Third Party Programs and Mods

Updated February 02, 2008

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Please carefully review these Cautions if you are new to mod use or using this list for the first time.

CONTENTS

MWSE and MODS:

    Freshfish, cdcooley, Tp21, games1216, grmcdorman, Fliggerty and Timeslip's MWSE 0.9.4a:

  • Morrowind Script Extender 0.9.4a (MWSE)
    The Morrowind Script Extender is a program which was first made by Freshfish, then updated by cdcooley and Tp21. Then, Tp21, games1216 and Timeslip made a new version using a dll to make a faster version. Finally, grmcdorman and Fliggerty joined the team to add more functions. It is designed to increase the features available to Morrowind scripters. When run with the game, it adds extra script functions, allowing the creation of plugins that are impossible or at least very difficult while running the game alone.
    Note: At the moment, only Yacoby's Werewolf ReEquip use the new functions added in this version. The advantage is that it is faster than the previous one, the disadvantage is that it is not compatible with the MGE mods.
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    Freshfish, cdcooley and Tp21's MWSE 0.9.2a:

  • Morrowind Script Extender 0.9.2a (MWSE)
    The Morrowind Script Extender is a program which was first made by Freshfish, then updated by cdcooley and Tp21. It is designed to increase the features available to Morrowind scripters. When run with the game, it adds extra script functions, allowing the creation of plugins that are impossible or at least very difficult while running the game alone.
    Only some mods by Fliggerty require MWSE 0.9.2a, others require only v 0.9.2.
  • MWSE 0.9.2a Editor
    If you are a modder interested in using the new functions in your mod you want this version. It contains MWEditSE, which will allow you to compile MWSE based scripts.
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    Freshfish and cdcooley's MWSE 0.9.2:

  • Morrowind Script Extender 0.9.2 (MWSE) @ CDCooley's site or Fliggerty's Morrowind Site
    The Morrowind Script Extender is a program which was first made by Freshfish, then updated by cdcooley. It is designed to increase the features available to Morrowind scripters. When run with the game, it adds extra script functions, allowing the creation of plugins that are impossible or at least very difficult while running the game alone.
    Some mods by Fliggerty require MWSE 0.9.2a, others require only v 0.9.2.
  • MWSE 0.9.2 Editor @ CDCooley's site or Fliggerty's Morrowind Site
    If you are a modder interested in using the new functions in your mod you want this version. It contains MWEditSE, which will allow you to compile MWSE based scripts.
  • MWSE 0.9.2 Source @ CDCooley's site or Fliggerty's Morrowind Site
    Available for any programmers who want the GPL-licensed code.
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    cdcooley's MWSE mods:

  • Better Portable Containers 1.2
    This plugin contains the replacement scripts made by cdcooley for BungaDunga's Better Portable Containers v1.1 plugin. The scripts allow opening the containers anywhere, even in interiors, and sorting groups of items like ingredients, books, potions, etc...
    If you want a matching set of group item transfers for companion NPCs you'll also need Inventory Helpers.
  • Economy Fix 0.8 (demo)
    This mod alters the skills and abilities of merchants (including trainers) to virtually eliminate the "mercantile bug", making them competent at their profession.
  • Gift Exchange 1.1
    This plugin allows you to access the inventory of random NPCs you meet in your travels. Giving gifts, if valuable enough, may raise the disposition of NPCs. If you ask to trade and then take more than you give, they could report your actions as a crime instead. You might be able to get away with demanding a small gift from people who really like you but demanding something, doesn't mean you'll get it. If you really want something, you'll be better off either making friends and trading or simply attacking and looting the corpse.
  • Improved Teleportation 2.0
    This plugin improves teleportation in two ways:
    1) Any NPC or creature followers will actually be able to follow when the player uses teleportation magic. If the player uses scripted transport (like the Propylon Chambers) a simple no-cost spell can summon the current set of followers to the player's new location.
    2) The Greater Mark and Greater Recall spells allow the player to store and return to nine locations, which can be anywhere, even interior cells added by other plugins.
  • Inventory Helpers 1.0
    It adds special containers and a dialog option for companions which allow you to exchange groups of items at a time. You can choose to transfer all ingredients, only expensive (25 gold or more) ingredients, alchemy equipment, potions, miscellaneous items (except soul gems and gold), books (but not scrolls), and common (unworn) clothing. Weapons, armor, and other items which can suffer damage can not be moved in groups because doing so repairs and re-enchants them (or in the case of soul gems actually removes the soul from the gem).
  • NPCE MWSE Patch
    A simple patch for Horatio's NPC Enhanced that replaces the MWE scripts with MWSE equivalents.
    This is designed to work with NPC Enhanced version 1.2 and needs to be loaded after NPC Enhanced so that it can replace the original scripts. With this loaded you don't need MWE to run NPC Enhanced but you will need MWSE.
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    AlienSlof & Peter MWSE mods:

