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Marbred has put together an excellent list of "straight Dungeon crawls", omitting larger quest mods that include dungeons. For example, Deathtrap Dungeon is not listed here because it is part of a larger storyline. If you like exploring in the dark, see also the Tomb Raider and Undead Mod List. Please carefully review these Cautions if you are new to mod use or using this list for the first time. | |||
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by IceScraperNinja Cave system and Daedric Shrine with an entrance in the Mournhold sewers. by Blockhead Adds a 100 level dungeon, in the style of the huge dungeons by Qwerty. Undead Vetooch Links Aard Vetooch and The Undead Dungeons in several places so they become one combined dungeon. Requires Tribunal, Aard Vetooch and The Undead Dungeons. More Undead Vetooch Adds more connectors between the dungeons. Requires Tribunal, Aard Vetooch, The Undead Dungeons and Undead Vetooch. by Xereau West of Gnisis, battle the worshipers of evil and save the dwarves from annihilation. by jman0war A Spelunking, dark and very detailed, Daggerfall-esque dungeon. Level 12-20. by Dangleberry Explore the Plane of Bone - a large cavern with different bone raptors - and risk being hunted by them or by the Avatar itself. by MouLDY_LLaMa Northwest of the mouth of the Odai River, a small island with Dwemer ruins and a small dungeon. by morsepone7 Near the bridge in Seyda Neen there is a trap door leading to a subterranean Dwemer dungeon with powerful enemies and potent rewards. by Alex Strada Adds a small smuggler cave outside Seyda Neen, just past Addamasartus on the path to Pelagiad. Level 5-8. Requires Tribunal. author unknown A small cave and quest in Pelagiad. Go to Fort there, look on the table near the altar and read the aqua book to begin the quest of Atok. If you cannot find the way to the cave, look very close to the fort near two bushes. No Readme file. by Barabus A small crypt and graveyard outside the town of Caldera; primarily a modders resource. by Kuusik Adds a cave near the Moonmoth-Caldera road. Medium level. by Kevin Castellano Adds an interior to the tower just above the Abaelun Mine, a buried city full of angry dwarves and an old tunnel. Level 12+. by Crypts Of The Dead A small tomb Northeast from the Seyda Neen silt strider, best suited to a mage. Level 2-10. by su han kim The Cave of Shadows has been known to many but do they know the story behind it? Enter the trap door at the top of Fighter's Guild in Balmora to find out. Requires Tribunal. by SwordForTheLord A dungeon crawl in Ald-Ruhn to deal with the Cliff Racers. Levels 1-5 by Tsar_of_Cows A new Dwemer ruin has been discovered; a dungeon crawl with a big story behind it, hordes of monsters and challenging puzzles. No readme. by Martini60 Reclaim the artifact of Omnicron, a powerful dark skull that summons undead Daedra. The last known location was the old Dwemer ruin of Munzflek, taken there by the separatist Daedra Cult of the Talosec. Now the Mournhold Museum is looking for someone brave or foolish enough to recover it. For medium to high level characters. by Abaddon Adds a cave Northeast of Seyda Neen for higher level characters. by Lady Eternity, updated by Arkenor the Green Adds a cave near Seyda Neen, overlooking the ocean. Locals shun it, whispering of the evil reputed to dwell within. by Blockhead Adds a landmass with many dungeons. Includes an optional patch to connect Dungeon Island dungeons to Xindaz Veft. [From Dec 2004 - conflicts with Ald Vendras V2 Moved and newer.] Requires Tribunal and Bloodmoon. Dungeon Island to Vogar Bridge Adds a bridge from Vogar to Dungeon Island. Later versions of Ald Vendras include Vogar. [From Dec 2004 - conflicts with Ald Vendras V2 Moved and newer.] Requires Tribunal and Bloodmoon, Dungeon Island, Vogar and Ald Vendras. by TrevorDemented Travel mages in the Caldera Mages Guild will teleport you to six dungeons. Levels 1-50. by Hegzx Adds a small cave near Balmora for high level characters. by Warlord Jim Two dungeons to explore, separate .esps. Lord Vaudere's Tomb is in the Grazelands, filled with Undead. The Castle of Illusion is a random dungeon in the Molag Amur region. by Blockhead Adds a long dungeon with levelled creatures and treasure; connects Vivec and Mournhold, corresponding 1:1 to the surface distance. Requires Tribunal . South Dunzar Adds a little more dungeon and two more entrances to the South end of Dunzar. Requires Tribunal, Bloodmoon, and Dunzar. by Cris Yoder Eisus cave was occupied by a secretive cult a millenia ago. When the cult died out, the location of the cave was lost. Can you find it and the treasure it contains? by