old favorite. Works pretty well with Astarsis' packs too.
  • Unique Heads I - Balmora
    - Gives most of the people in Balmora a makeover, giving them "unique" heads. No more twins! Works well with Better Heads, just make sure this one loads last.
  • Vvardenfell Visages Volume I
    - A pluginless replacer consisting of meshes and textures to replace the original default Morrowind heads and hairs, to include both the Tribunal and Bloodmoon expansions. Covers Bretons, Dark Elves, High Elves, Imperials, Nords, Orcs, Redguards, and Wood Elves with alternate packs for the Orcs and vampire heads. Uses hairs and faces from the likes of Gorg, Ren, Rhedd, UQForgotten, and Westly among others. Alternate Download
  • World of Faces
    - Replaces about 650 heads (around 1 in 5 NPCs) of all races with new unique heads. Hand placed so head and hair styles match.

    ~NOTES~ All of these plugins may be used together, but it's not recommended (nor really needed) unless you're comfortable with mods and load orders. Also, most of these face replacers (with the exception of "Unique" Heads) make the heads available to the player to choose for their characters at race selection.

    GAME "BALANCING"
  • Adventurers 3
    -This plugin modifies Morrowind to make the gameplay more challenging, the enemies more intelligent, the economy more balanced, and to change some details to make the game more fun. There's a Super Adventurer's 3 also that combines this with a few more plugins on the same page. Check 'em out and see which one fits your needs.
  • Better Solstheim Creatures
    - Makes a series of nice little tweaks to balance the creatures on Solstheim. They make a lot of sense.
  • BigMod2
    - Changes nearly everything in the game for an entirely new playing experience.
  • Complete Trade Fix 1.8
    - Tweaks Morrowind Traders and what stock is available for them to sell. Pawnbrokers and General Traders now have a chance of having rare/valuable items, so it's always worth paying them all visit during the game. In addition, Silt Strider and Ship travel services now have items to barter. There are also some leveled list changes (very minor) and Tribunal ingredients will start appearing in Morrowind.
  • Failure based progress Caps Remover by Jinil
    - Learning based on the character's failure instead of success with skill cap remover. Some hightlights: All skill progress counts for level. Combat skills & magic skills raise with failure only. Stats can be trained, but don't help the character level. For each level, you have 3 x 1 tokens to spend on your attributes. Level requirement is 12 skill progress. Starting a new game is better, but not required. Comes in French too!
  • Galsiah's Character Development 1.08
    - GCD changes Morrowind's leveling system to make it seamless. Limits are removed from skills and attributes, and skill gain is slowed down exponentially to preserve game balance. Skills influence attributes, health and magicka directly. Characters remain diverse throughout the game, with strengths and weaknesses dependent on initial skill choices, skill increases and racial factors. Lots of little extras in this one.
  • LDones' Balancing Mods and Wakim's Game Improvements
    - Look down past the Illuminated Order for things like "Thief Experience Overhaul," "Armor Effects," "Dodge Mod," and "Wakim's Game Improvements."
  • MADD Leveler
    - Changes the leveling sytem and offers a cap remover for stats. Numerous ESP options.
  • Marksman Enhanced 1.2
    - Tweaks bows and crossbows so they're more realistic, as well as adding a few more crossbow types across Vvardenfell. A nice little addition for those that don't want to go over the top with other Marksman mods.
  • Necessities of Morrowind 2.1
    - Eat, drink and be merry! Or just get smashing drunk. Includes a version of Improved Inns plus a whole lot of other good stuff. Be sure to read the readme for more. There's also a Comapatiblity Pack that might interest modders who want to add NOM to their own landmasses. Check out Taddeus' Balanced Weapons, Armor and Objects while you're there too. It balances all the stuff in the game plus has a version that includes some of the more popular mods available (there's a myriad of new addons for existing mods as well nowadays).

    ~NOTES~ Obviously several of these tweak the same thing, albeit differently. Also, many of them require you to start a new game and don't take well to being removed in the middle of a game. Choose wisely Grasshopper. For more Balancing and "Realism" mods in general, take a look at Tarnsman's Empirical Morrowind, a list that indeed rivals this one.

    GAME "FIXES"
  • Beds for Rent
    - Adds previously missing rentable beds and publicans to the towns of Dagon Fel, Gnisis, Suran and Molag Mar. You will find that End of the World Renter Rooms, Madach Tradehouse, Suran Tradehouse, St. Veloth Hostel and Pilgrim's Rest now provide lodgings for weary travelers, making it easier to find a proper place to rest. Alternate Link
  • Bloodmoon Ammo Fix
    - Annoyed at only finding one arrow, bolt, or thrown weapon in Bloodmoon? Srikandi was too, so she changed the increments to 5, 10, 15, and 20.
  • Fort Frostmoth Restoration
    - After you've finished the Bloodmoon Expansion, have you ever wanted to restore Fort Frostmoth? Well now you can. This mod restores the partially ruined Fort Frostmoth. Remember, only use this after you've completed the Bloodmoon Expansion and want to restore the fort to its pristine condition.
  • Lurlock's Left Gloves
    - Flips the icons and models of all left and right gloves, bracers, gauntlets, and pauldrons so that you can tell them apart. Morrowind only, Tribunal and Bloodmoon weren't touched.
  • Mournhold Plaza Fix
    - After you've finished the Tribunal Expansion, have you ever wanted to restore the Brindisi Plaza? Well now you can. This mod restores the Ruined Plaza Brindisi. The Fountains will now work like before the attack, the statue is whole again, etc. Also, there is now a different way to get into the Dwemer Ruins (see readme for more details). Remember, only use this after you've completed the Tribunal Expansion and want to restore the plaza to its pristine condition. Alternate Link
  • Nymeria's Mage Guild Fix
    - Fixes an error in Sadrith Mora Mages' Guild, where the potions' chest was not assigned to Tusamircil, the alchemist, but to another character. It also adds a Supply Chest to the Caldera Mages' Guild.
  • Plain Paper Fix
    - Annoyed you have to read plain paper and then take it? Infuriated paper weighs more than scrolls and as much as some books? This mod fixes all that. Simple, yet effective.
  • Text Patch v1.3
    - Fixes errors in all manner of dialogue, journal, subtitles, books, activators, scripts, NPC and creature names, weapon and other item names, menus and game feedback, and more. Latest version works well with the Unofficial Morrowind Patch but there are some "duplicate" fixes that will show up as conflicts even though they probably aren't.
  • VGreetings by The Other Felix
    - Enables greetings, sounds, and responses that were shipped with the game, but not activated. Conflicts with the Unofficial Morrowind Patch at the moment to where some stuff still might not show up in game.
  • Unofficial Morrowind Patch 1.6.3
    - Probably fixes 99% of the bugs that haven't been officially patched. I've yet to run across the other 1%. Doesn't fix spelling errors in books for aesthetic reasons. Get the Text Patch if you want that. Requires Tribunal and Bloodmoon, although there is a Unofficial Morrowind Patch - Morrowind only version available.

    ~NOTES~ Some of these, like the Ammo fix and Plain Paper fix aren't true fixes (you're game isn't broke if you don't use them), but they sure help my sanity. Just like above, for more Game fixes and Tweak mods in general, take a look at Tarnsman's Empirical Morrowind.