  • Diablerie 1.0 @ Planet Elder Scrolls or ElricM
    This mod lets you drink other vampires dry using the Vampire Embrace combat feeding feature and gain some of their powers. What you gain depends on the clan of the vampire. Drink from a Quarra and you will increase your combat skills, drink from a Berne and you might gain an insight on stealth, drink from an Aundae to improve your magical abilities. However, diablerie comes at a cost. It is shunned by the other vampires, do not expect your clan to react favourably to a regular diablerizer. Diablerie will affect your humanity and socal interaction skills, and awake the beast within which demands more blood to fuel its hunger.
    NOTE: Requires Vampire Embrace 2.4 and Vampiric Hunger III (only the VH base esp is required)
  • Scent of Blood 1.2 @ ElricM or Planet Elder Scrolls
    This mod gives vampire characters the ability to 'smell' the bloodlines of other vampires. It's technically not the same as the normal sense of smell, and is more closely related to blood magic. This comes in handy for identifying friend and foe at a short distance.
  • Vampire Embrace Companion Control 1.1
    Control following behaviour of your Vampire Embrace companions with a single keystroke. Tell your children, thralls and slaves to follow you, stay where they are or wander around without the need to open dialog.
  • Vampiric Hunger Bloodreport 1.0
    Quickly check the bloodlevel while showing a messagebox (MGE bloodmeter does the same thing but graphically, not with a message box).
  • Vampiric Illusion 1.4 @ ElricM or Fliggerty's Website
    (Add-on to Vampiric Hunger III)
    Adds an illusion spell that allows you to hide your vampiric nature. There is an extra MWSE feature in the add-on that allows you to add helmet type mod items to a list that tells the script to disregard them as helmets. This is to prevent such things as necklaces acting like a full helm. More a logical roleplay thing than anything!
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    Scruggs MWSE mods

  • Alchemist's Arsenal
    This plugin was created to make use of those "negative" properties of ingredients. Alchemy is no longer a passive skill, used solely for healing and restoration. Now you can brew offensive potions, which can be used as thrown weapons in battle to damage your opponents. These potions are not available in any shop, making herb-gathering a necessary but much more rewarding task.
  • Alchemy Storage Helper 2.0
    This mod keeps the inventory screen clutter-free, and provides you with access to all of your ingredients without fear of becoming over-encumbered. As an added convenience, it is possible to transfer the entire contents of the satchel to your own inventory with one button press, and to likewise return them to the satchel instantly when they are no longer needed.
    The scripts recognize any ingredient in your inventory, the satchel behaves like an ordinary container and it is fully portable.
  • Melee Missiles 1.2
    This allows you to combine magical and melee attacks on the fly, without ever entering magic mode. With this mod, you are finally able to create true projectile enchantments spells that can be launched directly from your weapon by simply pointing and shooting.
    Any weapon that appears in the original game and has a Cast-When-Strikes enchantment will now make use of the new features. Additionally, several weapons that had Cast-When-Used Target enchantments have been altered to Cast-When-Strikes. Finally, any weapon which you enchant yourself with these effects will also use the new features.
  • Morrowind Inhabitants : Freeform! (Volume 1)
    Adds random quests that are available from numerous existing NPCs, offer unique rewards, and continually respawn. It adds 6 new random quest types available from numerous existing NPCs, and a new faction. These quests are randomly-generated and infinitely-respawning.
    Play it alongside your normal Morrowind game, picking up the quests when you come across them in your travels and don't bother if you fail a particular quest, because there are an infinite number of opportunities for you to try again.
  • Morrowind Inhabitants : Freeform! (Volume 1) Patch
    Not a new version of the mod, just a patch which fixes 1 bug and balances 2 aspects of gameplay. Run it alongside the full mod:
    1. fixes the "null" that appears in dialog for Special Acquisition quests.
    2. Increases compatibility with Galsiah Character Development.
    3. Reduces the barter gold bonus for Special Acquisition merchants.
    This does NOT contain the full mod. It is an esp which is meant to be run alongside the original version.
    NOTE: If you already have Inhabitants installed, run this patch alongside it. The first time you load your game, enter the console and type "StartScript MI_AC_Create_Data_S". This will update the database and fix the "null" error.
  • Morrowind Inhabitants : Pickpockets! (Volume 2)
    Pickpockets spawn randomly in 14 of Vvardenfell's towns and cities, and respawn continually throughout your game. Larger towns generally have more pickpockets than smaller ones. When robbed by a pickpocket, you will hear him taunt you, and a message will appear at the bottom of the screen indicating what was stolen. The pickpocket will then flee with the loot. You can give chase, and bring down the thief by whatever means necessary. But if you lose sight of him for too long, he may elude you. In that case, your stolen goods are gone forever...
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    Fliggerty MWSE mods