Epperson? Adds a tomb outside Seyda Neen, for a lower-level character. by Clone Adds an underground world of cities, dungeons, tombs and more. It is very dark. The level of your character determines how far you want to explore. There are no quests in Exile. Requires Morrowind only. author unknown A small tomb with decent loot; needs a password to unzip. by TwIsTeDbOi Adds an ancestral tomb to the Ascadian Isles Region (2,-9), near Balur's Farmhouse outside Vivec; for medium low level. by Kaith A dungeon for high-level characters, with a trapdoor leading to a cellar in Ghorak Manor, much hazard and a beast-friendly glass helm for those who survive. by Xereau A fiery dungeon West of Erabenimsun Camp with four wings full of fire atronachs, fire scarabs, fire breathing racers and powerful boss creatures. by LDones Legend says that a clipping of the god's hair was crafted into The Helm of Sheogorath, making it a powerful artifact prized and feared by magicians of Tamriel. Can you find the cavern and the Helm? by Umir Shadowblade A smallish tomb West of Gnisis in a mountain pass. by LightningFlik and MentalElf. Version 3.01 on MentalElf's site. Head to Suran and talk to one of the Imperial Guards. Level 35+ and graphic Adult content. Requires Tribunal and Bloodmoon. by Qwert Adds a 100 level random dungeon close to Hla Oad. by Maulton Adds a Sotha Sil style dungeon with an entrance behind the Ald-ruhn temple. Requires Tribunal. by The Skinky Sharpshooter For higher level characters, a Tower dungeon in the Grazelands, filled with Vampires. Requires Tribunal and Bloodmoon. unknown author Adds a tomb East of Balmora on the Bitter Coast. Requires Tribunal and Bloodmoon; readme but no description. by +Zero Bit A small cave in Seyda Neen for beginners, more difficult for starting wizards than warriors. by Mr.Been Adds a cave near the Odai Plateau. by Lady Rae A 99 level hack'n'slash dungeon and a merchant who wanders around buying your unwanted loot. Esp only - no new meshes or textures. by Blockhead A long dungeon Southeast of Suran. East Knaarus Extends Knaarus to points the East. Requires Tribunal, Bloodmoon and Knaarus. Jake Whiton An abandoned dungeon off the coast of Vos, the island fortress of Korsuth may now be haunted. Level 20- . by Stabbey_the_Clown Adds a complex eight-level Dwemer dungeon and maze. Go to Moonmoth Legion Fort to get told where to go. Level 7+; requires Tribunal. by Blockhead Adds a dungeon connecting Gnisis, Dagon Fel, Vos and other places in Vvardenfell. Requires Tribunal and Bloodmoon. author unknown Adds a tomb to Balmora for higher level characters. by Xereau Southeast of Hla Oad is a dank, rancid dungeon with numerous hostile bog rats, raptors, fish, crabs and bosses behind doors that you must find the keys to enter. by ed_conn A ten level dungeon crawl to get Martistan's diary. Level 25+ . by Jake Whiton Adds large dungeon in the Ascadian Isles region. A mining company has found a buried Daedra shrine deep underground. Level 20. by David Peno Talk to the Dagon Fel locals about the rumored Narus Ancestral Tomb. Level 40+ . by Ben McCubbin Adds a tomb Southwest of Gnaar Mok, left at the mountains. by unknown author Adds a cave in the Grazelands, filled with friendly Orcs, though I imagine you can provoke 'em! by Marbred Talk to Regent Boro near the northern exit of the town of Seyda Neen for directions to his party where you can meet interesting dungeons. Level 5. by Jman0warS and ManaUser An alternate beginning that adds the starter dungeon from Daggerfall. Screenshots by Shanthe Some litter, a doorway and a dungeon on the bottom level of the original Puzzle Canal. by Xereau West of Tel Vos is a dungeon of downward spiraling keyed hallways, full of Undead and surrounding a massive central shrine. by soar182 The Skull maze and Daedric passages have been all but forgotten. Adds an eight-level dungeon and a 30 level dungeon; levelled creatures, NPCs and treasure. Best suited to higher level characters. by Blockhead Failed Chaos Magic and a low-med level dungeon between Seyda Neen and Balmora. Patch included in download. Extended Smeradon Adds to Smeradon, making it bigger and connecting to more places, plus more and different creatures. Further Extended Smeradon and Patch Extends Smeradon and Extended Smeradon further and connects Smeradon to Blockhead's Knaarus, Dunzar and Xindaz Veft dungeons, connecting Solstheim, Caldera, Balmora, Seyda Neen, Suran, Hla Oad, Vivec, Mournhold and many other places. Requires Tribunal and Bloodmoon, all the Smeradon plugins, Xindaz Veft, Knaarus and Dunzar. Smeradon and Dwemer Tunnels Connects Smeradon to xereau's Dwemer Tunnels and Corprusarium Cavern. by Xereau An adventure mod with