    GAME IMPROVEMENTS
  • Blood and Gore
    - Player characters, NPCs, and creatures will now bleed. Gore level configurable by spells and every aspect of the mod is configurable via simple console commands. Alternate Link
  • Bloodmoon Extras
    - Adds a few things that were included in the expansion, but didn't appear in the game.
  • Disturb the Dead 3.31
    - There's a 25% with this mod that the character will disturb the dead when they look in urns or barrow chests. There's also a chance you'll find more than just bonemeal. And finally there's a chance the dead will label the character a "Gravedigger" if the character disturbs too many urns/barrow chests and will start disturbing the character in turn. Alternate Link
  • Drug Realism
    - Adds realism to the way Traders handle drugs. They will Barter with you if are carrying drugs, but if you sell them drugs, as soon as you end the conversation, they will call the guards, and your bounty will increase.
  • Enemy Hand-to-Hand Damage
    - Enemy punches will now do health damage instead of fatigue damage. A great compliment to Combat Enhanced.
  • Fashionable Merchants 1.0
    - Tired of merchants putting on the armor you sell them and then not offering it for sale later on? Get this and your troubles are over.
  • Healers
    - "You're hurt. You should see a Healer." Now there's Healers to actually go see... Alternate Link
  • Improved Cursed Items
    - This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to certain items placed upon the altars of Daedric shrines around Vvardenfell. Normally, picking up the items will spawn a Dremora Lord behind you, which gets really boring after a while. With this mod enabled, picking up the items will now spawn one of the following: Daedroth, Dremora Lord, Flame Atronach, Frost Atronach, Golden Saint, Hunger, Ogrim Titan, Storm Atronach, or Winged Twilight.
  • Improved Inns
    - Rent Rooms for more than one day now. And no more renting a room and staying in it forever you squatter.
  • Less Generic NPCs
    - Tired of getting the same ole dialogue when talking to NPCs? Well you're in luck if you're in Ald Velothi, Khuul, Maar Gan, Gnaar Mok, Hla Oad, Ald' ruhn, Pelegiad, Tel Mora, and some Vivec cantons. There's ones for Seyda Neen and Indarys Manor too. And now there's LGNPC Pax Redoran that fleshes out all the members of House Redoran. These small downloads give the NPCs of these towns unique dialogue, making your Morrowind travels less static. Also a few quests are included and it should be noted that these mods don't interfere with quests already in the game.
  • Living Cities of Vvardenfell
    - Gives NPCs schedules, locks doors at nights, and generally makes Morrowind more realistic. Conflicts with Lock Bash Enhanced. It's also relatively hard to remove, so be sure you want it before you download and install it.
  • NPC Move Command
    - Have NPCs ever stood infront of a doorway for too long? A 'move' command will now be available in the topics list. If the NPC likes and respects you enough, they will move out of your way.
  • Passive Healthy Wildlife
    - Changes the attack settings of most non-diseased animals into a much more passive state in which they will not attack unless attacked first or "bothered."
  • Printing Press
    - Places 4 printing presses in the game in logical places for more realism. Alternate Link
  • Small Improvements
    - Delayed Dark Brotherhood Attacks and Silent Character Generation. Two mods that make playing the game less annoying. Delayed attacks puts off the DB until a more proper time and Silent Character Gen let's you make a character without clicking through all the message boxes for the hundreth time in the beginning.
  • Tribunal Integration
    - Adds the new stuff found in Tribunal to Morrowind, integrating the expansion for more seamless play.

    GRAPHIC REPLACERS - ARMOR and CLOTHING
  • Avenger's Female Armor Pack 2.0
    - Adds female versions to all armors found in Morrowind and the Tribunal expansion. Don't use this if you're using the "Domina" style armor replacers.
  • Avenger's Female Shirts Pack 2.0
    - Adds female versions of all common/expensive/extravagant/exquisite shirts in Morrowind.
  • Better Daedric Armor
    - Changes the models for Daedric Armor to BB 2.x compatible versions.
  • CanadianIce's Customizable Robe Replacer
    - Replaces all the female robes using Hurdy Gurdy's meshes -and- replaces the enchanted and unique male robes to match. In the updated version, you get to choose a basic replacer using NioLiv's meshes or HurdyGurdy's meshes (used for the original robe replacer mod) and download seperate files to replace the individual robes of your choice for even greater customization. Thanks CI!
  • Canadian Ice's Divine Armor Madness
    - Replaces the Female Glass Cuirass, Female Ice and Nordic Mail Cuirasses, Female Steel Cuirass, and Female Wolf and Snow Wolf Cuirasses with ones that uses the "Domina" mesh.
  • Dark Brotherhood Armor Replacer
    - Replaces the Dark Brotherhood Armor using parts of Joel Braddock's (a.k.a. Mantodea) J-Ninja meshes, along with a couple of Bethesda's original DB armor pieces, and Niero's Ashlander hood. None of the original DB armor statistics have been altered. All that was done was replace the relevant meshes and textures, as well as adding the mask to the NPCs inventory. Male and female versions of the armor are included as well as alternative texture sets so that you can further customize the look of the Dark Brotherhood. There's also a Dark Brotherhood Armor Replacer - Expanded which includes the original armor replacement for the DB armor (and alternate textures), plus new weapons to replace the DB's arsenal, a whole new look for Dandras Vules(the head of the DB) including new armor, physiqued cape and a unique face, plus a recolored version of Vagabond Angel's Hissyo Katana. And if that's not enough, you can also download Dark Brotherhood Armor Replacer - Expanded with Ranks that includes the same material as the Dark Brotherhood Armor Replacer - Expanded mod, but with different colored armors (with proper stats) for the different ranks in the organization.
  • Divine Domina parts 1-5
    - Female domina versions of the in-game armors. Note that Part 4 and 5 have some male versions too.
  • Ebony Armor Fixes
    - Fixes the look of Ebony Armor by changing the color of the pauldrons to the regular "Ebony" gold and black, adds a stock texture to the previously untextured groin of the Ebony greaves, and changes the color of the ground meshes which like the pauldrons had a greenish tint.
  • House of Earthly Delights, Harem Style
    - This mod is primarily a (Better Bodies) nudity replacer for Helviane Desele and her employees in the House of Earthly Delights in Suran. All outfits are also buyable through a vendor that has been added to the same area. NioLiv also provides an alternate ESP that adds only the vendor. For beast races, the Khajiit veil and baggy pants require either one of Better Beasts or Better Bodies for Beasts. Alternate Link
  • Ordinator Armour Replacer 1.2
    - Replaces the Indoril Armor with a stylish black and gold set. There's a female version of the armor, open-faced helms, and 2 standard esp options to choose from with a third esp possibility that adds another set of the armor. Alternate Link