  • BFG 9000 and Plasma Rifle @ Fliggerty's
    In Mournhold you will find a familiar character from another ID game. He will sell you the BFG 9000 and a Plasma Rifle. He also has the necessary ammunition.
  • Blasphemous Revenants @ Planet Elder Scrolls or Fliggerty's Morrowind Site
    An aging necromancer wishes you to enter his tutelage. You will learn the art of gathering corpses, preparing them for arcane rituals, and summoning and commanding vast armies of the dead.
  • Controlled Jumps @ Planet Elder Scrolls or Fliggerty's Morrowind Site
    This is a very simple little thing. When you hold down a particular key (G by default,) your acrobatics skill is modified to a percentage of your standard acrobatics skill. This allows you to make smaller jumps when you have a high acrobatics skill. I find that sometimes it's inconvenient to try to jump on top of a small ledge and end up hitting your head on the ceiling. Your skill is restored when you release the key.
  • Detect Owner @ Fliggerty's Morrowind Site or Planet Elder Scrolls
    It has been suggested that someone try to imitate the "red cursor" system implemented in Oblivion. When the spell "Detect Owner" is active, the owner of any item you have targeted with be displayed in a message box. If there is no owner, that will be displayed.
  • Dialogue Closer of Doom @ Fliggerty's Morrowind Site or Planet Elder Scrolls
    A single keypress will now allow you to exit dialogue immediately. Rather than always clicking on "Goodbye," or being forced to choose between options right away, you now have an alternative. The key used is entirely customizable.
  • Dirty Deeds @ Fliggerty's Morrowind Site or Planet Elder Scrolls
    Have you ever wanted to hire the Morag Tong to execute a member of a rival Great House? Have you ever wanted to forgive the Dark Brotherhood for their attempts on your life by offering them the chance to make money off of you? This mod allows you to choose a target, then hire an assassin to execute that target.
  • Disarming Zero @ Planet Elder Scrolls or Fliggerty's Morrowind Site
    Have you ever wished that you could disarm an opponent? Now you can! When you are fighting an NPC, and you are using either a long blade, a blunt weapon, a spear, or an axe there will be a chance that your opponent's weapon will fall out of their hands, flying to a random location nearby. And if you are proficient with hand-to-hand fighting, you may even be able to steal your opponent's weapon! If the NPC has no other weapons, they will be forced to resort to hand-to-hand, most likely giving you a huge advantage! You may even be disarmed now. Due to scripting and role-playing limitations, your weapon won't go flying out of your hands. But it will become un-equipped, and you will be "stunned" for a few seconds.
    Note: Require MWSE 0.9.2a or higher
  • Enhanced Detection @ Planet Elder Scrolls or Fliggerty's Morrowind Site
    This will emulate Oblivion's Detect Life spell to an extent; and then some. Rather than placing a circle on your map a particle effect will be placed at the exact location of the detected object. These FX can be seen through any 3d mesh, including walls and terrain. There are several new forms of detection included. Detect Life which will show any creature or NPC. Detect Humanoid will only show NPCs. Detect Treasure will display FX on any gold or miscellaneous objects that are worth at least 200 gold that are in the cell; it does not detect what is in containers though. Detect Opposite Gender and Detect Doors should be pretty self explanatory. This will also work with any standard Detect Animal spell; but not Detect Key nor Detect Enchantment.
  • Gravedigger @ Fliggerty's Morrowind Site or Planet Elder Scrolls
    Now you can completely get rid of a corpse immediately without being weighted down with whatever junk was on it! All you have to do is get close enough to a corpse that you would be able to activate it, and hold down the "'" (apostrophe) key until it disappears. The corpse and its entire inventory will be removed from your game.
  • Handy Equipping @ PES or Fliggerty's
    Handy Equipping lets you switch between your weapon and a lockpick or probe, or your shield and a torch or a lantern with only a keypress.
  • Health Indicators @ Fliggerty's Morrowind Site or Planet Elder Scrolls
    This mod provides a visual method of knowing what the health condition of other NPC's is. A colored tear-drop is displayed above the NPC's head. It will change from green to red, with varying shades in between. Green is good health, yellow is half, and red is nearly dead.
  • Improved Bartering @ PES or Fliggerty's
    Aims to make trading a more immersive experience by randomizing the amount of gold merchants have to barter with each day, and adding the ability to convince almost any NPC in the game to barter with you by simply asking them.
  • Improved Hand-to-Hand @ PES or Fliggerty's
    You now give, and recieve, health damage rather than fatigue damage when engaged in hand-to-hand combat. The amount of damage depends upon your skill and the type and amount of armor that you and your opponent are wearing.
  • Loot Sack @ Fliggerty's Morrowind Site or Planet Elder Scrolls
    Imagine that you are out looting and plundering. Suddenly you realize that you have become slightly overencumbered...and you only need to go a short distance to the nearest merchant or storage place. What are you going to do? You're going to use your loot sack! Set it down and fill it up. When you pick it up, you will have to carry it as a weapon, but it will seemingly weigh far less. Of course you won't be able to fight well, all you can do is swing the sack at someone (it is a blunt weapon when filled) until you set it down.
  • Lost Artifacts of Tamriel: MWSE Add-on @ PES or Fliggerty's
    The Lost Artifacts of Tamriel brought us many great and powerful items that were not to be found in Vvardenfell. This add-on aims to continue that objective by introducing some items that are either impossible, or rather impractical without the use of MWSE.
  • Mirkrali's Ring @ PES or Fliggerty's
    Mirkrali's Ring is a powerful artifact that will allow you to use the charge found in an enchanted item to recharge your magicka. Put the ring on, look at a charged enchanted item, and you will tap the magicka found within.
  • More Quick-Keys @ Fliggerty's Morrowind Site or Planet Elder Scrolls
    Have you found that nine quick-keys just isn't enough? This mod allows you to have 16 more.You can assign 8 seperate keys to use, and an alternate that will give each one a second assignment, for a total of 16 new quick-key slots.
    Note: Require MWSE 0.9.2a or higher
  • Portable Hole @ Fliggerty's Morrowind Site or Planet Elder Scrolls
    A seemingly crazed old man may be found wandering around Sadrith Mora. If you choose to talk to him, he has a story to tell...eventually...we think. If you are patient and kind, you will receive a lovely reward...a hole that taunts you. If however, you choose to be impatient and end the conversation with him, you will get nothing. You only have one shot to prove you are worthy of this amazing magical portable hole. You must be clever, dilligent and sneaky. Good luck!
  • Protective Guards @ PES or Fliggerty's
    Anytime you are in combat with an NPC, and you did not initiate the fight, the guards will come to your aid...if you're not a wanted criminal. Then they couldn't care less.
  • Raven Wings @ Planet Elder Scrolls or Fliggerty's Morrowind Site
    This uses Carnithus' Raven Wings to introduce a new method of flying into Morrowind. When equipped, these wings will allow you fly by using your jump key to move up, and a definable key to move down. They will take effect any time you either jump or walk off of a ledge. This is NOT levitation, it functions much differently.
    Note: Require MWSE 0.9.2a or higher
  • Robo-Fargoth: Fargoth's Revenge
    There is a ring on the ground in Seyda Neen. Put it on and watch Fargoth take his revenge for the years of abuse he has taken in both the real world and the MW world. (You might want to save first, unless you never intend to visit Seyda Neen again.)
  • Take All Button of Pain and Happiness @ Planet Elder Scrolls or Fliggerty's Morrowind site
    It has been suggested that I employ the methods I used to create my Dialogue Closer of Doom to emulate the "Take All" button press function on the xBox. I have done so; here it is. When a container is open, all you have to do is press the preset key (third mouse button by default) then press the right mouse button and the inventory will close and all items will be transferred to your inventory.
  • To The Death @ Planet Elder Scrolls or Fliggerty's Morrowind site
    To The Death will allow you to challenge any NPC in the game to a duel at the Arena in Vivec. If their disposition is low enough, and they are not too scared of you, they will accept the duel. Also, if they have a very low disposition, they might challenge you to a duel.
    Note: Require MWSE 0.9.2a or higher
  • Trash Compactor @ Fliggerty's Morrowind Site or Planet Elder Scrolls
    Ever have clutter laying around? Don't want to sell it? Do you feel that if you can't have it, no one can? Then the Trash Compactor is for you! Place any object inside and tell it to destroy it! Before you can blink twice you will have a pile of compressed rubbish!
  • Universal Companion Share @ Planet Elder Scrolls or Fliggerty's Morrowind Site
    One of the limitations of Morrowind has always been that to give an NPC the companion Share option, you would have to add a script to them, thus altering every NPC. I have come up with a good workaround for that. When any NPC is currently in AIFollow mode, they will have the dialogue option "--Companion Share." Click on this, and the game standard "Companion Share" option will appear, which you can use to alter your companion's inventory as you wish.
  • Visceral Discernment @ Planet Elder Scrolls or Fliggerty's Morrowind Site
    A seemingly crazed old man may be found wandering around outside of Tel Branora. If you pay attention to what he has to say, you may be directed to quite the artifact: the Tome of Ecastic Discernment. This tome has the capability of holding certain spells that you learn, and giving you access to those spells when you need them. The problem is, you need to find each one of the spells. Bifpan will direct you to some of them...sort of. He speaks in riddles and clues; pay attention to EVERY word he says. Great power is to be found in the Tome of Ecastic Discernment.
    Note: Require MWSE 0.9.2a or higher
  • Vvardenfell Footpad @ PES or Fliggerty's
    This mod gives the dialogue topic "give me your gold." Depending upon your levels, your mark's levels, and a lot of other factors, they may give you all their gold, lie & give you some of their gold, or put up a fight. The MWSE version adds the ability to talk to NPC's while you are sneaking, and a fast, simple version of pick-pocketing.
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    Raveren MWSE mods