five progressively harder dungeons that become available as you do quests. Level 25-30. Requires Bloodmoon. by dalin The citizens of Skaal Village are troubled by recent sightings around the Rin Ancestral graveyard and tomb. by Xereau Northwest of Falasmaryon is a linear dungeon filled with giant and Undead creatures and keyed doors that eventually lead to the Citadel of Entropy. Requires Bloodmoon. by Blockhead The Empire's smallest dungeon. by Soar182 From a cave North of Fort Moonmoth, on the Foyada Mamaca heading toward Ghost Gate, enter the network of catacombs beneath Farlon Keep. by Zdim In the Razor Hole in Balmora, search for a clue that leads to the haunted caverns of Lorogh and Lagorn and three lost weapons of legendary power. Level 8-12. by Xereau Northeast of Urshilaku Camp is a cavernous underwater dead-end dungeon, a labyrinth full of hungry sea life and confusing choices. by Zargis Adds a floating skycastle, serious dungeon crawling, a brief quest and a demon mage. Level 40-60. Requires Tribunal and Bloodmoon. by Leviathan In the Arena Canton in Vivec, on a billboard in a shabby bar, find the information about the lost Daedric ruins of Akrateshu. Level 25+ . by Qwert Adds a 1000 level Dwemer dungeon; look for the Dwemer tower near Buckmoth fort. by DarkDragon Alk-Korath, the ancient Dwemer bridge connecting Vvardenfell to Solstheim has long been abandoned. But the bridge has some hidden secrets and has attracted evil in all its forms. Level 25+ . by Qwert Adds a 500 level dungeon; entrance above the Temple in Balmora, near the dragon statue. by Deathar and DeepRedCee The labyrinth is a puzzle mod: dungeons, mazes, puzzles and more. Start at Ra'Virr's. Requires Tribunal and Bloodmoon. by jman0war Find out why the water in the Well of Pelagiad was making the residents ill. by Qwert Just outside of Seyda Neen is a 100 level dungeon for starting characters: it gets tougher as you go down. by Kieve Seek out Rhuthu in Pelagiad to learn the secrets of Thorn's Lament. by Fingers & Zdim A multi-dungeon treasure quest; a treasure map is circulating in Seyda Neen and Balmora, said to show the way to a shunned place where restless spirits still jealously guard their worldly treasures. Level 20+ . by Xereau The Time Rift outside Balmora was sealed, perhaps. But now one of the investigators is missing and your help is required. Level 40+ and pre-quest test. Requires Bloodmoon. by Zappara Expands every tomb in Vvardenfell by adding 1-6 new levels to them which means that there will be over 300 new levels to search. Every tomb has also new loot and new undead monsters. by dalin Off the Sheogorad coast, West and slightly North from Dagon Fel, are five interconnected caverns - full of traps, puzzles and a band of smugglers and their skeletal minions. Level 35+ . Requires Tribunal and Bloodmoon. by D@rk_Blu3 The only entrance to the forgotten creation center of the Dwarves is underwater at Azura's Coast (9,13), difficult to find at the bottom of a cave in the water. Great Dwarven inventions were constructed here in this huge ancient cavern. by Predator South of Caldera, to the East of the beaten path, lies a tomb of an evil necro Lord. Level 50+ , requires Tribunal. by Dangleberry As the waters recede around Vivec, a strange entrance has appeared, supposedly the entrance to the ruins of an ancient Khajiit Kingdom. Level 30+. by itsme7 Adds an Ancestral Tomb guarded by Stone Warriors, just south of Balmora. by Dangleberry Talk to The Woods Guide at the Vivec siltstrider ramp to get to this dungeon for high level characters. by Yin Solo Adds a tower near Pelagiad leading to a one-way dungeon in the Dungeon Master style, full of traps, monsters and tasks. Level 30+ . Requires Tribunal. by Steven Moors Seek out the outlaw Zaddam and obtain his monstrous weapon. by Benny An ancient evil, very strong, is lurking somewhere in the Ruins. | |||
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For those who really cannot get enough of dungeons, Blockhead has some
Sample Dungeons on his excellent site, Pogo Stuff, as well as a great variety of applications used to auto-generate dungeons. If you are looking to post your hazardous caverns,
Dungeon Signs are available. There are a few other crawls listed at
Planet Elder Scrolls but not listed here because of apparent problems. An experienced mod user might wish to give some of them a try.
Feedback is always welcome. Please let us know about broken links or about any other dungeon mods you find. You can contact Marbred by PM on the Elder Scrolls Forums or PM Ronin49 there. You can also reach us by email by using Contact Us in the navigation bars. | |||
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