    GRAPHIC REPLACERS - GENERAL
  • Alternate Enchanted Item Icons
    - Replaces the blue swirl icons for magic items with a much more elegant icon. Alternate Link
  • Barabus' Fireplace Replacer v2.0
    - Replaces/adds a number of new fireplaces (meshes and textures) to the Imperial settlements of Morrowind. Alternate Link
  • Better Books for Morrowind v1.0
    - The Better Books mod replaces all the old blurry book textures with sharp and more colourful textures. There is also an optional ESP which changes the Alchemist's book to a more "realistic" look. Alternate Link
  • Book Jackets - Morrowind Book Jackets - Tribunal and Book Jackets - Bloodmoon with Alternate Covers and Patch plus a Book Placement Fix and Book Jackets Patcher 1.02
    - Gives all the books in the game unique covers you can read without clicking on them. Open books are readable. Open ledgers show images of real ledgers. Each book also has a matching icon. An alternate Book Rotate ESP is included for Morrowind and the expansions. The alternate covers and patch correct a few meshes and gives alterante textures for "Special Flora of Tamriel", "The Book of Daedra" and "The Firmament". Get the Patcher for saved games. The Book Placement Fix corrects the books in the game which were originally upside down. Definitely worth all the downloads.
  • Bottle Replacer
    - Replaces the 15 bottle meshes in Morrowind with better meshes and textures. The models are the same size, shape and position so they seamlessly replace the old ones. All the bottles are reflection- mapped and translucent with pseudo liquid inside the corked ones. Note: It looks much better in-game than in the screenshots. The reflection maps don't turn out well in screenshots. Alternate Link
  • Classical Monsters Replacer
    - Replaces 12 of the original monster textures with enhanced ones to make 'em look better. Monsters replaced are the Nix hound, Kagouti, Cliff Racer, Winged Twilight, Ogrim, Daedroth, Ash Zombie, Ash Slave, Ash Vampire, Golden Saint, Slaughter Fish and Mudcrab.
  • Daedric Weapon Enhancer
    - Replaces the daedric weapons with glow and reflection-mapped versions. High-res textures are also in use. GhostNull strikes again with a a very nice replacer. Best used with the No-Glo mod below. Alternate Link
  • Ebony Weapon Enhancer
    - Replaces the ebony weapons with reflection-mapped versions. High-res textures are also in use and some models are higher poly, but nothing that will slow your game down. Best used with the No-Glo mod below.
  • Enchanted Icon Selection v1.1
    - Tired of the little blue swirl making it hard to see what that magic item is? Try this. It gives you 5 different sets of icons to choose from that aren't as obtrusive.
  • Enhanced "Guide to..." Scrolls
    - This plug-in replaces all "Guide to..." scrolls with opened versions.
  • Flask Replacer
    - Replaces the four flasks in Morrowind with better meshes and textures. The models are the same size, shape and position so they seamlessly replace the old ones. Alternate Link
  • Frostball Improved and Illusionbolt Improved
    - Small little mods that replace some spell visual effects to include Frostball, Light, Bind, and Nighteye spells. Several versions and options to choose from.
  • Funky's Crosshairs
    - Adds a great selection of new styles and colors of game crosshairs to choose from.
  • Gem Replacer by Vagabond Angel
    - Replaces the soul gems and ingredient gems in game with shiny versions. All the new meshes are 20% transparent and have coloured reflection maps to simulate sparkling gem facets.
  • Glass Weapon Enhancer
    - Replaces the glass weapons with translucent and reflection-mapped versions. High-res textures are also in use and some models are higher poly, but nothing that will slow your game down. Best used with the No-Glo mod below. Alternate Link
  • Hendalf Gold 1.3
    - Replaces the original models and textures of Imperial coins with the better ones. One side has a dragon while the other has the face of Tiber Septim. If you like "shiny" gold, this is the mod for you.
  • Imperial Guards anticlone
    - Now you won't see the same Imperial guard over and over again. Randomized for even better effect.
  • Improved Magic Shimmer Effect - Reduced Intensity Version by TCLord
    - A new improved magic shimmer effect replacement for Morrowind. I think it looks more like the item has electric arcs dancing over it sort of. Like it's crackling with energy. This one is my personal favorite when I'm not using No-Glo, but maybe my favorite isn't yours, and let's face it, there's a lot of different Magic Shimmer Effect mods available.
  • Key Replacer 1.4
    - Replaces almost all the keys (and icons) in the game with 50 new meshes by Daduke. Wolfram went through and assigned which key mesh would replace what, making this the best key replacer yet.
  • Map Marker Mod
    - Replaces those not very readable small circles shown for detections with prettier letters (a red "A" for the detection of Animals/Creatures, a blue "E" for Enchantments and yellow "C" for Keys). Also, the cross used by the "Mark" spell is replaced by a pretty white "M", and all the squares of annotation like Note (note-taking on the map) by "N".
  • Miscellaneous Items Replacer
    - Replaces a lot of the misc item meshes in Morrowind with better meshes and textures. The models are the same size, shape and position so they seamlessly replace the old ones. Many objects are reflection- mapped and translucent with animated textures and particle effects. Alternate Link
  • Morrowind 2006 by Neloth's Mouth
    - Replaces most of the miscellaneous models, containers, and ingredient models in Morrowind. Missing some icons and the like as the mod is a bit unfinished. A great resource nonetheless for those who are mod savvy.
  • New Blood
    - Adds 5 new blood types to the Morrowind game engine, allowing for a greater diversity of hit effects among game creatures. There are two esp files included that reassign various creature blood types for Morrowind and both expansions.
  • No-Glo Revisited
    - Completely removes the plastic shimmer wrap effect from magic items.
  • Oblivion Septims
    - Replaces the gold in the game with gold based off the Oblivion coin.
  • Oriental Weapon Replacer pack
    - Replaces the original models of dai-katanas, katanas and wakazashis. Comes in steel, silver, ebony and daedric variations. Also changes the models of the Goldbrand and Bluebrand katanas, which are now textured according to their names with gold and blue blades respectively.
  • Particle Arrow Replacer 3.0
    - Replaces all the original enchanted arrows and bolts from the game with particle effect versions. Will not affect self-enchanted arrows or bolts, though. Also includes a new .esp file for the Bethesda's original Area Affect Arrow mod to utilize the new particle arrows.
  • Potion Upgrade v1.3
    - New bottles for all potions. Some are metal or glass with bubbles, some are ceramic or clay depending on their value. 6 colors per bottle to denote Schools of Magic. Potions have been renamed to sort in inventory by type instead of value like the Potion Sorter' mod. 'Bargain potion of Burden' is now 'Burden, Bargain'. Alternate Link
  • Scroll Upgrade v1.1
    - New scroll models to replace all original scrolls. Now there are five different models to differentiate scrolls by value. Wood, Ceramic, Silver, Gold, and Jeweled. Also include 2 new rolled paper models and scrolls for maps, ect...Screenshot
  • Sharpened Models: Weapon Replacer
    - Replaces all the weapons in the game with sharper images. Alternate Link
  • Silverware Enhancer
    - Replaces the standerd in-game silverware items with reflective and higher-poly versions. Higher-res textures included. Really makes a dramatic improvement. Includes reflective and higher-poly Silver Candlesticks. Also updated the textures a little so they shouldn't be as bright now in well-lit areas.
  • SirLuthor's Tools
    - Replaces the textures for lockpicks, probes, and armorer's hammers. Sharper images, deeper color!
  • Soul Gem Replacer Retextured
    - This plugin is a retextured version of NelothsMouth's Better Soul Gems replacer to make them closer to Bethesda's colors, such as Azura's Star is blue again instead of red. Screenshot included in the download. The plugin is packaged as an esp so that NelothsMouth's mod isn't needed. In fact it should be unchecked/not used as it will conflict.
  • Souly Soulgems(!)
    - Replaces the soulgems in Morrowind with pretty versions true to the original design. Screenshot
  • Texture Freak's Replacers
    - Beautiful beds. Fabulous fireplaces. Realistic longboats. And now there's a Mournhold Sewer Replacer as well. Get 'em all.

    GRAPHIC REPLACERS - SIGNS
  • Authentic Signs: Inns and Taverns 1.1
    - Replaces 6 signs for Imperial Inns and Taverns across Vvardenfell. Load this one after Unique Banners and Signs below if you want to use both.
  • Daedric Signposts
    - Replaces the signposts using the Daedric font for realism. They're color coded for the Houses and Imperials and after awhile they're pretty easy to read too.
  • Faylynn's Signs and Banners
    - Replaces the vendor signs and banners in the game. Most fitting! Alternate Link
  • Metallic Signposts
    - Makes the roadsigns all over Vvardenfell readable and gives them a nice metallic, weathered and rusty look. Alternate Link
  • Mixed Signposts
    - Replaces the unreadable default roadsigns with ones you can read in both English and Daedric fonts.
  • Real Signposts
    - The original signpost mod. Makes signposts readable without sticking your snout up to 'em.
  • Textured Signs
    - Retextures the signs with a more varied appearance using different wood textures and colors to give each sign look a little more unique and weathered look. A screenshot is included so you can see what it looks like. There's also a Textured Signs - Neutral version.
  • Unique Banners and Signs
    - Replaces 21 banners and signs all across Vvardenfell with unique, appropriate designs.
  • Vivec Canton Signs
    - Gives each canton a distinctive color for its sign, color-coordinated for the Houses as well. Alternate Link
  • Vivec Signposts
    - This plug-in was designed to help navigate the almost identical cantons of Vivec. Now there are signposts to every canton at every bridge between the cantons. The signposts were placed in a way that should not interfere with other plug-ins or movement.
  • Weathered Signposts
    - Retextures readable signposts to make them look "dirty" (and colors) if you don't like the clean look of Real Signposts.

    ~NOTES~ Choose only 1 of the 6 (Daedric, Metallic, Mixed, Real, Textured or Weathered) Signpost plugins.

    GRAPHIC REPLACERS - TREES and FOLIAGE
  • Flora Glow
    - Replaces the original Bethesda models for Morrowind's luminous flora with versions of the same models that have been glowmapped, giving each individual plant its own true luminosity. The plants replaced are: Luminous Russula, Draggle Tail, and Violet Coprinus. Alternate Link
  • Forests of Vvardenfell
    - Combines four new tree model / woods placement mods by Dracus, Jdooby, Lady E, Ndib with Ayse's new textures for them and fixes some clipping issues. Also adds a few new things here and there that were not in any of the original mods (check out the road from Seyda Neen to Vivec).
  • Green Morrowind
    - The Ashlands, Molag Amur, and Red Mountain regions are now green! Grass, shrubs and some trees added.
  • Leafy Morrowind
    - Replaces nearly all the original Morrowind trees with community made models.
  • Forested Morrowind
    - Picks up where Leafy Morrowind (which you must have installed to use) left off. Dense forests and even more trees.
  • More Trees and Foliage
    - Adds over 800 trees to the Bitter Coast region, Ascadian region, and the Grazelands. Two different foliage versions to choose from.
  • Rainforests of the Bitter Coast
    - Makes the swamps of the Bittercoast a thick, swampy forest.
  • Retextured More Trees and Foliage
    - Rahuu updates More Trees and Foliage (which is needed for this mod to work) using the textures from the Morrowind Visual Pack. So if you like MVP and want yet more trees, get this update too.
  • Seasons 1.02
    - Makes weather and trees around Vvardenfell change corresponding to seasons. High end machine needed. Also, this mod might conflict with other mods that remove trees for their location since those trees will reappear when the seasons change. I suggest using this as a stand alone tree replacer.
  • Vibrant Trees
    - Adds Vibrant Trees by skydye (based on Skyfire's More Trees and Foliage) that goes well with Vibrant Morrowind.