  • Decorator + @ Planet Elder Scrolls or ElricM
    Lets you rotate/position/scale/delete almost any item in the game world. As an added bonus lets raise dead people and creatures and shows the original owner of selected items. Does not modify anything from the original game and works on items added by mods!
    A must for the interior decorator in you :)
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    The_Silent_Pyro MWSE mods

  • Community Inventory
    Now you can share inventory items between savegames using MWSE with a simple spellcast. It's really that simple. While you cannot share player-made or player-enchanted items, anything else in your inventory will transfer.
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    Yacoby's MWSE mods

  • Pursuit Enhanced @ Planet Elder Scrolls or Yacoby's website
    This makes up to six people or creatures that are attacking you, and within a certain distance from you, follow you through load doors. The time it takes for them to go through the load doors is based on factors like the distance away from the door when the player goes through it, and wheher the NPC can see the player when he or she goes through the door. The NPC won't be able to follow you through the door if you lock it, unless they have a high security.
  • Werewolf ReEquip
    When you change back to a human, all your clothes that you had equipped when you changed into a werewolf should Reequip.
    Note: Require MWSE 0.9.4a or higher
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    Grmcdorman's MWSE mods

  • MCA Companions Enhanced
    This mod replaces the companion scripting of the 50+ recruitable companions in Morrowind Comes Alive (MCA), providing more advanced functionality and leveling.
  • Universal Companion Recall Ring
    This mod adds a ring for sale by Milie Hastien in Balmora, valued at 5,000 gold. The ring allows you to communicate with and recall any companion.
    Note: Require MWSE 0.9.2a or higher
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    Neo-Daigo's MWSE mods

  • Woman-at-Arms Janine
    This plugin adds a female Redguard fighter than can be found in the basement of the Balmora Guild of Fighters. She is a woman-at-arms by profession, and is trained in every category of arms and armor. Her main feature is her ability to target incoming foes, creatures and NPCs included, before they reach the player. Under the topic '- Initiative', you can ask her to keep an eye out for approaching hostiles, or wait until the first blow has been struck as per normal companion behaviour.
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    Fliggerty and Yacoby's MWSE mods

  • Real Time Updating @ Planet Elder Scrolls or Fliggerty's Morrowind Site
    This plugin will get the current time from your computer's system clock and set Morrowind's clock to match. So the time of day that you are experiencing will be the same time in the game.
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    Mr Cellophane's MWSE mods

  • WARNING: This mod contains sexually explicit content. If you are of legal age and legal ability to view content such as this and are not offended by said content then please feel free to continue, else use your browser back button or look at the others mods listed here.