    ~NOTES~ Leafy/Forested Morrowind and Seasons will conflict with each other (and overwrite the Morrowind Visual Pack Nature update textures) as they all replace the original trees. The other ones adding more trees or forests should be fine with one of the aforementioned mods. Furthermore Green Morrowind is part of a WIP called "A Tale of Twelve Houses" (along with Leafy/Forested Morrowind) which takes place 1000 years in the future, so it's not purist friendly. Nice for making Red Mountain green after you defeat Dagoth Ur though.

    GRAPHIC REPLACERS - WORLD
  • Bloodmoon Landscape Overhaul by Slartibartfast
    - Remodels and retextures the island of Solstheim with the emphasis heavily on photo-realism. Updates to be ongoing for the immediate future.
  • Carnajo's Texture Replacers
    - Adds 3 different Hlaalu retextures (Green Marble, Red Marble, and Yellow Marble) to choose from plus a Redoran set, an Imperial set, a Telvanni set, and a Vivec set. If using these with other Visual Packs, make sure to install this one last.
  • Clavis' Indoril Texture Replacer
    - Retextures the Indoril/Mournhold buildings and interiors. Screenshots
  • Darker Morrowind v4
    - Here's a darker version of Morrowind, which not only replaces numerous textures with very detailed ones, but also changes lighting aspects and weather. Not for the feint of heart. Warning #1: The initial offering is a huge download, weighing in at 164 MB. Warning #2: You're going to need a machine up to running these textures as they are highly detailed.
  • Detritus' Redoran Retexture
    - Retextures that replace the original textures of the Redoran buildings in Ald'Ruhn, Maar Gan, ect. Doesn't affect the giant crab shell in Ald'Ruhn.
  • Fantasy Color Morrowind
    - Brash has colored the world (and almost everything in it). Literally. This one is less graphic intense. There's screenshots there to check out to see if you like it. Also, check out her "Land Patterns" and "Balmora S'mores" mods while you're there too.
  • Faylynn's Retextures
    - Lots of retextures here. I particularly like the Daedric, Natural Stone Hlaalu, Opulent Hlaalu, Redoran, Regal Mournhold and Velothi ones. The newest is Mournhold the Emerald Green City. She's also released a nifty peachware retexture recently.
  • Hi-Res Telvanni Textures by Plangkye
    - A hi-res texture replacer for Telvanni achitecture that stays very true to the original Bethesda textures with the exception for one of the wall textures, which has a different pattern of holes.
  • Jarrod's Texture Replacer 1.5
    - This mod is a retexture mod that replaces almost all of the ground textures and some wall, floor, wood, and item textures. This is the "Full" up-to-date version. Jarrod has also done a Bloodmoon Texture Replacer that looks quite good.
  • Kel's Hi-Res Hlaalu Retex Pack
    - Replaces all Hlaalu textures (i.e Balmora) with new high resolution ones. Provides sharper, more detailed textures, whilst preserving Bethesda's original design as much as possible.
  • Korana's Texture Replacers
    - Fantasy Castles, Caldera Governer's Mansion, Ornate Hlaalu Textures, Dark Stone Imperial Textures, Ivy and Stone Cottage Texture Replacers, Redoran Textures, and Magical Mournhold Textures are available... and they all look fabulous. Pick up some Banners for Shops and Great Houses, and Rugs too!
  • Lady Rae's Texture Replacers
    - If you like a more "colorful" Morrowind, Lady Rae's texture replacers are a must, starting with Lady Rae's Morrowind. Alternate Links
  • Landscape Remix
    - Upgrades some the Morrowind landscape textures and replaces some of Bethesda ones with higher resolutions for better visual quality. Yet another great choice in graphic replacers. Get the Landscape Remix Tribunal Pack here and the Landscape Remix Bloodmoon Pack here.
  • Magically Vibrant Mournhold the Emerald City Q3 Remix
    - A texture replacer for the Tribunal expansion using textures from Korana's Magical Mournhold, Skydye and Headless Wonder's Vibrant Morrowind, Faylynn's Mournhold the Emerald City, Albedo's Tribunal Landscape Remix, & a cobblestone texture from Qarl's Oblivion Texture Pack 3.
  • Mixed Textures 1.1
    -A conglomeration of textures from modders such as Zuldazug, Raptre, Lord Gabryael, ayse, Qarl, Carnajo, Albedo, Minion, etc. designed to make Morrowind look better using the best textures available. Best used alone methinks. The site is in French, but there's plenty of screenshots to help you decide.
  • Morrowind Visual Pack and Morrowind Visual Pack Update
    - Enhances the textures in Morrowind by making them more realistic and increasing the resolution. Graphic intensive.
  • Morrowind Visual Pack XT by Qarl
    - Replaces some of the Visual Pack's textures with even more graphic intense ones and adds some new ones. Hope your computer is up to the task. Alternate Link
  • Mournhold Texture Replacer by NeilV
    - A sweet retexture of Mournhold using tw shades of blue marble blended together with gold and silver trim. There's also an alternate white marble version. Hit the "Home" link for some other nice mods by NeilV too.
  • Pekka's Redoran Walnut Wooden Texture Replacer
    - Replaces the cold stone textures with nice, warm wooden ones.Redoran Alternate Link And if you like the Redoran wood textures, try Pekka's Vivec Wooden Texture Replacer. Vivec Alternate Link
  • Retextured Architecture of Morrowind - Imperial 1.0
    - Hi-Res retextures of the Imperial architecture using several texture packs. but still retain the same feel as the original stock textures.
  • Shacky Shacks
    - Makes the shacks in Morrowind shanty towns look much, much, better.
  • Shannon's Texture Replacers
    -Great texture replacers for some very neglected areas like Strongholds and Dwemer ruins. You can get Shannon's Dwemer Texture Replacer,Shannon's Egyptian Stronghold Retexture, Imperial Model Replacer, Sewers Retexture, and Telvanni Texture Replacer from Planet elder Scrolls.Alternate Links
  • Swampy Swamps
    - Makes the swamps in Morrowind's Bitter Coast area look much, much, better. Works wonderfully with Rainforests of the Bitter Coast.
  • Telvanni Shrooms
    -Changes the textures on the emperor parasol trees, small mushroom trees and the rooftops of the Telvanni housepods. Also changes the texture on the Telvanni Council Hall.
  • Texture Fix 1.8 and Texture Fix - Bloodmoon 1.1
    - Removes numerous seams that occur when landscape textures fail to merge correctly due to the Morrowind engine being incapable of seamlessly blending more than two types of land texture. The Vvardenfell version repairs thousands of seams. The Bloodmoon version repairs hundreds more. Works well with most texture replacers too.
  • Unique Imperial Textures
    - Customizes the Imperial textures for Ebonheart, Pelagiad, Wolverine Hall, Ft. Moonmoth, Ft. Buckmoth, and Tel Vos so that each castle has a unique look.
  • Vivec/Velothi Texture Replacer 2.2
    - Vagabond Angel retextures Vivec into a marble metropolis fit for a god. Also makes all the Velothi architecture marble in Temples, Ghostgate, Velothi towers and ancestral tombs. Unlike some of the texture replacers out there, this one also replaces the interior textures of the relevant buildings. All the Vivec canton symbol-plates were also redone to better match the new textures.
  • Vibrant Morrowind 3.0
    - Makes Morrowind more vibrant and colorful. Huge download, so make sure you backup your textures before installing. Also note the mod authors are no longer supporting this mod, so please don't send them any emails or private messages.
  • Vivid Morrowind Repaint
    - This mod replaces some of the dull and blurry Morrowind landscape textures with high-resolution, extremely detailed ones, which will hopefully change the atmosphere of a few areas. Although in general this mod works well enough alone, Max recommends mix-n-matching it with a few other similar ones, like the various "Visual Packs". Most, but not all, of the textures originate from photographical material by different authors. A small HTML table is included listing each texture, its size, type, and origin. Alternate Link

    ~NOTES~ Darker Morrowind - Fantasy Color Morrowind - Jarrod's Texture Replacer - Land Patterns - Landscape Remix - Mixed Textures - Morrowind Visual Packs - Vibrant Morrowind - and Vivid Morrowind Repaint will conflict with each other as they basically do the same thing. I'd recommend using Darker Morrowind, Fantasy Color Morrowind, Mixed Textures and Vibrant Morrowind by themselves if you don't know a whole lot about overwriting textures. Qarl's Visual Pack goes well with the MVP series if you have the machine for it, just load it after MVP and its update. Carnajo's textures can be loaded on top of the MVPs (including Qarl's) and do just fine. I also think Carnajo's textures work well in addition to Land Patterns and Landscape Remix if you want more changes than just the landscape. Finally, you can see some Screenshot comparisons to help you decide.

    LIGHTING ENHANCEMENTS
  • Illuminated Windows
    - Creates a more realistic atmospheric experience throughout Morrowind/Mournhold. All windows, shack doors, mushroom doors are now illuminated during the night with improved scripting to turn them off during the day. Interior windows, blocked windows and shack doors are also illuminated with daylight during the day. Some exterior windows now have randomized lighting to create the illusion of activity inside. There's also a Bloodmoon expansion version as well as other enhancements, including sound.
  • Light the Way
    - A nice little atmosphere mod that gives the Transport NPCS lights so they don't stand there in the dark. The Caravaners (Silt Strider) get torches. The Shipmasters and Gondaliers get lanterns (open torches on wooden boats aren't a good idea). Sometimes simple is the best.
  • Modman's Windowlights 2.0
    - Adds exterior lights to most of the buildings in Vvardenfell. Alternate Link
  • Spuzzum's Interior Daylight
    - Adds a nice glow to interior windows to simulate light shining through. It also adjusts to the time outside so you'll have more of a glow at noon then say 8 in the morning.
  • The Lighting Mod - Complete version
    - Improvements the dynamic lighting in the game and adds modifiers for thieves based on lighting conditions. Pick up the The Lighting Mod - Modular version if you only want specific changes as per the readme.
  • Windows Glow 2.2
    - Windows now have an exterior and interior glow at the appropriate times during the night and day. The new version uses hand-placed windows, adds an "animated shimmer" to simulate candlelight, and has more efficient scripts. Alternate Link

    MORROWIND EXPANDED
  • Balmora Expansion
    - Gorg combines over 40 existing well known mods that effect or add to Balmora and the surrounding area. There's also plenty of brand new stuff, including a number of sets of armor and clothes created by Jeremy in his first store for selling his stuff, The Breton Knight. CanadianIce has created an all new Metal Queen Boutique store run by Erika's cousin Vonhelira. Currently there are 2 addons, one to make Windows Glow II compatible and one that adds Gorg's Necklace Pack to the jewelry store. Both can be found at the bottom of the download page listed above. In addition Slartibartfast has made Texture Fix - Balmora Expansion which fixes the seams in in the Expansion as well as updates a few mods that Balmora Expansion has incorporated. The original download above is still needed.
  • Better Caldera
    - Drastically changes Caldera: a home for the player in the center of Caldera; a barracks for the local Imperial Legion; a dramatically improved Shenk's Shovel; hundreds of new statics to add character to Caldera; minor changes to several homes and shops; a new trader, plus a few odds and ends that the player will have to find for himself. Could use a little fine tuning, but adds a great atmosphere of a quaint yet cramped mining town that expanded quickly.
  • Centurion's Redoran Stronghold Extension v2.1
    - This mod adds 3 new houses (guard-quarters, Andoras´ hut, Centurion´s house), an underground storage combined with a well and some accessoires (planters, torches, stairs) at Bal Isra inside the walls of your stronghold. There are also a few new NPC´s (guards, trainers, enchanter, travel-mage).
  • Felsaad Revamped
    - Combines three great mods... Cliffs of Fjalding: This makes the land directly to the northwest of Lake Fjalding much higher in elevation, and adds new static meshes to creat cliffs along the lakeside. Also adds an icy stream leading into a waterfall over the cliffs. Fortified Thirsk: This plugin adds medieval wooden fort walls and new custom Thirsk guards around the original Thirsk buildings, like an old wooden fort. They are meant to give Thirsk more of a guarded feel, and possibly help the player character find shelter from northern beasts a bit more safe and secure. Skaal Forest: Adds twice as many trees to the areas surrounding Skaal Village, making the land tougher to navigate and anticipate dangers.
  • Molag Mar Revisited
    - Replaces the old canton-style Molag Mar with a more aesthetically pleasing version. Does not change any quests.
  • Princess_Stomper's City Expansions
    - I fell in love with Suran Extended. PS soon followed this up with other City Expansions including Ald Redaynia Extended, Thirsk Expanded, a complete version of Mournhold Expanded, and now Ghostgate gets a make over too. Try them all, you won't be disappointed.
  • Rethan Expansion 2.2
    - Adds many enhancements to the Hlaalu stronghold of Rethan Manor including a complete fourth stage of construction. Should now work with Join All Houses. Also includes a Necessities of Morrowind-compatible version of the esp.
  • Silgrad Tower
    - Adds a huge chunk of Morrowind's mainland west of Vvardenfell, comprised of 224 heavily detailed exterior cells (see map here) as well as 35+ quests, hundreds of interiors and over a thousand NPCs.
  • Tamriel Rebuilt Map 1
    - This is the first area of the TR mainland Morrowind project. The area that Map 1 occupies is mostly occupied by House Telvanni, save for two Imperial settlements on its western coast. It spans diverse types of terrain, from the rugged Boethian Mountains to the overgrown wilderness of the Telvanni Isles and from the rolling hills and fertile pastures of the Molagreahd to the dark depths of the Sea of Ghosts. Its population is spread across a number of settlements, ranging from the majestic glory of Port Telvannis to the imposing battlements of Firewatch, from the sprawling bridges of Gah Ouadaruhn to the dizzy heights of the top of Tel Ouada. Adds even more in the way of new equipment and creatures, and will be updated to include quests. This is a beta release.
  • Uvirith Inside 1.6
    - Combines Uvirith Vault and Uvirith Unleashed as a starting point and then starts piling on the good stuff.
  • Vivec Expansion 2.0
    - Adds a number of very carefully designed additions to the exterior of the city of Vivec, new interiors, NPCs to populate the new stuff, a new dungeon and a few quests. Version 2.0 offers quite a bit more. New quests, new NPCs, better scripts, more unique dialogue, a big-ass dungeon, a nifty boss-battle (very, very tough - maybe even harder than the lich from Firemoth), a new building, some unique rewards for your trouble and more. Alternate Link
  • Vivec Replacement 1.02
    - Replaces the Vivec cantons with open topped ones and the Molag Mar one with a closed top one. The Vivec Arena looks awesome and all those trees in the Vivec cantons don't look out of place now. There is also a Vivec-only version for those that want to use Molag Mar Revisited. Compatible with Vivec Expansion.