    Mr Cellophane's Lovers And Legends
    This mod allows you to have sex with NPC's in Morrowind. You can choose any NPC of the opposite sex to be your "lover" (provided that they like you enough) and sleep with them in any bed as often as you like (provided that they still like you). Your lover's disposition towards you will change based on your sexual performance meaning that is it possible to make friends and influence people by sleeping with them (provided that you do a good job of course).
    When you are sleeping with your lover, you directly control the action, the camera, you/your lover's attire and sexual position. Different positions will stimulate you/your lover at different rates so you must make sure that they enjoy themselves as much as you do to avoid getting labelled as a bad lover.
    This is a BETA version of the mod and is mainly intended as a "proof of concept" to demonstrate the core features of the mod. The mod may not work for everyone- known problems are being addressed ASAP.
    Note: Fliggerty has made a compatibilty patch to get this mod working with the Romance mod (Planet Elder Scrolls - ElricM - TES Source).
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    Morrowind Online

  • Morrowind Online
    You can share items with your friend in real-time and travel throughout Vvardenfell with him/her, with basic navigation and combat with streaming stat synchronization.
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    HeyYou's MWSE mods

  • Improved Positioning @ PES or Fliggerty's
    This mod allows the positioning, in all three dimensions, of just about any pick-upable item in the game. With the advantage of Putting them BACK, when you return to the cell.
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MGE and MODS:

    Timeslip's MGE:

  • Morrowind Graphics Extender (MGE) v3.3.2
    Morrowind Graphics Extender is a project by Timeslip to wrap the various direct x dlls in order to add new features to Morrowind. D3DX (Graphic options), DInput (Keyboard input options) and DSound (Sound options) have all now been wrapped. Morrowind Macro Editor (MME) is now also a part of MGE. The latest version includes an Infinite View Distance and distant static like in Oblivion.
    MGE requires three others things to run : .NET Framework v1.1 or 2.0, d3dx9_28.dll and GDI+.
    Note: It includes a built-in MWSE v 0.9.2a
  • Morrowind Graphics Extender (MGE) v3.0.3 @ Timeslip's website or Planet Elder Scrolls
    Morrowind Graphics Extender is a project by Timeslip to wrap the various direct x dlls in order to add new features to Morrowind. D3DX (Graphic options), DInput (Keyboard input options) and DSound (Sound options) have all now been wrapped. Morrowind Macro Editor (MME) is now also a part of MGE. This version includes an Infinite View Distance like in Oblivion.
    Timeslip has made a beta dll which fixes the distant water.
    MGE requires three others things to run : .NET Framework v1.1 or 2.0, d3dx9_28.dll and GDI+.
    Note: It includes a built-in MWSE v0.9.2
  • .NET Framework v1.1
    The Microsoft .NET Framework is a software development platform created by Microsoft.
  • .NET Framework v2.0
    The Microsoft .NET Framework is a software development platform created by Microsoft.
  • d3dx9_28.dll
    This is only needed if you use any of the DX9 functionality. If you have installed the latest DirectX update, or have installed any recent games built with the latest version of the DirectX SDK, then you will already have this dll. You can either put it into your system32 directory or morrowind's game directory.
  • GDI+
    This comes preinstalled on windows XP, and can be downloaded from windows update for previous windows versions. Alternativly, you can download a version of MGE that does not require GDI+. (This version of MGE is unable to take screenshots in formats other than bmp or dds.)
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    Timeslip's MGE mods:

  • Container/Barter Tweak v1.0
    This mod lets you pick up a whole stack of objects using the middle mouse button instead of having to hold down shift.
  • Improved Alcohol Effects v1.2
    This mod adds a few scripts that cause blurred vision, staggering and blindness when drinking alcohol. The alcohol potions themselves aren't scripted, and so will stack normally. Staggering is achieved by randomizing the movement controls. The more you drink, the more you feel the effects of alcohol.
  • MGE example plugin v1.2
    This plugin adds a trap door to the middle of Seyda Neen. Contained within are a pile of shrines which change various global graphics settings. There is also a very basic, bump mapping example. This plugin is supposed to demonstrate the basics of scripting with MGE, so all the scripts are well commented.
  • Timeslip's Trinkets 1.1
    This adds 4 new scripted items for sale in the Seyda Neen trade house. Available is a night vision helm, (with a real night vision effect, not just a night eye spell,) a zooming bow, a staff of mist and an iconograph.
  • Zooming Bows v2.3
    This mod adds a few global scripts that modify the behaviour of all bows and crossbows. Bows zoom in at a rate dependent on your marksman skill. Fog is also reduced to allow you to see further. If you keep your bow drawn for too long, your aim will start to wobble, and eventually you will be forced to release the bow. While you are aiming, a thief style crosshair is drawn to the screen.
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    Harlanrm's MGE mods

  • Distant Land Fix
    Similar to Yacoby's Distant Land Interior Fix and Supernatural's Distant Land Weather Fix, this plug-in aims to disable the MGE Infinite View Distance in the following situations: When inside, Blight storms, Ash Storms, Foggy weather, Underwater. This version smooths the transistion between inclement weather and normal weather.
    This mod contains Yacoby's Distant Land interior fix.
    This mod is very similar to Supernatural's plug-in and will likely conflict if used at the same time as this plug-in.
    This mod is also very similiar to XBV's Distant Land Weather Fog and will likely conflict if used at the same time as this plug-in.
    Note: This mod require MGE 3.3.2 or MGE 3.0.3 with the Infinite View Distance
  • MGE Water Reflection shader improvements
    I've tried to make some minor improvements to MGE's reflective water shader.
    Improvements for SM 3.0 include:
    Reflection oscillations vary with distance - The closer you are the less the distortion
    Reflections are darker (reduces liquid silver look)
    Reflections have an additional sub oscillation with 4 times the frequency and half the amplitude of the main oscillation (reflections are more distorted)
    Improved sunsets (brightened/widened sun reflection, added more color)
    Fixed blue glow on water after sunset
    Fixed ripple effect
    Fixed swamp flickering
    The water has a more dynamic look (using 2048 texture)
    Less fog is visible on water at close distances (fog is a cubed function of distance)
    Improvements to SM 2.0 include: Pixel shader 2_x support required
    Reflection oscillations vary with distance - The closer you are the less the distortion
    Reflections are darker (reduces liquid silver look)
    Reflections have an additional sub oscillation with 4 times the frequency and half the amplitude of the main oscillation (reflections are more distorted)
    Fixed blue glow on water after sunset
    The water has a more dynamic look (using 2048 texture)
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    Yacoby's MGE mods