    NPC ADDITIONS
  • A Lord's Men 2.0.2
    - A Lord's Men Mercenaries supplies Vvardenfell's Lords and Ladies with any kind of personnel that might come in useful to those with power and wealth. There are 35 different types of units that can be hired at various prices, ranging from guards to maids, butlers, trainers, miners and dancers. The main intention of this mod is to add to the atmosphere of players houses and strongholds. They can be taken along on adventures as well. Especially the guards, elite guards, and heroes which are quite capable of taking care of themselves. Alternate Link
  • Children of Morrowind
    - Adds 330 talking, playing, interacting children of various ages and of all races to exterior and interior locations in Morrowind, Mournhold, and Solstheim. Great atmosphere! There are a dozen of Add-on mods or similar for Children of Morrowind listed on the page as well (the newest being the Teenage Elves Add-on), so be sure check them out.
  • Morrowind Comes Alive 5.1
    - Randomly adds over 1000 types of NPCs to 300+ cells. Uses leveled lists so which NPC spawns where is random including items carried and worn. Once spawned, the NPCs have a 20% chance of disappearing when you leave the cell they're in, so a new NPC will appear when you come back later. This simulates people traveling to and from towns, and going in and out of the inns, shops, guilds etc. The newest version integrates the Undead v2.2 mod and has vampires, werewolves, 6th Houses members, wilderness guard patrols, and more. There's also a Morrowind Comes Alive 5.1 - Lore Correct Names available. If FPS is a concern you might try Morrowind Comes Alive 5.1 Lighter. This version lowers the spawn chances of added MCA NPCs, and makes an attempt to streamline the scripts, taking out 'willspawnothers' code in order to combat the frame rate issues many people have with MCA.
  • Nevena's Assistants and Apprentices
    - Adds 80 new hireable assistants/apprentices, and one new East Empire Company merchant selling ingredients derived from Bloodmoon and Tribunal ingredients. This merchant also has three new ingredients that will allow the creation of Mark and Recall potions. These servants are called Assistants & Apprentices because once hired, it's up to you to provide them with the opportunities they need to improve their skills and inventories. They'll tell you what they need, and you go to other NPCs to buy trade contracts. Through your efforts, you can eventually have access to all tools, ingredients, clothing, and soulgems right in the comfort of your own home. Alternate Link
  • Nevena's Clubs and Courtiers
    - Adds two new clubs, and the Courtier class. At the clubs, you can hire a Courtier to follow or wait for you wherever you wish, and have them recite authentic Renaissance poems, songs and jests. You may also play as a Courtier, relying on your wit, charm and stealth rather than fighting skills to see you through. Alternate Link
  • The Regulars - Sitting NPCs 2.02
    - Adds 27 sitting NPCs to taverns and clubs around Vvardenfell for realism. And now bards too from 6 p.m. to 3 a.m.
  • Traveling Merchants 2.2
    - GhanBuriGhan’s Traveling Merchants introduced seven NPCs that traveled scripted routes between towns, and added much needed live to the roads of western Vvardenfell. Traveling Merchants version 2.2 adds seven more routes (for a total of 14) throughout Vvardenfell and fixes bugs in the version 1.2 beta release.
  • Wanderers of Solstheim 1.1
    - This mod adds random friendly NPCs to the wilderness of Solstheim. Somewhat like Morrowind Comes alive only for Solstheim. It should make wandering around out there a bit more interesting.

    SOUND ENHANCEMENTS and VOICE ADD-ONS
  • Atmospheric Sound Effects 1-4
    - Adds a plethora of new sounds with hundreds of new emission points all around Vvardenfell.
  • Breton Male Voice Replacer 1.1
    - Replaces the Breton Male voices that came with the game with much nicer ones that don't sound so wimpy.
  • Gutteral Orcs
    - This "mod" is a voice replacer for all the male Orcs in the game. It is not a true plugin, as it has no .esp file. It changes the male Orc voices to make them sound more menacing, deeper and truer to what an Orc is supposed to have.
  • Magical Sound Effect Replacement Mod
    - Replaces the sound effects of magic spells and magical events like Teleportation with new ones. The mod includes the old Bethesda sounds as well as new o­nes in a .wav format, so you can select which sounds you like best. Drop them in the Sounds/Fx/Magic folder.
  • Michikawa's Public Music Pack
    - Some wonderfully awesome music packs to add to your Music folders. Besides the above great pack, there also the following: Battle Music Pack, Explorer Music Pack, and a Dungeon Music Pack.
  • Morrowind Sound Enhancement 2.1 Full
    - A nice alternative to ASE above, and works well with the Wilderness Sounds mod.
  • The Epic Soundtrack
    - A music mod meant to blend in with the Morrowind atmosphere, as well as add to it. The explore loop is extended by about 40%, thus making the music less repetitive. These are all excellent quality tracks that are diverse, sometimes peaceful, sometimes dramatic. Some "silent" tracks are also included so there's not always music playing.
  • The Morrowind Voice Add-On Project
    - Now Dagoth Gares, Vivec and Dagoth Ur will speak their lines to you.
  • Voice Add-Ons by Skydiver
    - Now Almalexia and the lich Barilzar will speak their lines to you too.
  • Wilderness Sounds mod
    - Adds sounds in the wilds of Vvardenfell. (Doesn't replace any old sounds). Also note that the official plugins Bitter Coast Sounds and Master Index are included, so uncheck them if you're using this.



    PART II

    ALCHEMY and HERBALISM
  • Advanced Herbalism 1.1 by Andoreth
    - Changes alchemical ingredient gathering and makes it a skill as well as the ability to plant seeds. And there's a hoe...Get the Planter Add-on (same page) for this mod as well so you can grow things in pots.
  • At Home Alchemy
    - At Home Alchemists rejoice! Never again will you have to readjust your perfectly placed alchemy set. Instead of having to put your apparatuses into your inventory every time you want to make a potion, you can now simply "fire up" the apparatuses you wish to use by activating them. Makes much more sense now.
  • Bloated Morrowind
    - Adds Bloat Spores to the wilds of Morrowind. Bloat spores were shipped with the game, but never activated.
  • Dwemer Bio Monitor
    - Automatically heals health, fatigue, and magicka using character's potions. Detects and cures poisons, diseases, and blight. Creates potions if the character has the right ingredients. And more...Alternate Link
  • Herbalism for Purists
    - Allows the character to harvest ingredients from plants automatically by simply clicking on the plant. Unlike other mods, your chances at gathering ingredients from a plant are the same as the original game with this mod activated. Also includes "Flora Glow" by Nigedo & Max_aka_NOBODY and "Bloated Morrowind" by MagicNakor. Local scripts are well optimized, so there is little to no performance hit.
  • Herbalism Redux v1.12a
    - Allows the character to harvest ingredients from plants automatically by simply clicking on the plant. There's an 80% success rate and the number of ingredients harvested is related to the plant model. Once you have clicked on the plant, it will be disabled and reappear after a month. Local scripts are well optimized, so there is little to no performance hit.
  • Resources Enhanced
    - This plugin changes the way resources are collected as well a adding some nice collection touches. To collect raw ebony, raw glass, diamonds, and adamantium the character now has to actually mine them using a miner's pick and hitting the rocks. When you collect pearls from kollops, they disappear in a cloud of bubbles. When you collect kwama eggs, the sack shrinks to nothing revealing a kwama egg. By default, all above listed resources respawn 30 days later.
  • Srikandi's Alchemy
    - Adds new ingredients to Morrowind and the expansions, as well as tweaks some things for better realism.

    ~NOTES~ Advanced Herbalism 1.1 - Herbalism for Purists - and Herbalism Redux 1.12a do conflict with each other, so choose only one.

    ARMOR
  • Adamantium Towershield and Adamantium Round Shield
    - It always bugged me that the official adamantium plugin didn't have shields. Now we do.
  • Amazon War Boots 1.1
    - This mod adds the first part of Amazon Full Plate Mail (for Better Bodies). 5 Slips, 2 Tops, and 15 Boots are included, available in 3 Shops: 1.) Balmora-Meldor 2.) Caldera-Hodlismod 3.) Suran-Garothmuk groMuzgub. The second part of the series, Amazon Plate Greaves 2.0, is also available. Lastly, Cenobite's Amazon Tops may be of interest to somewhat complete the set. For Better Bodies.
  • Ancient Headdress
    - Adds Mayan/Egyption influenced items to the game. Included in the resource are a headdress, pauldrons, bracers and a range of simple necklaces. Phijama has also included a dress that is a recolor of one of Aleanne's fine pieces of work (uses Nioliv's mesh as a foundation). Also includes a pair of self sheathing chakra and a Mayan temple. Alternate Link
  • Asent - Aundae Sentinel Armor
    - Adds a nice Ornate armor suitable for the ancient undead's taste.
  • Atrox's Legacy Lite
    - Adds nine new outfits and one set of weapons including a full set of Deathdealer Armor, a full glass helmet and glass guantlets, and Aichimo Blades. Read the readme for how to get the items.
  • Black Heart Armor
    - Adds a black Queen of Hearts armor set, a shield and a set of weapons, eleven newly colored 'long curly' wigs, a storage chest and a new race NPC. Alternate Link
  • Boots for Beasts
    - Adds "beast" versions of foot armor for Argonians and Khajiit to use. Look for them at Meldor the Armorer in Balmora as well as other places around Vvardenfell.
  • Combatrobe
    - Adds a cuirass-robe-combination (in a short and a long version), boots, sandals and an almost-allround-set of weapons (two knives, a sword, a bow) to the game (look around in Arille's storage). It is only meant to be worn by female characters, there is no support for male characters. Now there's replacement knives you can choose from. Read the readme and look at the screenshots for more.
  • Dagoth, Black Netch, and Red Dragon Armors
    - Adds four retextured (sort of) sets of armor culled from various sources, as well as hundreds of words in readable form! Adds a few NPCs to Sixth House strongholds and Ash Vampire lairs, too. Alternate Link
  • Death Dealer Helmet
    - Frank Frazetta's vision comes to Morrowind via Hellwolve. And if that's not enough for you, get the Death Dealer Axe too.
  • Drow Priestess Armor
    - Adds a new female light armor to Morrowind whose spidery concept works great for the Drow race.
  • Durzog Armor
    - A new set of armor with 100% original meshes. Male and female versions with open and closed face helms for each gender as well. Did I mention there's a quest to get the armor? Alternate Link
  • Elite Indoril Armour 1.7
    - Adds a male and female set of Elite Indoril Armour in black and silver, including an open-face helmed version. Alternate Link
  • Eyren's Armor
    - Adds several new armors to the game, inspired by the game Lineage 2, plus the snow cuirass. The armors are located at Meldor the Armorer, Balmora. For Better Bodies, preferrably the nude version.
  • Female Leather Ranger Armor
    - Adds a female light leather armor set in 6 colours for BB. The set includes high heel and flat thigh high boots, skirt, tunic with bracers and a cape. An optional "clothing instead of armor" ESP is included, thanks Xiamara! Alternate Link
  • First Guard Armor
    - Argonian armor with boots. A classic.
  • Fliggerty's Armor Project 2.0
    - This mod combines 90+ armor mods into one. But rather than keeping the original quests or shops, they have been put into new and existing leveled lists. You will find these armors in various smuggler, bandit, and other loot lists. They have also been added to every merchant in the game. All smiths will have at least one full set of armor. The catch is they probably won't match. Other traders have anywhere from 0 to 5 pieces so you will have reason to check back with the merchants. More balancd in the latest edition.
  • Golden Saint Armor
    - Adds a set of Golden Saint Armor (sans helm) based on the "Domina" mesh. Get the texture packs too for correct flesh tones.
  • Holy King Armor
    - Adds a very nice set of regal armor and claymore to the game with an attached quest to obtain it. There's also a Holy Kings Queen Armor for female characters and Holy King and St. Nerevar Armor Retextures for those that like the armor but aren't enamored with the color of it.
  • J Ninja Armor
    - Adds 3 Ninja-styled armors to the game by Braddock (aka Mantodea). Instructions on finding them in the readme. Ronin also did some nice retextures in his mod, Ninja Outfits. Screenshots of Ronin's retextures.
  • Knights of Tamriel
    - Excellent armors for Paladin types. 6 types (7 if you count the Armor of Valshea) and counting. I love 'em all!
  • Legolas Gear
    - Look in Arille's Tradehouse for Legolas' gear. Perfect for an archer.
  • New Imperial Helms
    - New helms, on the guard captains, on the Ebonheart guards, on the Duke Guards, and on the Knight Templars with a few places to buy or steal them.
  • Ornate Akavirian Armor
    - Adds two sets of awesome retextured armor; one inspired by samurai armor and the other by ninja. Also adds 6 retextured Japanese weapons. All of it can be found in Moalg Mar in a shop found by going straight after you get off the silt strider. Also offers a playable Tsaesci race, but only one head and 2 hairstyles are currently available.
  • Sheikizza's Daedric and Other Armors
    - Sheikizza gives us several variations of daedric armor and a nice suit of aedric armor among other things.
  • Stalker Armor Redone
    - Adds a suit of light chainmail armor covered by studded leather to a chest in Vivec. Has a female cuirass, open hood, and boots for beasts too. This version isn't enchanted.
  • The Dark Glass Armor 1.1
    - Adds a set of armor with the same protection as regular glass armor, but the looks of good thief's armor. Includes a hood.
  • The General's Elven Armor with Female Update and fix
    - Adds The 2nd and 3rd age Elven Armor from LOTR to the Game. Male and female versions in this one.
  • Tsaesci Dragonscale Armour
    - The Tsaesci Dragonscale Armour is one of the rarest sets of armour in existence. It was forged from the scales of black dragons during their destruction in Akavir and the metal adamantium by an unknown dragon hunter. You can find the armour and longbow in a locked chest located in Caius Cosades' house.
  • The Brass God by lochnarus
    - Adds an awesome new armour set to the game for both males and females, found inside of a new dungeon. See README for details, spoilers and file list. Screenshots. Alternate Link
  • Vagabond Angel's Armours
    - Fantastic Armours! Indoril WarMaster Armour, Ymsidril Armour in an Emerald and a Blue, and the amazing Morkeleb Armour. Get the original Ymsidril Armour here. Comes in fabulous shades of black and another in red.
  • Void Gear
    - New and improved Void Gear: Armor, clothing, and weaponry; everything an aspiring Void professional needs... Go see Anruin in Sadrith Mora, or Artanis Eston in Mournhold's Great Bazaar. Has Better Bodies compatible items as well. There's some miniquests and such for some of the more unique items. Alternate Link

    ~NOTES~ Need even more great armor? Check out Vagabond's Armoury List.

    CHARACTER GAMEPLAY IMPROVEMENTS
  • Armorer 1.94
    - Allows the character to smith 13 types of armor: Ebony, Glass, Bone, Dwemer, Steel, Iron, Imperial Templar, Imperial Chain, Imperial Steel, Orcish, Indoril, Nordic Iron/Ringmail and Dreugh. 8 public forges with vendors to sell you the materials and equipment you'll need. Conflicts with Complete Morrowind Full/Part 5: Smithing for obvious reasons.
  • CharGen Revamped v1.4
    - Tired of starting your new characters on a prison ship? Want more control over your characters starting out? Try this! Lots of new locations to start from, and a lot of different editors to help you create the character you want.
  • Complete Morrowind FULL Final
    - Cooking and Brewing Poisons, Sewing and Leatherworking, Pottery, Woodcutting and Carpentry, and Mining and Smithing. Make campfires and straw items, fill empty bottles from kegs and wells, and more. Adds a much needed dose of realism to the world. Alternate Link. There's a Complete Morrowind Full Final - Morrowind only version also. CM - Morrowind only Alternate Link
  • Consignment Chests
    - Puts consignment chests in several of the weapons and armor shops in Balmora, Vivec and Mournhold. A player can put expensive weapons or armor in one of these chests, and the merchant will buy them while the player is away. For every full day the player does not enter the shop, the merchant will spend up to his full daily barter cash budget on items in the chest. The cash is placed in the chest, and the player can pick it up anytime.
  • Dracandros' Voice
    - Give orders to your followers in your faction as well as other improvements to NPCs.
  • Give Your Orders
    - A stand alone mod that also complements Dracandros' Voice. Give orders to lower ranking faction members, your slaves, your companions, and those who like you (disp>95)...including the expansions and ones found in mods, past and future.
  • Freelancer
    - A nice little mod that allows you to do and finish quests you stumble on without having to join a faction. Ends some quests if you decline them. Three Legion quest givers offer freelance work after you've proven yourself. And the Bal Molagmer quests now become available to anyone with a reputation of 10.
  • Improved Shrine Journal entries
    - A small mod that better updates your journal after reading shrine texts with all the information, instead of just telling you that you read the text.
  • Indy Bank v2.4a
    - Kir updates Indestructible's bank mod, which adds Daggerfall style banks to Morrowind.
  • Lock Bash Enhanced
    - Now you can open doors and containers by bashing them. There's also an option to lock doors at night. The caveat here is that this mod conflicts with any mod that changes the doors in the game.
  • Morrowind Crafting 2.1
    - Morrowind Crafting attempts to improve the role-playing experience of Morrowind without unbalancing it, allowing the player character to create over 1230 different items. In order to make your character a more "well-rounded" person, MC adds the following skills and abilities (among others): Woodworking, Cooking, Sewing, Fletching, Crafting, Weaving, Pottery, Brewing, Smithing, Weaving, Glass Blowing, Mining, Candle making, and Poison making. Works well alongside other mods of simlilar nature as well as Necessities of Morrowind.
  • Pathanias' Potion Sorter 1.02a
    - This mod sorts the potions in your inventory by name and by quality. Potions were renamed to fit a certain format in inventory and sort by what the potion does rather than lumping all "quality", "standard", etc potions together. "Potion of" was removed from potion names as its obvious they are a type of potion. "Spoiled" was moved from the front to the back of potion names to fit the other formats. Quality changed to Distinct, and Standard changed to Common in order to sort in inventory properly. Bargain, Cheap, Common, Distinct, Exclusive, is the new format from worst to best. Spoiled is a special case and follows Exclusive in inventory. The GCD version changes the duration of the restore attribute potions from 0 to 1 as required by the GCD script.
  • Persuasion Response Expansion v4
    - Adds a total of 703 new responses (some are quite comical) for when the player bribes, taunts, or admires an NPC.
  • Potion Sorter
    - Sorts potions by effect rather than quality making it easier to find and access your character's potions and drinks.
  • Readable Books 1.0
    - Lets you read the text of open books without picking them up. Comes in two versions, one which is compatible with Book Rotate. Alternate Link
  • Regionally Known Criminals 1.1
    - This mod makes crime on Morrowind region dependent. This means that after you commit a crime in Balmora people in Caldera won't know about your crimes, but when you go back to Balmora you will get your bounty back. After a certain crime level people in other towns will also hear about your crimes. The news of your crimes will only spread to towns that have the same kind of guards as in the town you commited the crime. Read the readme for more detailed information.
  • Sit Down in Morrowind
    - Like the name suggests, you will now be able to sit down in the taverns and guesthouses of Morrowind. Each tavern now has one seat labelled 'stool' for the player to sit down. Click on the stool to sit down and to stand up the player character looks directly down and clicks again. The stool uses the greaves slot. Also note that robes should be removed before sitting as the effect looks rather odd with robes on.
  • Unboarable Rieklings
    - Ever wanted to knock one of those damn Rieklings off his boar? Well now you can. With this mod enabled, Riekling Raiders and their boars will no longer die simultanously. Instead, once they get down to about 45% health, the Riekling will fall off, and either survive while the boar dies, or die while the boar survives.