  • Close Inspection
    This mod makes it so that when you hover over a object for more than 2 seconds, you will zoom closer to the item you are hovering your mouse over.
  • Combat Enhanced Rage Indicator
    This Combat Enhanced Addon adds a extra bar to the HUD that displays your current. rage level. When you have greater than 25 rage, your bar will turn green.
  • Companion Health Bars
    This adds a health bar for a companion in the top right of the screen.
  • Distant Land Interior Fix
    One of the main problems with MGE's Distant land is that you can see the distant in some interiors, for example, Mournhold. This mod will disable the distant land when you are in interiors.
    Note: This mod require MGE 3.3.2 or MGE 3.0.3 with the Infinite View Distance
  • Distant Land Mesh Converter
    This program converts MGEs landscape meshes into Morrowind nifs.
  • Oblivion Style Detect Owner or alternative color
    When you look at a object that has a owner, the crosshair will turn red.
    Note: This only works with the default crosshair. Custom crosshairs don't turn red. You just get a red crosshair overlaying your custom crosshair
  • Time Display
    Displays the ingame time on the screen.
  • Toggle Sneak
    Allows the player to toggle sneak mode on or off, rather than having to constantly hold down the sneak button.
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    Supernatural's MGE mods

  • Distant Land Weather Fix @ Planet Elder Scrolls or ElricM or TES Source
    Similar to Yacoby's Distant Land Interior Fix, this plug-in aims to correct the MGE Infinite View Distance in weather other than clear or cloudy. If the weather is not clear or cloudy, the distant land will be disabled to simulate realism, and when the weather is clear or cloudy, distant land will be enabled.
    Note: This mod require MGE 3.3.2 or MGE 3.0.3 with the Infinite View Distance
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    XBV's MGE mods

  • Distant Land Weather Fog
    This mod increases/decreases the level of fogging dependent on the weather. The change is gradual so should be more immersive.
    Note: This mod require MGE 3.3.2 with the Infinite View Distance
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    Other MGE mods:

  • First Person Helm 1.0 @ Planet Elder Scrolls or ElricM or TES Source
    First Person Helm 1.1 patch @ Planet Elder Scrolls or TES SOurce
    First Person Helm 1.1a patch This mod adds a first person view to most helmets in the game.
    Note: the 3 files are required.
  • First Person Helm View
    This mod simply makes it so that when you neither have a weapon drawn or a spell readied, you can zoom by pressing the left mouse button. Pretty simple, but very useful.
  • Loch's Brass Telescope
    Adds a fully functional telescope.
  • Night Vision Enhanced
    This mod adds a spell that when cast, it activates the night vision shader, it also adds night eye 25 as an ability, the reason for that is, that the original mod was only aesthetic, if you went somewhere that was pitch black the night vision on Timeslips helm didn't work, so I added the night eye 25, the end result looks awesome, and allows you to see in total darkness.
  • Scanti's Shaders
    You can find on Elder Scrolls Forum descriptions about those shaders, and particularly Better Boots of Blinding Speed.
  • Vampiric Hunger III and Vampiric hunger MGE Add-on
    Vampiric Hunger III add blood hunger, scripted sun damage and many-many other changes for the vampire players of the game. The MGE Add-on adds two fullscreen pixel shader effect to the screen to show when the player is hungry, and a new HUD element, a blood meter, that shows your actual blood level. It will also randomize your movement keys when your blood level is empty, but only if you enable this function.
    NOTE: Require Vampire Embrace 2.3 or 2.4
  • Zoom
    This mod give active 1st person views when a helm is worn.

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MWE and MODS:

    Aerelorn's MWE:

  • Morrowind Enhanced Website by Aerelorn
    NOTE: Do not download MWE from this site because you can only get the old version (1.21) and not the newest (1.6).
  • MWE Dev Kit 1.6 @ Planet Elder Scrolls or TES Source
    Morrowind Enhanced allows you to do many things that are not possible in regular Morrowind scripting, expands the capabilities of your scripts, and is almost completely free of lag.
    This dev kit provides the compiler, .dll, and documentation you need to create mods with Morrowind Enhanced.
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    Aerelorn's MWE mods:


  • Blocking Enhanced
    Blocking Enhanced is an attempt to make blocking more fun by bringing it under the player's control. Normally, no attacks will be blocked. When the player holds down a configurable key, they will block every attack, but at the same time cannot attack back. If the player has no shield, a sanctuary effect will be added to simulate parrying.
  • Combat Enhanced
    - 30 different combat combos performed using simple combinations of the basic attacks (i.e. Slash, Slash, Thrust). There are 5 combos for each of the 6 weapon types (Long Blade, Short Blade, Blunt Weapon, Axe, Spear, and Unarmed). The combos range from stat drains to knockdowns to decapitations.
    - Trance: The ability to slow down time to give you a better handle on the fight and dodge attacks and arrows.
    - Rage: Slows time even further than Trance while increasing your own speed. Allows you to tear through a swarm of enemies in the blink of an eye. You must build up your Rage Level by performing normal combos in order to use Rage.
    - Difficulty Sliders: There are currently sliders that let you increase the Health, Magicka, Strength, Agility, and Speed of all enemies in the game, so you can make things more difficult should you so choose.
  • Journal Enhanced
    This mod allows the player to write custom notes in their journal from within the game. A quill and inkwell are required in order to begin writing.
  • Writing Enhanced
    Writing Enhanced (AWE) adds 80 blank books and 70 blank scrolls sold from 10 different locations all around Vvardenfell. When one of the books or scrolls is equipped, the player can give it a name and then enter up to 3000 characters of text. A quill and inkwell are required for writing and can be purchased from 5 of the 10 locations. If the ALT-key is held while equipping a previously written book or scroll, the player can either erase and rewrite the contents, resume writing from where they left off (so writing in installments is possible), or export the book to a .txt file.
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    Tonto's MWE mods:

  • Crime Enhanced v0.2 Beta
    There are three mods in this download:
    - Less Annoying Guards: It can be annoying to have guards popup dialogue and ask you if you want to pay the fine or resist arrest constantly. So instead, Guards won't popup dialogue if you have a weapon or spell equipped. If you want to surrender, put down your weapon or spell and they'll let you.
    - Stealing Bugfix: The stealing bug is the one where if you steal a particular type of item, the game will sometimes consider that item type permanently as stolen. There are two ways to work around it:
    * When a guard arrests you and you pay the fine or go to jail, the stolen flag is removed from the items you had that they took.
    * There are 3 members of the Thieves guild and a corrupt Imperial official who will remove the stolen flag from all the items in your inventory for a percentage of their value.
    - Light-Based Stealth & Sneaking: When the player enters sneak mode, they will be given a bonus to their sneaking ability (using the spell chameleon) based upon the ambient light in a cell, and their distance to any light source. The bonus to sneaking is limited to 50 points of chameleon. You can only attain this bonus at the highest levels of sneaking ability in full darkness.
  • Dodge Mod 1.11
    This mod offers a solution to the unarmored skill bug, adding a sanctuary ability to the character based on their unarmored skill. The maximum sancutary you can get is 50 pts at 100 unarmored.
  • Gold Burden
    This mod is pretty simple. It simulates gold adding weight to your inventory through a dynamic burden spell. For every 100 pieces of gold you carry, you will recieve a single point of burden.
  • Morrowind Enhanced Health Suite Beta 2
    - Eating: Simply drop an edible ingredient on the player's portrait or assign an ingredient to a hotkey. The player should consume around twenty points of food a day in order to survive.
    - Drinking: Drop a water filled container on the player's portrait or assign a bottle of water to a hotkey. The player should consume around twenty points of food a day in order to survive.
    - Water Gathering: To gather water the player must have at least one bottle or jug. These include all items misc_com_bottle_1 through 15. The player must enter a body of water in which they can stand and hold the sneak key. After two seconds a menu to guide the player though the rest of the water gathering process will appear.
    - Sleeping: Sleeping is done as you normally would, by bringing up the rest menu.
  • Telekinesis Beta
    This mod causes objects to float towards the player when they are activated while the player is using telekinesis. Once the object gets close to the player (roughly 140 game units from the player’s feet), it will automatically be activated. The whole process is fast, but it does add an element of timing to stealing objects with telekinesis. If someone is patrolling the room, you run the risk of being seen when the object finally lands in your possession. The entire process is completed without adding a single script to in game objects, only two low-overhead global scripts run.
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    Hitto's ACE Addons to Combat Enhanced:

  • Air Attack
    It Adds a fortify Attack and Strength effect depending on your jumping time.
  • Backstab
    This little plugin fortifies your Short Blade skill depending on sneak skill. Ever tried to backstab some hapless victim, while hiding in the shadows, only to miss your shot because your weapon skill was too low? Then this is for you!
  • Books
    This plugin adds some 23 books into Vvardenfell, placed carefully by hand. Each book describes one of the combos from ACE through a little story, and also teaches you about the skill it usually describes.
  • Charge
    This mod fortifies your attack and strength depending on your time spent running.
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    Fliggerty's MWE mods

  • Encumbrance Enhanced @ Planet Elder Scrolls or Fliggerty's Morrowind Site
    It was suggested that a mod be made that will increase the athletics skill faster when the player is carrying more. This mod does that. It also increases acrobatics and sneak. When the player has less than 25% encumbrance, there are no changes. Between 25% and 50% it increases a bit faster, more between 50% and 75%, and above 75% the increase can be quite significant.
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    JOG's MWE mods

  • Enhanced Stealth @ Planet Elder Scrolls or JOG's Morrowind Corner (direct link)
    This plugin adds some new features to your sneak skill:
    1. Lighting-based modifier: You will be given a bonus or penalty to your sneak skill depending on lighting in interiors and time/weather in exteriors
    2. Armor-based penalty: Wearing medium or heavy armor adds a penalty to your sneak skill. (can be turned off)
    3. Sneak-Attack bonus: When using certain weapons you will get an attack bonus after a short time of sneaking without attacking or being attacked.
    4. Assassination: A critical hit with short blades or using your fists, may kill the opponent instantly when you're lucky or well-trained.
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    Other MWE mods:

  • Armor Effects 2.1
    This mod, like Dodge Mod 1.11, corrects the Unarmored skill bug by providing a Sanctuary Bonus. For an extra touch of realism, wearing restrictive, bulky Medium or Heavy Armors will now bring a cumulative Sneak Penalty. Heavy will also cause a slight Agility Penalty. Going in Light Armor or Unarmored should now be more attractive prospects, particularly for thieves. If the Agility Penalty seems too unattractive, a non-Agility-altering version of the plug-in is also included.
  • Magicka Based Spell Advancement
    This mod attempts to change the way spell-based skill progression happens in Morrowind. The default game simply updates a counter every time you successfully cast a spell, and then gives that count a weight based upon the skill level (as well as a few global multipliers). As the level increases, the weight assigned to the count decreases.
    When a spell is cast by the player, the mod calculates how much magicka the spell actually used. It uses a formula based on the player's skill level in the appropriate magical school to determine how many magicka points must be burned to level the skill up and calculates how many progress points Morrowind expects to level the skill up. It converts the magicka points burned by the spell to a percentage of the number of magicka necessary to level the skill up, and then converts that to a percentage of the points Morrowind expects to level the skill. It then applies that number to the progress bar, completely transparent to the player.
  • NPC Enhanced 1.2 (There is a MWSE patch at cdcooley's site)
    The purpose of this mod is to make combat with NPCs in Morrowind more interesting and challenging. The mod does this by giving NPCs new items (level based potions and marksman weapons) and abilities (hearing, sneaking, weapon switching). These changes will affect any NPC you fight, including those added by other plugins. Only the vanilla NPC races are affected, it has no impact on creatures or custom races.

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Mods that are requiring several third Party Programs:
  • Focused Attack
    Require MWSE 0.9.4a or MWSE 0.9.2a or MWSE 0.9.2 and MWE
    This plugin allows the player to focus his/her strength into a single, mighty blow. Sneak and hold down the left mouse button while your weapon is drawn (or not, see below) for at least 2 seconds. When you are ready to attack, release the sneak key. You will gain a bonus to your strength and hand-to-hand skills proportional to your skill with your current weapon and the time spent focusing, as well as a speed bonus proportinal to your initial speed and focus time. These bonuses persist for up to 3 seconds, or until you release your attack. There is no set limit on how long focus can be held, but bonuses will only increase up to a certain point.
    Beware, for there are drawbacks in addition to time spent on the defensive. Focus can be broken if you lose too great a fraction of your health in a short time. Improving maximum health and willpower helps counter this. You can also lose focus if you are knocked down, so high agility helps as well. Lastly, after executing a Focused Attack (whether a hit or miss), you will lose half your current fatigue and will be unable to regenerate past this point for 7 seconds. You will not be able to focus again until you recover from this phase.
  • Oblivion-style Spellcasting by Fliggerty
    Require MWSE 0.9.4a or MWSE 0.9.2a or MWSE 0.9.2 and MWE
    You are now able to cast spells while your weapon is drawn! This mod is aimed at improving Morrowind's combat by allowing you to use a fast-paced combination of melee (and ranged) weapons and spells without having to take the time to switch between weapon mode and spell mode.
  • Spell Timer Beta by Bungadunga
    Require MWSE 0.9.4a or MWSE 0.9.2a or MWSE 0.9.2, MWE and MGE
    Whenever the player casts a spell on self, a timer is created on the upper left shaded depending on spell type (the color should match the color of the icon on the lower left). The coloring requires that your video card supports at least 1.1 pixel shaders. Certain on other spells will work as well; they must be cast on touch- though it could be a ranged spell- and I've restricted it (artificially) to effects I've deemed useful: Paralyze, Poison, Soultrap, Command X, Charm, Levitate (for companions) and some more (suggest some if you want). There's a maximum of four timers at the moment, but it's expandable easily.
    Note: You have to activate both esps, it was just split to make compiling for MWE easier.
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Dave Humphrey's Morrowind Edit: Timeslip's Utilities:
  • Executable Optimizer 1.7 The program fpu2sse had been designed to scan through an executable file for vector calculations performed on the fpu and converts them to sse code, which can give a speed boost. Timeslip has done an updated version, with a GUI: Executable Optimizer. In most cases it doesn't actually give a real speed boost, but it does dramatically reduce the number of CTDs.
    NOTE: Requires .NET Framework v1.1
  • Bloodmoon Patch 1.7 This is a collection of all the best CTD fixing patches produced by the Executable Optimizer of Timeslip. It is better to use Executable Optimizer instead.
    NOTE: Ensure that you use MorrowPatch6 if you intend to use MWE or Executable Optimizer. MorrowPatch7 is not compatible with either of them (it updates Morrowind version to v1.7). Apart from the version number thing MorrowPatch6.exe and MorrowPatch7.exe are identical. MorrowPatch7 is compatible with MWSE and MGE.
    NOTE: Requires .NET Framework v1.1
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FPS Optimizer:
  • FPS Optimizer v 2.0 by Alexander Stasenko and mark_s
    Improves Morrowind performance by adjusting its options (View/AI Distance) on-fly to keep desired FPS range (which can be specified separately for inventory and combats). Can also set View Distance beyond game default maximum. This version fixes the world map, add a true multimark support (8 slots available), companions are now able to follow you through any kind of recall or intervention spell, you can build your own intervention spells and your own additional Mark / Recall slots.
  • FPS Optimizer v 1.96a by Alexander Stasenko
    Improves Morrowind performance by adjusting its options (View/AI Distance) on-fly to keep desired FPS range (which can be specified separately for inventory and combats). Can also set View Distance beyond game default maximum.
  • FPS Optimizer v 1.96 @ Planet Elder Scrolls or ElricM or Low Genius or Wiwiland by Alexander Stasenko
    Improves Morrowind performance by adjusting its options (View/AI Distance) on-fly to keep desired FPS range (which can be specified separately for inventory and combats). Can also set View Distance beyond game default maximum.
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