    CLOTHING
  • Cali's Clothing
    - Adds 5 sets of elegant female clothing complete with shoes to go with them. Alternate Link
  • Cloak Collection 1.4
    - Adds a selection of cloaks, hoods, and capes. Talk to Salvor on the Balmora streets. Alternate Link
  • Drakescale and Haazheel Robes
    - Adds a couple of cool looking Robes. Pick up a nifty-looking female Dunmer face too.
  • Physiqued Capes
    - Adds a physiqued cape that will twist and bend when the character moves. 12 textures provided by Calishan and Bravo1. There's a shop for the Physiqued Capes in the St. Delyn Canalworks which unfortunately conflicts with a house for the Elvish Trade Cartel featured in the Korobal Island mod. Get the update too.
  • Pirate's Outfit 1.0
    - Adds 3 pairs of musketeer boots, 6 knee breeches, and 5 captain's coats.
  • Ranger Robe
    - Look in the Razor's Hole in Balmora for the robe. Great for archers.
  • Rings and Amulets 2.1a
    - Adds 130 rings and 246 amulets with unique icons by Daduke. To be used with leveled lists.
  • Silaria's Ultimate Clothing - Skirts
    - Adds 51 new retextured skirts to Morrowind merchants. Steal the Robe of Light and some kilts while you're there too!
  • Wizards' Hats
    - Hats fit for those Gandalf types.

    CLOTHING - BETTER BODIES 2.0+
  • Aleanne's Clothing and Armor 1 and Aleanne's Clothing and Armor 2
    - Adds a vendor in the Tel Vos service tower that sells fabulous clothing and armor for female characters. Screenshots AC&A 1 Alternate Link AC&A 2 Alternate Link
  • Aradia's Needle
    - Adds a new shop in Vos, where Aradia the weaver will sell you several dresses, clothes, and armors, for females only.
  • BadKarma's and Leeloo's Serenity 2.0
    - One says that in Ebonheart in foggy nights a ghost ship named "Serenity" cruises the high sea. It is been said that the captain of the ship sells goods in return of poor men souls. Sometimes legends are true. The Captain of the ship indeed sells clothes for men. You will find a variety of pants for the Better Bodies Style (2.0 +)by Psychodog Studios as well as chest armor and pauldrons and a few Coats. The coats are only suitable for Bretons or Imperial male characters! The pants could also be worn by female characters. Alternate Link
  • BB Dress Pack plus Leather and Chain
    - Baratheon79 offers 6 new BB dresses based on the tight-fitting dress mesh.
  • Cali's Dryad Dresses
    - Adds 4 new dresses, one for each season. Alternate Link
  • Cali's Tight Dresses
    - Adds 6 new dresses based on the tight-fitting dress mesh. Alternate Link
  • Clothiers of Vvardenfell 1.1
    - It only adds 500 or so clothing items from Lady Rae, Bad Karma, and Korana, ranging from armor to fine gowns to lingerie to pirate outfits, and everything in between. Oh, and a tavern, 7 stores, new NPCs, some mini-quests, and books. That's all. I know, you need more, don't we all?
  • Eyren's Robes 1.1
    - Adds seven robes based on Nioliv's robe meshes. Available at Milie Hastien, Balmora. For Better Bodies nude version.
  • Female Vampire Outfit by e-bride
    - Adds new items in Morrowind. You can find them in Drucashti. Search for 2 dwemer chests called "ancient chest." If you belong to Quarra's clan, talk to Kjeld for the armor parts.
  • Kat's Kastle and Kat's Kastle ESP v1.2 Update
    - Kat's Kastle is a collection of boutiques and shops set within a mysterious castle. Enigma Isle, where the castle is located, can be accessed via a small portal approximately 200 metres south of the Balmora siltstrider along the riverbank. There are approximately 1300 items of female clothing included. Definitely a shopping experience to die for...
  • Korana's Clothing
    - Long Dresses, Peasant Gowns, a Gypsy Outfit, Falconer Leather, Venom Rose Equipment, and now a Sexy Black Collar Dress. They look great, so hurry up and grab 'em!
  • Leather and Lace
    - Leather and Lace by Dereko updated for BB2. You need to download both the original and the update.
  • Loincloths and Tops
    - Loincloths and tops by Dereko that are BB 2.0 compatible.
  • Myrabell's Clothing Emporium
    - Adds a lovely shop in Sadrith Mora with BB compatible clothing and armor for males! and (mostly) females. There are also 3 new playable heads and some retextured furniture items included.
  • Qarl's Gothic Attire I
    - Adds a collection of 43 gothic and fetish attire. 10MB big. Alternate Link
  • Qarl's Gothic Attire II v1.4
    - Adds 99 more gothic and fetish outfits. 8.7MB big and does require Qarl's Gothic Attire I. Alternate Link
  • Slof's Goth Shop for Men and Slof's Goth Shop Add-On 1 and Slof's Goth Shop Add-On 2
    - Just on the northern outskirts of Vos, a reclusive pale-skinned Altmer by the name of Mr. Lee has opened a little shop that caters for gentlemen of a darker persuasion. Named after his pet guar, Nigel, The Black Guar sells a large range of goth style clothing for men only, from fetish-wear to stylish trenchcoats. Yeah, that's right, more clothes for the guys! Add-on 1 gives the guys more robes, and even jewelry and body art. Add-On 2 squashes some bugs and offers a some more items. Simply fabulous.
  • Slof's Goth Shop II for Men and Slof's Goth Shop II Kinky Thongs Add-On
    - In the The Foreign Quarter Canalworks of Vivec, a new branch of the Goth Shop has been opened by a fellow called Peter Cushing, a good friend of the vampire, Chris Lee. The Red Drop is an entirely stand-alone shop, but many of the items are designed to compliment the old clothing from Goth Shop I. Although the shop caters primarily for men, some of the accessories will work on females, though the styling is aimed at males. Another employee, Dorian, sells kinky thongs for guys in the Add-on.
  • The Crimson Wire
    - This mod adds a new shop, "the Crimson Wire", in Sadrith Mora next to Dirty Muriel's Cornerclub that sells clothing for better Bodies. There are two merchants : the Imperial sells male clothes and the Wood Elf sells female clothes. Wonderful additions to Morrowind! Alternate Link
  • The General's Elven Clothing Pack #1
    - Adds 6 new elvish style tops for women (one is also for men), 2 new simple elvish pants, and 2 skirts to Bivale Tenerans Clothier shop in Ald-ruhn under Skar.